EU5:Checklist/Money-and-trade
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Master Late-game Money and Trade
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Step-by-Step
[redigera | redigera wikitext]- Consolidate your markets by centralizing around your capital and major trade hubs.
- Upgrade all towns, ports, and market centers for maximum trade capacity and efficiency.
- Expand protected harbors and docks; establish 100% maritime presence in all coastal sea tiles.
- Build warehouses and entrepôts to boost market attraction and siphon trade from neighbors.
- Maximize RGOs and manufacturing output in profitable provinces.
- Automate trade and tax settings unless pursuing a detailed minmax strategy.
- Monitor market flows, supply/demand, and adjust production for highest profits.
- Use naval power to clear pirates/privateers and secure trade lanes.
Money: How to Get, Manage, and Grow It
[redigera | redigera wikitext]Major Sources of Income
[redigera | redigera wikitext]- Taxes from provinces, towns, and estates (as set up via automation).
- Trade profits (market capacity and control).
- Diplomatic income: vassals, tributaries, war reparations.
- RGOs (Resource Gathering Operations): raw materials sold on the market.
- Production and manufacturing: processed goods create additional profit.
- Looting during war and events.
Managing Money: Key Tips
[redigera | redigera wikitext]- Automate taxes unless minmaxing (see Automate taxes and maximize court costs).
- Maximize court costs for stability and cohesion.
- Build up towns and cities for higher tax base and efficient production.
- Expand RGOs in rural areas for quick profit.
- Use granaries and settlements to boost population growth for future economies.
- Always check building profitability before upgrading—only build what can be supplied locally.
Advanced Practices
[redigera | redigera wikitext]- Build sawmills, windmills, and rural smelters to boost local output and profits. (
| do note provincial cap. Eg. It only shares resources within the province, else will need to get from trade |
)
- Balance population versus building-cap; avoid overbuilding in low-population areas.
- Check market access and proximity: maximize market efficiency to keep more profits local.
- Expand harbor and maritime presence for control across coastal settlements.
Trade: Passive Income and Economic Snowball
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How Trade Works
[redigera | redigera wikitext]- Marketplaces and ports generate “trade capacity” and “trade advantage.”
- RGOs and manufacturing output are sold via your trade node (market center).
- Market access is calculated from your capital (or custom market center): move or create market centers in optimal locations!
- Trade flows from rural and town production to market centers, then is exported/imported as needed.
Improving Trade
[redigera | redigera wikitext]- Build marketplaces, warehouses, and entrepôts in towns and cities.
- Construct docks and protected harbors at all port settlements.
- Increase market attraction with advanced buildings to draw neighboring province/country resources.
- Maximize naval presence and control of sea tiles for efficient shipping and trade.
- Strategic market management: delete or move markets for best collection and trade flow.
Trade Snowballing Strategy
[redigera | redigera wikitext]- Late-game: centralize your market/province around your capital, coastal cities, and natural harbors for maximum profit.
- Use naval presence to claim sea lanes and dominate trade flow.
- Attract resources from foreign markets by building up market attraction and trade capacity.
- Pay attention to supply and demand: oversupply can lower profits, but ensures cheaper inputs for manufacturing.
Example: The Final Snowball
[redigera | redigera wikitext]| Phase | Action | Video Timestamp | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Building economy | Max out all profitable RGOs/town industries | 3:31:00–4:08:05 | Trade optimization | Move market center; max coastal trade presence | 4:27:02–4:34:06 | Maritime dominance | Build navy, max naval presence, project trade | 4:43:04–5:05:16 | Economy snowball | Expand, annex, maximize profits & integrate | 5:13:38–5:24:10 |
Advanced Trade Mechanics
[redigera | redigera wikitext]- Build entrepôts to increase market attraction and siphon resources from neighbors.
- Ensure 100% maritime presence in sea zones for maximum market collection.
- Overbuild navy if necessary to clear privateers or pirates inhibiting trade.
- Use trade projection mechanics to capture neighboring trade goods.
Practical Tips
[redigera | redigera wikitext]- Automate trade settings unless you have a specific plan.
- Let the AI manage imports and exports, but build up local markets for maximum profits.
- Regularly review market node map mode for trade flow optimization.
- Consider economic snowball as the main late-game win condition.
Why This Matters
[redigera | redigera wikitext]- Money and trade drive late-game economic snowball, funding armies, tech upgrades, and further expansion.
- Efficient market and trade management lets you outpace rivals and dominate regional/global commerce.
- High income means more flexibility for wars, diplomacy, buildings, and events.
Late-game Expansion Synergy
[redigera | redigera wikitext]- Integrate your industry, economy, and trade snowball to build a global empire.
- Use excess funds to annex vassals, invade wealthy provinces, and fuel rapid technological progress.
- Dominate trade nodes and build market monopolies for unmatched prosperity.