EU5:Guide to Uniting Ireland and Building an Economy in EU5
A step-by-step beginner's guide for EU5, focused on starting in Ireland, optimizing game settings, managing estates, conquering land, integrating provinces and vassals, and building a strong coastal economy. Includes advice on government reforms, market management, navy construction, and late-game expansion.
This comprehensive EU5 beginner's guide demonstrates how to transform your humble beginnings in Ireland into a thriving kingdom within 100 years. Designed for clarity and accessibility, this guide expands upon each phase of the gameplay, providing step-by-step instructions, strategic advice, and detailed mechanics explanations. Use the structure and checklist to follow along for a successful campaign.
Phase 0 – PreGame: Settings, Rerolling Rulers, Saves
[redigera | redigera wikitext]Customizing Game Settings
[redigera | redigera wikitext]Before starting your campaign, adjust your settings for optimal play:
- Open the settings tab.
- Navigate to the Interface section and scroll to the tool tips subsection.
- Disable map tool tips to prevent UI clutter and unwanted popups.
- Adjust input bindings: set "Rivers" to 'Alt+R\, avoiding overwriting defaults. River modes are useful later in the tutorial.
Starting Location Choice
[redigera | redigera wikitext]Rather than choosing a recommended start, select the northeastern single-province area of Iva. Despite seeming like an uphill struggle, the strategic simplicity makes it ideal for beginners.
Ruler Rerolling and Stat Optimization
[redigera | redigera wikitext]Each game you start in Iva randomizes your ruler's stats: Administration, Diplomacy, and Military. Aim for at least 50 Diplomatic skill (preferably 60–70).
- If your ruler has poor stats (<50), return to the main menu, start a new game, and reroll until satisfactory.
- Accept higher stats in diplomacy and administration; military is less critical for Ireland.
Saving Your Progress
[redigera | redigera wikitext]Organize your save files for flexibility:
- Name the main save chunk (e.g., "Grandma Guide").
- Create saves before and after major decisions to easily revisit key points or test different actions.
Message Settings for Efficient Play
[redigera | redigera wikitext]Modify war message settings:
- Enable popups and pauses for army and navy attacks, victories, etc.
- Ensure the game pauses during military actions for full control.
Phase 1 – Before Unpause
[redigera | redigera wikitext]Economy Tab: Maximizing Early Resources
[redigera | redigera wikitext]Focus on efficient initial economics:
- Set minting to avoid red-highlighted inflation. Higher inflation increases all expenses.
- Automate taxes for chieftains and commoners to maintain equilibrium. Set clergy tax to zero (Catholics cannot be taxed).
- Set clans tax to zero, as they offer no income.
- Maximize Cost of Court to increase tribal cohesion.
- Raise Diplomatic Spending to maximum for increased loyalty, capacity, and diplomats.
- Maximize Stability for rebel prevention, estate satisfaction, and promotions. Temporary stability losses may be necessary for certain reforms.
- Delete your fort in Wrath Froling to stop unnecessary upkeep costs.
Note: Early deficits are acceptable as war income will compensate.
Government Tab: Managing Estates and Reforms
[redigera | redigera wikitext]Address potential issues:
- Ignore agenda popups at game start.
- Focus on possible reforms and estate privileges.
Estate Power Dynamics
[redigera | redigera wikitext]- Crown: Start with ~48% power, strive to maximize for estate satisfaction.
- Chieftains: Powerful early, aim to reduce below 25% for taxation and control.
- Clergy: Cannot be taxed, maintain satisfaction.
- Commoners & Clans: Weak, manage privileges carefully.
Assigning Estate Privileges and Reforms
[redigera | redigera wikitext]- Give pasture access to clans (temporary, minor impact).
- Revoke peasant levy penalty from commoners (costs stability but crucial for army size).
- Add common militias (+20% peasant levy size, combat efficiency).
- Add communal lands (reduces noble power, pushes decentralization).
- Add religious administration and religious diplomats to clergy for stability and diplomat cap.
- Add share of the spoils privilege to chieftains for temporary satisfaction and manageable power.
- Assign your own reform: Diplomatic Traditions for vassal management and reputation (temporary, to be replaced later).
Cabinet Actions
[redigera | redigera wikitext]Assign two actions:
- Stabilize Country (+0.05 stability investment).
- Strengthen Government (+0.10 tribal cohesion).
No cabinet members needed initially; recruit after first conquest.
Research Tree
[redigera | redigera wikitext]Queue critical early techs:
- Alchemy (life expectancy, disease resistance).
- Universal Christianity (monthly diplomats).
- Devotion to the Virgin Mary (stability investment).
- Expand Archives (diplomatic capacity).
- Institution Growth (Renaissance spread).
Use the tree view for strategic research; queue multiple advances for efficiency.
Handling Unhappy Estates and Alerts
[redigera | redigera wikitext]Manage estate dissatisfaction:
- Chieftains and clans may rebel if below 50%; automate taxes to balance.
- Address inefficient minting and unmet population needs over time.
- Prepare for strategic expansions to meet the needs of nobles and clergy.
Marriage Mechanics
[redigera | redigera wikitext]Right-click your ruler to arrange a marriage. If limited options (older clan members), opt for marrying a lowborn peasant (young age, ensures offspring). Accept prestige and cohesion loss for lineage expansion.
Setting Rivals
[redigera | redigera wikitext]Identify your first target: send an insult and declare as rival (e.g., Clan de Boy).
Building Spy Networks and Fabricating CBs
[redigera | redigera wikitext]Build spy networks on targeted countries (e.g., Tyrone and Mayo) for future Casus Belli (CB) war justifications.
- Build spy networks until reaching 20 points.
- Fabricate CBs before war to avoid stability penalties.
Avoid attacking large neighbors (Pale/England) early.
Phase 2 – Conquer Land & Take Vassals
[redigera | redigera wikitext]Preparing for War
[redigera | redigera wikitext]- Create a save before unpausing and before every major action.
- Wait for 1 month after unpausing to allow diplomatic actions.
First War: No CB War Declaration
[redigera | redigera wikitext]- Declare war on Clan de Boy.
- Raise army levies.
- Assign the ruler as general (avoid noble generals for estate control).
- Fight the army before sieging to secure your capital.
- Split forces to cover provinces and optimize siege speed.
- Merge and siege province capitals. Take note of terrain modifiers for battle advantage.
- Loot all province for maximum war profits.
Peace Deal and Post-war Actions
[redigera | redigera wikitext]- Sue for peace: annex all land, take maximum money, accept antagonism.
- Disband levies post-war.
- Delete captured forts to reduce ongoing costs.
- Switch cabinet actions to Integrate Province for new territory.
- Set new rivals strategically for future expansion.
Expansion Planning and Spy Networks
[redigera | redigera wikitext]- Target small neighbors, avoid Pale and its vassals.
- Use spy networks to fabricate CBs.
- Check alliances and avoid attacking friendly nations.
- Send insults and embargoes to reduce relations before wars.
Assigning Cabinet Members
[redigera | redigera wikitext]- Recruit clergy for non-military roles.
- Avoid giving chieftains more influence.
- Plan assignments based on upcoming integration or diplomacy tasks.
Understanding Control Mechanics
[redigera | redigera wikitext]- Control decreases with distance from capital and poor infrastructure.
- Build roads and increase cabinet actions for higher control.
- Higher control means more levy troops and tax income.
Creating and Using CBs
[redigera | redigera wikitext]- Pause the game when spy network totals hit 20.
- Fabricate the appropriate CB for targeted conquests and vassalizations.
Second War: Using CB for Subjugation
[redigera | redigera wikitext]- Declare war on target with appropriate CB.
- Victory leads to vassalization options rather than land annexation.
- Manage vassal opinions and loyalty for efficient future annexations.
Rinse and Repeat Expansion
[redigera | redigera wikitext]- Continue spy networks, wars, vassalizations, and annexations.
- Use separate peace agreements for maximum money and prestige.
Parliament, Laws, and Efficient Law Changes
[redigera | redigera wikitext]- Utilize parliament to change laws and improve government structure (e.g., switch from Brehon to codified power for estate satisfaction).
- Change estate and admin laws for increased tax rates and control.
- Monitor parliament debates and take penalties when failing votes is cheaper than direct changes.
Annexation and Province Integration
[redigera | redigera wikitext]- Integrate vassals and provinces.
- Use cabinet actions for assimilation (culture conversion) and increased control.
- Build and downgrade towns strategically to maximize resource gathering and tax base.
Phase 3 – Unite Ireland & Build Up Economy
[redigera | redigera wikitext]Final War: Conquering Pale & England
[redigera | redigera wikitext]- Ensure England is distracted by war before attacking Pale.
- Raise levies selectively to avoid losing troops needlessly.
- Use supportive vassal stances and group armies for large engagements.
- Take small, easy battles first, then the final big stack.
- Watch out for England’s intervention; reload saves as needed.
Upgrade Country Rank: Duchy
[redigera | redigera wikitext]- After uniting Ireland, upgrade your country rank for increased culture capacity and diplomatic abilities.
Moving Your Capital for Maximum Control and Economy
[redigera | redigera wikitext]- Move capital to a coastal town with 100% natural harbor suitability (e.g., El Corka).
- Integrate and annex nearby vassals to ensure contiguous control.
- Build roads connecting key provinces.
Economic Development Strategy
[redigera | redigera wikitext]- Focus on coastal towns and ports for trade and accessibility.
- Maximize RGO (Resource Gathering Operations) size based on population.
- Build granaries and settlements for population growth.
- Construct marketplaces, wararfs, and libraries for trade advantage and literacy.
Maximizing Crown Power; Estate Management
[redigera | redigera wikitext]- Revoke privileges from nobles as their power decreases.
- Expand the crown population via strategic marriages.
- Replace cabinet members with crown descendants for sustained control.
Inflation and Tribute Management
[redigera | redigera wikitext]- Reduce inflation by lowering minting temporarily.
- Cancel unwanted tribute agreements for increased profits.
Market Access and Trade Node Optimization
[redigera | redigera wikitext]- Create a central market in your capital and remove the Dublin market as needed.
- Regulate trade flow and maximize market access for all provinces.
- Use Entropo trade buildings for increased market attraction and resource siphoning.
Building a Navy & Maritime Presence
[redigera | redigera wikitext]- Research docks, barks, and protected harbors.
- Build docks and wararfs in all major port cities.
- Recruit a navy and assign admirals with high diplomacy for increased maritime presence.
- Spread maritime presence throughout all coastal provinces to reach 100%.
- Clear out privateers and optimize sea tile coverage.
- Control all naval provinces to maximize ease of trade and internal resource flow.
Expanding Industry and Streamlining Production
[redigera | redigera wikitext]- Optimize industrial buildings by matching resource inputs with local RGOs.
- Streamline production chains for each province, deleting inefficient buildings.
- Plan for future expansion by targeting high-demand resources.
Conclusion
[redigera | redigera wikitext]By following this guide, you will:
- Rapidly unite Ireland
- Establish strong estate and crown control
- Build a powerful, trade-focused economy
- Maximize control, tax income, and military strength
- Optimize for late-game expansion, colonization, or conquest of neighboring lands
Continue expanding by annexing vassals or exploring new territories. Focus on economic diversification, maximizing market attraction, and maintaining naval superiority for long-term success.
If you have further questions or face uncommon scenarios, refer back to each section or consult community support for advanced strategies.
Checklist
[redigera | redigera wikitext]- Adjust settings for clarity
- Reroll ruler for stats
- Organize saves for flexibility
- Automate taxes and maximize court costs
- Strategically manage estate privileges and reforms
- Assign cabinet actions
- Queue essential techs
- Arrange marriage for ruler
- Set rivals and build spy networks
- Raise levies, assign generals, and execute first war
- Integrate provinces and annex vassals
- Manage parliament, laws, and expand crown power
- Move capital and build up economy
- Build navy, control seas, and optimize markets
- Expand industry and streamline production
- Prepare for late-game expansion and conquest
- Money and trade
- Grandma's Video Tutorial, in steps (Video)
All of this article is referenced from this