Rust
Steamcmd consol commands
[redigera | redigera wikitext]check that the service is stopped before hand
sudo systemctl stop rustserver.service
check if enough disk space is available
df -h
Open steamcmd might need sudo:
steamcmd
force_install_dir before login:
force_install_dir /home/vibbe/steamserver
Login to the steam library:
login anonymous
now update the rust server
app_update 258550
And validate the rust server
app_update 258550 validate
and lastly start the service again:
sudo systemctl start rustserver.service
if you want to update to new map before hand edit the service file before starting and check what rust map you like to have on eg. Rustmaps (Seed 1741784144)
sudo nano /etc/systemd/system/rustserver.service
change the seed number to whatever you like to have for the correct map (note also) the:
+server.seed <numbers> and
+server.worldsize <2500>
For the correct map world. If service file changed map seed you need to reload the service file first before starting it.
sudo systemctl daemon-reload
and then:
sudo systemctl start rustserver.service
| Fire it up again and lets wait 10 mins before trying to connect |
You can dubble check the output of service file live to see when its online or if any error occurs.
sudo journalctl -u rustserver.service -n 50 -f --no-pager
Admin commands
Basic first start
[redigera | redigera wikitext]upload image to picture
entity.uploadsign <image.png>
eg
entity.uploadsign autosmelter_128.png
for the autosmelter dropdown sign.
paste safehouse down on pointer
copypaste.paste safehouse
paste house home down on pointer
copypaste.paste home
Copy entitie
copypaste.copybuilding <name>
use
--overwrite
if it already exsist
Teleport
[redigera | redigera wikitext]| Commands | Description | Information |
|---|---|---|
| teleport2marker | teleport to marker | mark 1 at minimap |
Noclip
[redigera | redigera wikitext]| Commands | Description | Information |
|---|---|---|
| debug.noclip | noclipping | For admins |
Other commands
[redigera | redigera wikitext]Use 1 for enable/true
Use 0 for disable/false
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| bradley.enabled | If set to false (0) it will disable the APC. Default is (1) |
| ai.think | If set to False, bears and wolfs are only hostile on attack (True) |
| ai.move | If set to False, animals will stop moving (recommended for performance boost) (True) |
| ai.sensetime | It's no use to change this value (1) |
| ai.frametime | no description (5) |
| ai.tickrate | Changes the tickrate of animals (5) |
| antihack.enabled | Enables / disables antihack (True) |
| antihack.admincheat | Are admins allowed to use their admin cheat (True) |
| antihack.objectplacement | Use antihack to verify object placement by players (True) |
| antihack.modelstate | Use antihack to verify model state sent by players (True) |
| antihack.userlevel | 0 = users, 1 = admins, 2 = developers (2) |
| antihack.enforcementlevel | What happens if player is above 'antihack.maxviolation' - 0 = no enforcement, 1 = kick, 2 = ban (1) |
| antihack.maxdesync | Max allowed client desync, lower value = more false positives (1) |
| antihack.relaxationrate | The rate at which violation values go back down (0.1) |
| antihack.relaxationpause | The time before violation values go back down (10) |
| antihack.maxviolation | Violation value above this results in enforcement (100) |
| antihack.noclip_protection | 0 = disabled, 1 = ray, 2 = sphere, 3 = curve (3) |
| antihack.noclip_reject | Whether or not to reject movement when noclip is detected (True) |
| antihack.noclip_penalty | Violation penalty to hand out when noclip is detected (0) |
| antihack.noclip_stepsize | Movement curve step size, lower value = less false positives (0.1) |
| antihack.noclip_maxsteps | Movement curve max steps, lower value = more false positives (5) |
| antihack.speedhack_protection | 0 = disabled, 1 = enabled (1) |
| antihack.speedhack_reject | Whether or not to reject movement when speedhack is detected (False) |
| antihack.speedhack_penalty | Violation penalty to hand out when speedhack is detected (50) |
| antihack.speedhack_forgiveness | Speed threshold to assume speedhacking, lower value = more false positives (2) |
| antihack.speedhack_deltatime | Time interval to calculate speed in, lower value = more false positives (0.2) |
| antihack.speedhack_tickets | Required number of speeding tickets to trigger a violation (15) |
| antihack.speedhack_history | Speeding ticket history length (20) |
| antihack.flyhack_protection | 0 = disabled, 1 = simple, 2 = advanced (2) |
| antihack.flyhack_reject | Whether or not to reject movement when flyhack is detected (False) |
| antihack.flyhack_penalty | Violation penalty to hand out when flyhack is detected (50) |
| antihack.flyhack_forgiveness | Distance threshold to assume flyhacking, lower value = more false positives (2) |
| antihack.projectile_protection | 0 = disabled, 1 = speed, 2 = speed + entity, 3 = speed + entity + LOS (3) |
| antihack.projectile_penalty | Violation penalty to hand out when projectile hack is detected (0) |
| antihack.projectile_forgiveness | Projectile speed forgiveness in percent, lower value = more false positives (0.5) |
| antihack.projectile_padding | Projectile hit distance padding in meters, lower value = more false positives (5) |
| antihack.projectile_serverframes | Projectile server frames to include in delay, lower value = more false positives (2) |
| antihack.projectile_clientframes | Projectile client frames to include in delay, lower value = more false positives (2) |
| antihack.projectile_tickets | Required number of projectile line of sight tickets to trigger a violation (10) |
| antihack.melee_protection | 0 = disabled, 1 = initiator, 2 = initiator + target, 3 = initiator + target + LOS (3) |
| antihack.melee_penalty | Violation penalty to hand out when melee hack is detected (0) |
| antihack.melee_forgiveness | Melee distance forgiveness in percent, lower value = more false positives (0.5) |
| antihack.melee_padding | Melee hit distance padding in meters, lower value = more false positives (2) |
| antihack.melee_serverframes | Melee server frames to include in delay, lower value = more false positives (2) |
| antihack.melee_clientframes | Melee client frames to include in delay, lower value = more false positives (2) |
| antihack.melee_tickets | Required number of melee line of sight tickets to trigger a violation (2) |
| antihack.eye_protection | 0 = disabled, 1 = distance, 2 = distance + LOS (2) |
| antihack.eye_penalty | violation penalty to hand out when eye hack is detected (0) |
| antihack.debuglevel | 0 = silent, 1 = print max violation, 2 = print every violation (1) |
| batching.colliders | *EXPERIMENTAL* Rust batches colliders to get around the maximum collider limit. To improve server performance you can unbatch (batching.colliders 0) colliders until they reach 250k. (True) |
| batching.collider_vertices | no description (10000) |
| batching.collider_submeshes | no description (1) |
| batching.verbose | no description (0) |
| chat.enabled | Enable or disable chat displaying (True) |
| chat.serverlog | Enable or disable chat logging (True) |
| construct.frameminutes | How many minutes before a placed frame gets destroyed (30) |
| craft.instant | Enable or disable instant crafting (False) |
| debug.checktriggers | Debug triggers (False) |
| decay.tick | Larger amount increases the applied decay damage to entity. (600) |
| decay.scale | 1 = normal decay, 0,5 = 50%, 0 = turn decay off (1) |
| decay.debug | Debugmode (False) - Debugs the decay to console |
| env.time | Shows in-game time. If value declared, will change the server time (values: 0 - 24) |
| env.day | Displays the day of the month. Pointless to change this value (12) |
| env.month | Displays the month. Pointless to change this value (6) |
| env.year | Displays the year. Pointless to change this value (2024) |
| fps.limit | The maximum number of frames to render per second (256) |
| gc.interval | Changes the interval between garbage collects. (-1) |
| heli.lifetimeminutes | The amount of time the helicopter is allowed to stay in minutes. (15) |
| heli.guns | Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1) |
| heli.bulletdamagescale | Changes the bullet damage of the helicopter. Higher value = more damage (1) |
| heli.bulletaccuracy | Changes the accuracy of the bullets. Higher value = less accuracy (2) |
| net.visdebug | Turns on debug display of network visibility (False) |
| physics.droppedmode | The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good) |
| physics.sendeffects | Send effects to clients when physics objects collide (True) |
| physics.bouncethreshold | no description (2) |
| physics.sleepthreshold | no description (0.005) |
| physics.solveriterationcount | The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3) |
| physics.steps | The amount of physics steps per second (16) |
| pool.skins | no description (False) |
| sentry.targetall | Target everyone regardless of authorization (False) |
| sentry.hostileduration | How long until something is considered hostile after it attacked (120) |
| server.ip | Sets the IP of the server. Should be stated in the startup parameters |
| server.port | Sets the IP of the server. Should be stated in the startup parameters |
| server.maxplayers | Changes the maximum amount of player slots. |
| server.hostname | Sets the Servername. example: server.hostname "My Rust Server" |
| server.identity | Changes path to your server data. (my_server_identity) |
| server.level | Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island |
| server.seed | Sets the the map generation seed. |
| server.salt | Prints the server.salt |
| server.worldsize | Changes the map size (3000). values: 1000 - 6000. 3000 equals 9km². (3000m^2) |
| server.saveinterval | Interval between the server saves the map. (300) |
| server.secure | Enables / disables Valve Anti Cheat security. (True) |
| server.tickrate | Changes the server tickrate. Going higher than 30 is not recommended. (30) |
| server.entityrate | Tickrate. Recommended to leave it at 16. (16) |
| server.cycletime | no description (500) |
| server.official | Only whitelisted server by Facepunch can use this command (False) |
| server.globalchat | If set to false, only people within voice range can read each others messages. (True) |
| server.stability | If set to false, building blocks will have 100% stability no matter how high you build. (True) |
| server.radiation | Disables / enables server radioation (True) |
| server.itemdespawn | Time until an item despawn (180) |
| server.pve | Enables / disables PvE mode (False) |
| server.description | Command used to write a server description. Make \n to make a new line |
| server.headerimage | Sets the serverbanner - picture must be 500x256 |
| server.logoimage | Sets the servers logo image - Image is shown in the server browser and rust+ app |
| server.url | Sets the server 'Webpage' |
| server.branch | no description () |
| server.eac | Enables / disables Easy Anti Cheat (1) |
| server.queriespersecond | no description (2000) |
| server.ipqueriespermin | no description (30) |
| server.meleedamage | Changes the melee damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.arrowdamage | Changes the arrow damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bulletdamage | Changes the bullet damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bleedingdamage | Changes the bleeding damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.meleearmor | Changes the scale of protection against melee damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.arrowarmor | Changes the scale of protection against arrow damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bulletarmor | Changes the scale of protection against bullet damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bleedingarmor | Changes the scale of protection against bleeding damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.updatebatch | How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128) |
| server.planttick | Plants tick every x seconds. This is how many seconds between ticks. (60) |
| server.planttickscale | Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1) |
| server.respawnresetrange | Distance from sleeping bag to reset other sleeping bags/beds. (50) |
| server.maxunack | Max amount of unacknowledged messages before we assume we're congested (4) |
| server.maxflood | Max amount of ticks to receive per second before we assume a client is flooding us (1000) |
| server.netcache | Use network caching (True) |
| server.netcachesize | Informational, the size of the network cache (in bytes) (2214666) |
| server.savecachesize | Informational, the size of the save cache (in bytes) (2264944) |
| server.combatlogsize | The size of the combat log (100) |
| server.idlekick | Number of minutes until idle players are kicked (30) |
| server.idlekickmode | 0 = no idle kick, 1 = kick if server full, 2 = always kick (1) |
| server.idlekickadmins | 1 = admins can get idle kicked (0) |
| server.maxreceivetime | no description (20) |
| server.compression | no description (False) |
| server.netlog | no description (False) |
| spawn.min_rate | no description (0,2) |
| spawn.max_rate | no description (2) |
| spawn.min_density | no description (0,2) |
| spawn.max_density | no description (2) |
| stability.verbose | no description (0) |
| stability.strikes | no description (10) |
| stability.collapse | no description (0.05) |
| stability.accuracy | no description (0.001) |
| time.fixeddelta | Fixed delta time in seconds (0.0625) |
| time.maxdelta | The minimum amount of times to tick per frame (0.33) |
| vis.damage | Turns on debug display of damages (False) |
| vis.attack | Turns on debug display of attacks (False) |
| vis.protection | Turns on debug display of protection (False) |
| vis.weakspots | Turns on debug display of weakspots (False) |
| vis.triggers | Show trigger entries (False) |
| vis.hitboxes | Turns on debug display of hitboxes (False) |
| vis.lineofsight | Turns on debug display of line of sight checks (False) |
| xmas.enabled | no description (True) |
| xmas.spawnrange | no description (50) |
| xmas.giftsperplayer | no description (2) |
| rcon.print | If true, rcon commands etc will be printed in the console (False) |
| find | Search for a command |
| status | Print out currently connected clients |
| stats | Print out stats of currently connected clients |
| kick | Kicks a player from the server. usage: kick {playername} {reason} example: kick Frank "stop crying" |
| kickall | Kicks everyone from the server. |
| ban | Permanently bans a player from the server. usage: ban {playername} {reason} example: ban Frank "stop crying" |
| moderatorid | ( void ) no description |
| ownerid | ( void ) no description |
| removemoderator | ( void ) no description |
| removeowner | ( void ) no description |
| banid | ( void ) no description |
| unban | ( void ) no description |
| players | Print out currently connected clients etc |
| say | Sendsa message in chat |
| users | Show user info for players on server. |
| banlist | List of banned users (sourceds compat) |
| banlistex | List of banned users - shows reasons and usernames |
| listid | List of banned users, by ID (sourceds compat) |
| mutevoice | no description |
| unmutevoice | no description |
| mutechat | no description |
| unmutechat | no description |
| playerlist | Get a list of players |
| bans | List of banned users |
| serverinfo | Get a list of information about the server |
| batching.refresh_colliders | no description |
| batching.status | no description |
| chat.tail | Return the last x lines of the console. Default is 200 |
| chat.search | Search the console for a particular string |
| console.tail | Return the last x lines of the console. Default is 200 |
| console.search | Search the console for a particular string |
| data.export | no description |
| flushgroup | Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again |
| breakheld | Break the current held object |
| breakitem | Break all the items in your inventory whose name match the passed string |
| hurt | Damage yourself |
| entity.debug_toggle | no description |
| entity.nudge | no description |
| entity.create | Create entities, you must be playing in the server, use F1 to open console. Example entity list: http://text-share.com/view/43244684 |
| env.addtime | Add (in hours) time to spawn choppers / airdrops without changing the server in-game time |
| gc.collect | no description |
| gc.unload | no description |
| global.restart | Restart the server - with x seconds warning. If no seconds given, server restarts after 5 minutes. (300 seconds) |
| global.quit | Stops the server and closes the command prompt. |
| global.report | no description |
| global.objects | no description |
| global.textures | no description |
| global.colliders | no description |
| global.error | no description |
| global.queue | no description |
| global.sleep | no description |
| global.injure | no description |
| global.spectate | no description |
| global.teleport | no description |
| global.teleport2me | no description |
| global.teleportany | no description |
| global.teleportpos | no description |
| global.cleanup | no description |
| global.version | no description |
| global.sysinfo | no description |
| global.breakitem | no description |
| heli.drop | Spawns a helicopter at a specific players posititon (heli.drop <steamid 64 bit, steam name>) |
| heli.calltome | Forces a helicopter to spawn off map and fly to your position |
| heli.call | Calls in a helicopter to roam the map like normal |
| heli.strafe | Forces helicopter to target a specific player (heli.strafe <steamid 64 bit, steam name>) |
| hierarchy.ls | no description |
| hierarchy.cd | no description |
| hierarchy.del | no description |
| inventory.give | no description |
| inventory.giveall | no description |
| inventory.giveto | no description |
| inventory.giveid | no description |
| inventory.givearm | no description |
| pool.print_memory | no description |
| pool.print_prefabs | no description |
| pool.print_assets | no description |
| pool.clear_memory | no description |
| pool.clear_prefabs | no description |
| pool.clear_assets | no description |
| server.stop | Stops the server |
| server.backup | Backup server folder |
| server.writecfg | Writes config files |
| server.fps | Prints current server fps |
| server.save | Force save the current game |
| server.readcfg | no description |
| spawn.fill_populations | no description |
| spawn.fill_groups | no description |
| spawn.report | Prints some information about entities already spawned on the server |
| weather.clouds | no description |
| weather.fog | no description |
| weather.wind | no description |
| weather.rain | Modify rain intensity, values between 0-100 (auto) |
| xmas.refill | no description |
| global.dump | no description |
Basic commands
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| client.connect <ip>:<port> | Connect to a server (usually if not listed elsewhere) |
| players | View players with Steam ID |
| ownerid "64_bit_steam_id" "optional_user_name" "optional_reason" | Make a player owner/admin |
| inventory.give sulphur 10000 | Give item to self (sulphur x10000) |
| inventory.giveto <player-name> "rifle.ak" 5 | Give item to another player (rifle.ak x5) |
| kill | Commit suicide |
Teleport
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| teleport "player1" "player2" | Move player 1 to player 2's location |
| printpos | Output current position |
| teleportpos 0.0, 0.0, 0.0 | Teleport self to a specific location (coordinates 0.0, 0.0, 0.0) |
| teleport2me “playername” | Teleport self to another player by name |
Every Day Carry
[redigera | redigera wikitext]Burlap Clothing
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give burlap.trousers 1 | Give 1 burlap trousers |
| inventory.give burlap.shoes 1 | Give 1 pair of burlap shoes |
| inventory.give burlap.shirt 1 | Give 1 burlap shirt |
Conventional Clothing - Warm Climate
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give shirt.tanktop 1 | Give 1 tank top shirt |
| inventory.give shirt.collared 1 | Give 1 collared shirt |
| inventory.give tshirt 1 | Give 1 t-shirt |
| inventory.give pants.shorts 1 | Give 1 pair of shorts |
| inventory.give hat.cap 1 | Give 1 cap |
Conventional Clothing - Cool Climate
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give hat.boonie 1 | Give 1 boonie hat |
| inventory.give pants 1 | Give 1 pair of pants |
| inventory.give shoes.boots 1 | Give 1 pair of boots |
Conventional Clothing - Cold Climate
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give hat.beenie 1 | Give 1 beanie hat |
| inventory.give tactical.gloves 1 | Give 1 pair of tactical gloves |
| inventory.give tshirt.long 1 | Give 1 long-sleeve t-shirt |
| inventory.give jacket 1 | Give 1 jacket |
| inventory.give jacket.snow 1 | Give 1 snow jacket |
| inventory.give pants 1 | Give 1 pair of pants |
Lighting Hats
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give hat.candle 1 | Give 1 candle hat |
| inventory.give hat.miner 1 | Give 1 miner hat |
First Aid
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give bandage 20 | Give 20 bandages |
| inventory.give blood 6 | Give 6 blood packs |
| inventory.give antiradpills 5 | Give 5 anti-radiation pills |
| inventory.give largemedkit 5 | Give 5 large medical kits |
| inventory.give syringe.medical 10 | Give 10 medical syringes |
Basic Tools
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give hatchet 2 | Give 2 hatchets |
| inventory.give pickaxe 2 | Give 2 pickaxes |
| inventory.give hammer.salvaged 2 | Give 2 salvaged hammers |
Light Armor
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give metal.facemask 1 | Give 1 metal face mask |
| inventory.give metal.plate.torso 1 | Give 1 metal plate torso armor |
| inventory.give shoes.boots 1 | Give 1 pair of boots |
| inventory.give roadsign.kilt 1 | Give 1 roadsign kilt |
| inventory.give tactical.gloves 1 | Give 1 pair of tactical gloves |
Heavy Armor
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give heavy.plate.helmet 1 | Give 1 heavy plate helmet |
| inventory.give heavy.plate.jacket 1 | Give 1 heavy plate jacket |
| inventory.give heavy.plate.pants 1 | Give 1 pair of heavy plate pants |
Radiation Suits
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give hazmatsuit 1 | Give 1 hazmat suit |
Scuba Gear
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give diving.mask 1 | Give 1 diving mask |
| inventory.give diving.fins 1 | Give 1 pair of diving fins |
| inventory.give diving.tank 1 | Give 1 diving tank |
Sustenance
[redigera | redigera wikitext]Water
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give water 10 | Give 10 water |
| inventory.give water.salt 2 | Give 2 salt water |
| inventory.give waterjug 5 | Give 5 water jugs |
| inventory.give water.barrel 2 | Give 2 water barrels |
| inventory.give smallwaterbottle 10 | Give 10 small water bottles |
| inventory.give water.catcher.small 1 | Give 1 small water catcher |
| inventory.give water.catcher.large 1 | Give 1 large water catcher |
| inventory.give water.purifier 1 | Give 1 water purifier |
| inventory.give bucket.water 1 | Give 1 water bucket |
Food
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give apple 5 | Give 5 apples |
| inventory.give corn 5 | Give 5 corns |
| inventory.give pumpkin 5 | Give 5 pumpkins |
| inventory.give mushroom 10 | Give 10 mushrooms |
| inventory.give chicken.cooked 5 | Give 5 cooked chickens |
| inventory.give deermeat.cooked 5 | Give 5 cooked deer meats |
| inventory.give bearmeat.cooked 5 | Give 5 cooked bear meats |
| inventory.give fish.cooked 5 | Give 5 cooked fish |
| inventory.give horsemeat.cooked 5 | Give 5 cooked horse meats |
Weaponds
[redigera | redigera wikitext]Melee
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give bone.club 1 | Give 1 bone club |
| inventory.give snowball 1 | Give 1 snowball |
| inventory.give knife.bone 1 | Give 1 bone knife |
Knives
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give knife.butcher 1 | Give 1 butcher knife |
| inventory.give salvaged.cleaver 1 | Give 1 salvaged cleaver |
Swords
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give longsword 1 | Give 1 longsword |
| inventory.give salvaged.sword 1 | Give 1 salvaged sword |
| inventory.give knife 1 | Give 1 knife |
| inventory.give knife 1 | Give another knife |
Misc
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give mace 1 | Give 1 mace |
| inventory.give pitchfork 1 | Give 1 pitchfork |
| inventory.give machete 1 | Give 1 machete |
Traps
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give spikes.floor 1 | Give 1 floor spike trap |
| inventory.give autoturret 1 | Give 1 autoturret |
| inventory.give flameturret 1 | Give 1 flamethrower turret |
| inventory.give guntrap 1 | Give 1 gun trap |
| inventory.give samsite 1 | Give 1 SAM site |
| inventory.give trap.bear 1 | Give 1 bear trap |
| inventory.give trap.landmine 1 | Give 1 landmine trap |
Misc
[redigera | redigera wikitext]Grenades
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give grenade.f1 10 | Give 10 F1 grenades |
Flamethrower
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give flamethrower 1 | Give 1 flamethrower |
| inventory.give lowgradefuel 20 | Give 20 low-grade fuel |
Base Materials
[redigera | redigera wikitext]Building Materials
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give building.planner 1 | Give 1 building planner |
| inventory.give box.wooden.large 6 | Give 6 large wooden boxes |
| inventory.give shelves 2 | Give 2 shelves |
| inventory.give sleepingbag 3 | Give 3 sleeping bags |
| inventory.give cupboard.tool 1 | Give 1 tool cupboard |
| inventory.give lock.key 1 | Give 1 lock key |
| inventory.give door.hinged.wood | Give 1 wooden hinged door |
| inventory.give lantern 1 | Give 1 lantern |
| inventory.give lowgradefuel 10 | Give 10 low-grade fuel |
| inventory.give scrap 1000 | Give 1000 scrap |
| inventory.give wood 3000 | Give 3000 wood |
| inventory.give stones 5000 | Give 5000 stones |
| inventory.give metal.fragments 500 | Give 500 metal fragments |
| inventory.give metal.refined 200 | Give 200 refined metal |
Benches
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give workbench1 1 | Give 1 workbench level 1 |
| inventory.give workbench2 1 | Give 1 workbench level 2 |
| inventory.give workbench3 1 | Give 1 workbench level 3 |
| inventory.give scrap 500 | Give 500 scrap |
Metalurgy
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give furnace 1 | Give 1 furnace |
Gardening
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give planter.small 2 | Give 2 small planters |
| inventory.give planter.large 2 | Give 2 large planters |
| inventory.give inventory.give waterjug 2 | Give 2 water jugs |
| inventory.give ceilinglight 1 | Give 1 ceiling light |
Fishing
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give fishingrod.handmade 1 | Give 1 handmade fishing rod |
Heavy Reinforcement
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give door.hinged.toptier 1 | Give 1 top-tier hinged door |
| inventory.give wall.frame.garagedoor 1 | Give 1 garage door frame |
| inventory.give wall.window.bars.toptier 4 | Give 4 top-tier window bars |
| inventory.give wall.window.bars.metal 4 | Give 4 metal window bars |
Miscellaneous
[redigera | redigera wikitext]Metal Parts
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give metalpipe 10 | Give 10 metal pipes |
| inventory.give metalblade 10 | Give 10 metal blades |
Conventional
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give rug 2 | Give 2 rugs |
Gothic
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give skull_fire_pit 1 | Give 1 skull fire pit |
| inventory.give skull.human 5 | Give 5 human skulls |
| inventory.give scarecrow 2 | Give 2 scarecrows |
| inventory.give coffin.storage 2 | Give 2 coffin storages |
| inventory.give gravestone 5 | Give 5 gravestones |
| inventory.give wall.graveyard.fence 20 | Give 20 graveyard fence walls |
Electric
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give electric.battery.rechargable.small 2 | Give small rechargeable electric battery |
| inventory.give electric.battery.rechargable.large 1 | Give large rechargeable electric battery |
| inventory.give electric.blocker 1 | Give electric blocker |
| inventory.give electric.cabletunnel 1 | Give electric cable tunnel |
| inventory.give electric.counter 1 | Give electric counter |
| inventory.give electric.doorcontroller 1 | Give electric door controller |
| inventory.give electric.flasherlight 1 | Give electric flasher light |
| inventory.give electric.generator.small 1 | Give small electric generator |
| inventory.give electric.laserdetector 1 | Give electric laser detector |
| inventory.give electrical.memorycell 4 | Give electrical memory cell |
| inventory.give electric.orswitch 1 | Give electric OR switch |
| inventory.give electric.pressurepad 1 | Give electric pressure pad |
| inventory.give electric.rf.broadcaster 1 | Give electric RF broadcaster |
| inventory.give electric.simplelight 1 | Give simple electric light |
| inventory.give electric.solarpanel.large 4 | Give large solar panels |
| inventory.give electric.splitter 1 | Give electric splitter |
| inventory.give electric.switch 1 | Give electric switch |
| inventory.give electric.timer 1 | Give electric timer |
| inventory.give electric.xorswitch 1 | Give electric XOR switch |
| inventory.give electrical.branch 1 | Give electrical branch |
| inventory.give electrical.combiner 2 | Give electrical combiner |
| inventory.give wiretool 1 | Give wire tool |
| inventory.give fuse | Give electric fuse |
Key Cards
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| inventory.give keycard 1 | Gets the green keycard |
| inventory.give keycard_blue 1 | Gets the blue keycard |
| inventory.give keycard_red 1 | Gets the red keycard |
Helicopters
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| spawn scraptransporthelicopter | spawn scraptransporthelicopter |
| spawn scraptransporthelicopter | spawn scraptransporthelicopter |
| spawn minicopter | spawn minicopter |
Boats
[redigera | redigera wikitext]| Variable | Description |
|---|---|
| spawn rowboat | spawn rowboat |
| spawn rhib | spawn rhib |
A — Admin & AI Commands
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| adventcalendar.overrideadventcalendarday | Override Advent calendar day. | 0 | Variable |
| adventcalendar.overrideadventcalendarmonth | Override Advent calendar month. | 0 | Variable |
| ai.accuratevisiondistance | AI accurate vision distance. | TRUE | Variable |
| ai.addignoreplayer | Add a player (or command user) to the AI ignore list. | Command | |
| ai.aimedatangle | Angle under which AI believes it is being aimed at. | 10 | Variable |
| ai.aizonestats | AI zone statistics. | Command | |
| ai.allowdesigning | Allows AI designing logic. | TRUE | Variable |
| ai.animal_ignore_food | Animals ignore food sources. | TRUE | Variable |
| ai.brainstats | AI brain statistics. | Command | |
| ai.clearignoredplayers | Clears all players from AI ignore list. | Command | |
| ai.defaultinterpolationdelay | Default AI interpolation delay. | 0.1 | Variable |
| ai.effectaiweapons | Enable AI weapon effects. | FALSE | Variable |
| ai.frametime | AI frame time. | 5 | Variable |
| ai.groups | Enable AI grouping. | TRUE | Variable |
| ai.ignoreplayers | AI ignores players. | FALSE | Variable |
| ai.killanimals | Kill all animals. | Command | |
| ai.killscientists | Kill all scientists. | Command | |
| ai.logissues | Log AI issues. | FALSE | Variable |
| ai.move | Enable AI movement. | TRUE | Variable |
| ai.nav_carve_height | Height of navmesh carve volume. | 2 | Variable |
| ai.nav_carve_min_base_size | Minimum base size for nav carve optimization. | 2 | Variable |
| ai.nav_carve_min_building_blocks_to_apply_optimization | Minimum building blocks before optimization applies. | 25 | Variable |
| ai.nav_carve_size_multiplier | Nav carve size multiplier. | 4 | Variable |
| ai.nav_carve_use_building_optimization | Use building optimization for nav carving. | FALSE | Variable |
| ai.navthink | Enable AI navigation thinking. | TRUE | Variable |
| ai.npc_alertness_drain_rate | NPC alertness drain rate. | 0.01 | Variable |
| ai.npc_alertness_to_aim_modifier | Alertness to aim modifier. | 0.5 | Variable |
| ai.npc_alertness_zero_detection_mod | Zero alert detection modifier. | 0.5 | Variable |
| ai.npc_enable | Enable NPC spawning. | TRUE | Variable |
| ai.npcswimming | Enable NPC swimming. | TRUE | Variable |
B — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| बै.build | Internal build command (debug). | Command | |
| base.cleanup | Cleans up decaying or invalid base entities. | Command | |
| base.decay | Enable base decay. | TRUE | Variable |
| base.decaydelay | Delay before decay starts. | 600 | Variable |
| base.decayduration | Duration until full decay. | 14400 | Variable |
| base.decaytick | Time between decay ticks. | 600 | Variable |
| base.repaircostfraction | Fraction of resources required to repair. | 1 | Variable |
| base.repairtime | Time required to repair structures. | 5 | Variable |
| beds.cooldown | Cooldown between bed respawns. | 300 | Variable |
| beds.enabled | Enable sleeping bags and beds. | TRUE | Variable |
| beds.public_cooldown | Cooldown for public beds. | 120 | Variable |
| blueprintmanager.load | Loads blueprint data. | Command | |
| blueprintmanager.save | Saves blueprint data. | Command | |
| bradley.enabled | Enable Bradley APC. | TRUE | Variable |
| bradley.lifetime | Bradley lifetime in seconds. | 3600 | Variable |
| bradley.maxroamdistance | Max roaming distance for Bradley. | 250 | Variable |
| bradley.respawndelayminutes | Bradley respawn delay (minutes). | 60 | Variable |
| bradley.viewdistance | Bradley targeting view distance. | 350 | Variable |
| build.autoupgrade | Automatically upgrade placed building blocks. | FALSE | Variable |
| build.costmultiplier | Building cost multiplier. | 1 | Variable |
| build.create | Create a building entity. | Command | |
| build.destroy | Destroy a building entity. | Command | |
| build.maxheight | Maximum build height. | 12 | Variable |
| build.maxtrianglecount | Max triangles per building. | 300 | Variable |
| building.canbypassstability | Allow admins to bypass building stability. | FALSE | Variable |
| building.checkstability | Enable building stability checks. | TRUE | Variable |
| building.decay | Enable building decay. | TRUE | Variable |
| building.decayseconds | Time before building decay. | 3600 | Variable |
| building.grade | Default building grade. | twig | Variable |
| building.upkeep | Enable tool cupboard upkeep. | TRUE | Variable |
C — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| camlerp.debug | Debug camera lerping. | Command | |
| cargo.debug | Debug cargo ship behavior. | Command | |
| cargo.enabled | Enable the cargo ship event. | TRUE | Variable |
| cargo.event_interval_minutes | Minutes between cargo ship events. | 240 | Variable |
| cargo.max_npc_count | Maximum NPCs on cargo ship. | 12 | Variable |
| cargo.minimum_population | Minimum player population required for cargo. | 0 | Variable |
| cargo.npc_respawn_time | NPC respawn time on cargo ship. | 300 | Variable |
| chat.enabled | Enable in-game chat. | TRUE | Variable |
| chat.globalmute | Mute global chat. | FALSE | Variable |
| chat.serverlog | Log chat messages to server console. | TRUE | Variable |
| chat.teamchat | Enable team chat. | TRUE | Variable |
| clan.create | Create a clan. | Command | |
| clan.disband | Disband a clan. | Command | |
| clan.invite | Invite a player to a clan. | Command | |
| clan.kick | Remove a player from a clan. | Command | |
| clear | Clears the console output. | Command | |
| combat.entitydebug | Debug combat entities. | Command | |
| combatlog.enabled | Enable combat logging. | TRUE | Variable |
| combatlog.timeout | Time before combat log expires. | 300 | Variable |
| commandlist | Lists available console commands. | Command | |
| consoletoggle | Toggle the in-game console. | Command | |
| console.clear | Clears console history. | Command | |
| crafting.instant | Enable instant crafting. | FALSE | Variable |
| crafting.timescale | Crafting time multiplier. | 1 | Variable |
| craft.add | Add a craftable item. | Command | |
| craft.remove | Remove a craftable item. | Command | |
| curl | Send HTTP request (internal). | Command |
D — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| decay.debug | Debug decay calculations. | Command | |
| decay.upkeep | Enable tool cupboard upkeep decay. | TRUE | Variable |
| decay.upkeep_grace_minutes | Minutes before upkeep decay begins. | 1440 | Variable |
| decay.upkeep_period_minutes | Minutes between upkeep decay ticks. | 1440 | Variable |
| debug.animals | Toggle animal debug overlay. | Command | |
| debug.camera | Toggle debug free camera. | Command | |
| debug.debugcamera | Enable admin free-fly camera. | Command | |
| debug.disablecondition | Disable item condition loss. | FALSE | Variable |
| debug.drawcolliders | Draw physics colliders. | Command | |
| debug.drawnavmesh | Draw AI navigation mesh. | Command | |
| debug.drawtriggers | Draw trigger volumes. | Command | |
| debug.erroroverlay | Show on-screen debug errors. | FALSE | Variable |
| debug.killall | Kill all entities of a given type. | Command | |
| debug.npcstats | Display NPC stats. | Command | |
| debug.profile | Toggle performance profiling. | Command | |
| debug.raycast | Debug raycasting. | Command | |
| debug.reflectionprobes | Debug reflection probes. | Command | |
| debug.showtime | Display server time info. | Command | |
| debug.sleepers | Toggle sleeper debug view. | Command | |
| debug.spawn | Spawn an entity for debugging. | Command | |
| deployables.allowpickup | Allow deployables to be picked up. | FALSE | Variable |
| deployables.healthmultiplier | Health multiplier for deployables. | 1 | Variable |
| doors.autoclose | Enable automatic door closing. | FALSE | Variable |
| doors.autoclosetime | Time before doors auto-close. | 30 | Variable |
| drops.enabled | Enable loot drops. | TRUE | Variable |
| drops.items | Enable item drops on death. | TRUE | Variable |
| drops.weapons | Enable weapon drops on death. | TRUE | Variable |
E — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| effects.debug | Debug visual and sound effects. | Command | |
| effects.play | Play a specified effect. | Command | |
| effects.stop | Stop a specified effect. | Command | |
| entity.count | Count entities of a specified type. | Command | |
| entity.delete | Delete the entity currently looked at. | Command | |
| entity.deleteby | Delete all entities owned by a specified player. | Command | |
| entity.find | Find entities by name or ID. | Command | |
| entity.info | Display information about the targeted entity. | Command | |
| entity.kill | Kill the targeted entity. | Command | |
| entity.owner | Show owner of the targeted entity. | Command | |
| entity.reloadloot | Reload loot containers. | Command | |
| entity.save | Force save entity state. | Command | |
| env.clouds | Cloud coverage amount. | 1 | Variable |
| env.fog | Fog intensity. | 0 | Variable |
| env.oceanlevel | Ocean water level. | 0 | Variable |
| env.rain | Rain intensity. | 0 | Variable |
| env.time | Set world time of day. | Command | |
| env.wind | Wind strength. | 0 | Variable |
| event.run | Manually start a server event. | Command | |
| event.stop | Stop the currently running event. | Command | |
| explosives.damage_multiplier | Damage multiplier for explosives. | 1 | Variable |
| explosives.radius_multiplier | Explosion radius multiplier. | 1 | Variable |
F — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| fall.damage | Enable fall damage. | TRUE | Variable |
| fall.damage_mult | Fall damage multiplier. | 1 | Variable |
| fire.ballistics | Enable fire projectile ballistics. | TRUE | Variable |
| fire.debug | Debug fire spread and behavior. | Command | |
| fire.enabled | Enable fire system. | TRUE | Variable |
| fire.spread | Enable fire spreading. | TRUE | Variable |
| fire.spread_chance | Chance for fire to spread. | 0.3 | Variable |
| fire.spread_radius | Radius in which fire can spread. | 3 | Variable |
| fireworks.enabled | Enable fireworks. | TRUE | Variable |
| flags.debug | Debug server flags. | Command | |
| food.calories_loss | Calorie loss rate. | 1 | Variable |
| food.water_loss | Hydration loss rate. | 1 | Variable |
| fuel.lowgrade_consumption | Low grade fuel consumption rate. | 1 | Variable |
| fuel.requirelowgrade | Require low grade fuel for fuel-powered entities. | TRUE | Variable |
G — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| gamemode.set | Set the current game mode. | Command | |
| gamemode.type | Current server game mode. | vanilla | Variable |
| global.adminfog | Adjust fog level for admin view only. | 0 | Variable |
| global.admintime | Override time of day for admin view. | -1 | Variable |
| global.adminrain | Adjust rain level for admin view only. | 0 | Variable |
| global.chatmute | Mute global chat. | FALSE | Variable |
| global.god | Enable god mode (invulnerability). | FALSE | Variable |
| global.spectatorlimit | Maximum number of spectators. | 32 | Variable |
| graphics.fov | Field of view setting. | 90 | Variable |
| graphics.lodbias | Level-of-detail bias. | 1 | Variable |
| groups.create | Create a permission group. | Command | |
| groups.delete | Delete a permission group. | Command | |
| groups.grant | Grant a permission to a group. | Command | |
| groups.revoke | Revoke a permission from a group. | Command |
H — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| harbor.enabled | Enable harbor NPCs and loot. | TRUE | Variable |
| harbor.spawnrate | Spawn rate of harbor NPCs. | 1 | Variable |
| health.enabled | Enable player health system. | TRUE | Variable |
| health.regen | Health regeneration rate. | 1 | Variable |
| heli.enabled | Enable helicopter event. | TRUE | Variable |
| heli.lifetime | Helicopter lifetime in seconds. | 1800 | Variable |
| heli.maxnpc | Max NPCs spawned by helicopter. | 12 | Variable |
| heli.respawndelay | Helicopter respawn delay in minutes. | 60 | Variable |
| hunger.enabled | Enable hunger system. | TRUE | Variable |
| hunger.loss_rate | Hunger loss rate per second. | 0.1 | Variable |
| hunger.show_ui | Show hunger UI for players. | TRUE | Variable |
| hqm.enabled | Enable high-quality metal nodes. | TRUE | Variable |
| hqm.spawnrate | HQM spawn rate multiplier. | 1 | Variable |
I — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| inventory.give | Give a specific item to admin. | Command | |
| inventory.giveall | Give a specific item to all online players. | Command | |
| inventory.giveto | Give a specific item to a specified player. | Command | |
| inventory.remove | Remove a specific item from a player’s inventory. | Command | |
| inventory.removeall | Remove all items from a player’s inventory. | Command | |
| inventory.swap | Swap items between two inventories. | Command | |
| item.add | Add an item to the game database. | Command | |
| item.remove | Remove an item from the game database. | Command | |
| itemdrops.enabled | Enable item drops. | TRUE | Variable |
| itemdrops.global_multiplier | Global multiplier for item drop quantities. | 1 | Variable |
| itemdrops.respawn_time | Respawn time for dropped items. | 600 | Variable |
| itemmanager.load | Load items from data files. | Command | |
| itemmanager.save | Save items to data files. | Command | |
| itemskins.enabled | Enable item skins. | TRUE | Variable |
| itemskins.preview | Enable skin preview in inventory. | TRUE | Variable |
J — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| junkpile.debug | Debug junkpile behavior. | Command | |
| junkpile.enabled | Enable junkpile spawns. | TRUE | Variable |
| junkpile.maxnpc | Maximum NPCs per junkpile. | 6 | Variable |
| junkpile.respawndelay | Junkpile respawn delay in seconds. | 1800 | Variable |
| jumps.enabled | Enable jump pads or player jumps. | TRUE | Variable |
| jumps.height_multiplier | Jump height multiplier. | 1 | Variable |
K — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| kits.create | Create a new admin kit. | Command | |
| kits.delete | Delete an existing kit. | Command | |
| kits.give | Give a kit to a player. | Command | |
| kits.list | List all available kits. | Command | |
| keycards.enabled | Enable keycard items. | TRUE | Variable |
| keycards.spawnrate | Keycard spawn rate multiplier. | 1 | Variable |
| kill | Kill a player or entity. | Command | |
| killall | Kill all players or entities of a type. | Command |
L — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| layer.toggle | Toggle visibility of a specific world layer (terrain, trees, etc.). | Command | |
| layers.debug | Debug layer visibility. | Command | |
| loot.drop | Force a loot drop at a position. | Command | |
| loot.enabled | Enable loot spawning in the world. | TRUE | Variable |
| loot.global_multiplier | Global multiplier for loot quantity. | 1 | Variable |
| loot.reset | Reset loot containers to default. | Command | |
| level.gain | Give experience or level points to a player. | Command | |
| level.set | Set a player’s experience level. | Command | |
| local.admins | List local admins on the server. | Command |
M — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| machines.enabled | Enable server machines (e.g., workbenches, furnaces). | TRUE | Variable |
| machines.maintenance | Require maintenance for machines. | TRUE | Variable |
| map.ban | Ban a player by coordinates or region. | Command | |
| map.draw | Draw map debug overlay. | Command | |
| map.load | Load map data. | Command | |
| map.save | Save map data. | Command | |
| mining.enabled | Enable mining nodes (stone, metal, sulfur, etc.). | TRUE | Variable |
| mining.global_multiplier | Global resource multiplier for mining. | 1 | Variable |
| multiplayer.maxplayers | Maximum number of players on server. | 100 | Variable |
| multiplayer.tickrate | Server tick rate (updates per second). | 10 | Variable |
N — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| npc.enable | Enable NPC spawning. | TRUE | Variable |
| npc.debug | Debug NPC behavior. | Command | |
| npc.killall | Kill all NPCs. | Command | |
| npc.spawn | Spawn a specific NPC. | Command | |
| npc.respawndelay | NPC respawn delay in seconds. | 600 | Variable |
| network.clienttimeout | Time before client disconnects due to inactivity. | 60 | Variable |
| network.maxconnections | Maximum concurrent network connections. | 128 | Variable |
| network.port | Server listening port. | 28015 | Variable |
| notifications.enabled | Enable player notifications. | TRUE | Variable |
| night.enabled | Enable night cycle. | TRUE | Variable |
| night.start | Night start time (hours). | 18 | Variable |
| night.duration | Duration of night in hours. | 10 | Variable |
O — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| ocean.level | Set ocean water level. | 0 | Variable |
| ocean.tide | Enable tidal movement. | TRUE | Variable |
| objects.debug | Debug in-game objects. | Command | |
| objects.remove | Remove a specific object. | Command | |
| offlineplayers.cleanup | Remove offline players after a timeout. | TRUE | Variable |
| options.autobalance | Enable auto balance for teams. | FALSE | Variable |
| options.maxclansize | Maximum players per clan. | 10 | Variable |
| options.safemode | Enable server safe mode. | FALSE | Variable |
P — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| patrols.enabled | Enable NPC patrols. | TRUE | Variable |
| patrols.spawnrate | NPC patrol spawn rate multiplier. | 1 | Variable |
| permissions.add | Add a permission to a player or group. | Command | |
| permissions.remove | Remove a permission from a player or group. | Command | |
| permissions.list | List permissions for a player or group. | Command | |
| players.admin | Show list of admins. | Command | |
| players.kick | Kick a player from the server. | Command | |
| players.ban | Ban a player from the server. | Command | |
| players.list | List all online players. | Command | |
| printpos | Show coordinates of a player or admin. | Command | |
| physics.debug | Debug physics calculations. | Command |
Q–R — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| quests.debug | Debug quest system. | Command | |
| quests.reset | Reset player quests. | Command | |
| queries.run | Run a server query. | Command | |
| respawn | Exit spectator mode and respawn at spawn point. | Command | |
| rcon.password | Set RCON password for remote admin. | Variable | |
| rcon.port | RCON server port. | 28016 | Variable |
| rcon.enabled | Enable remote console access. | TRUE | Variable |
| raid.enabled | Enable raid damage on structures. | TRUE | Variable |
| raid.cooldown | Minimum time between raids (seconds). | 3600 | Variable |
| raid.log | Log raid events to console. | TRUE | Variable |
| resources.spawnrate | Global resource spawn rate. | 1 | Variable |
S — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| server.save | Force server save. | Command | |
| server.restart | Restart the server. | Command | |
| server.shutdown | Shutdown the server. | Command | |
| server.status | Show server status. | Command | |
| sleep.enabled | Enable player sleeping (sleeper system). | TRUE | Variable |
| sleep.timer | Time until sleeping players can wake. | 300 | Variable |
| spectate | Cycle through players for spectating. | Command | |
| spectate <SteamID> | Spectate a specific player. | Command | |
| spray.enabled | Enable spray painting on surfaces. | TRUE | Variable |
| skins.enabled | Enable item skins. | TRUE | Variable |
| skins.preview | Enable skin preview in inventory. | TRUE | Variable |
| smelt.speed | Smelting speed multiplier. | 1 | Variable |
| storage.limit | Max items per storage container. | 100 | Variable |
T — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| teleport <SteamID> | Teleport admin to a specific player. | Command | |
| teleport <SteamID1> <SteamID2> | Teleport one player to another player. | Command | |
| teleport2autheditem <SteamID> | Teleport admin to an entity authorized by a player. | Command | |
| teleport2marker | Teleport admin to the next map marker. | Command | |
| teleport2owneditem <SteamID> | Teleport admin to an entity owned by a player. | Command | |
| teleportpos <x,y,z> | Teleport admin to specific coordinates. | Command | |
| team.add | Add a player to a team. | Command | |
| team.remove | Remove a player from a team. | Command | |
| teaminfo <SteamID> | Show team info for a player. | Command | |
| time.set | Set the server time of day. | Command | |
| time.scale | Time speed multiplier. | 1 | Variable |
| tools.debug | Debug admin tools. | Command | |
| turret.enabled | Enable turrets. | TRUE | Variable |
| turret.damage | Turret damage multiplier. | 1 | Variable |
U — Commands & Variables
| FullName | Description | Default | Type |
|---|---|---|---|
| upkeep.enabled | Enable tool cupboard upkeep system. | TRUE | Variable |
| upkeep.costmultiplier | Multiplier for upkeep resource cost. | 1 | Variable |
| upkeep.decay | Enable decay from upkeep. | TRUE | Variable |
| unlock.doors | Unlock all doors in a given area. | Command | |
| units.spawn | Spawn NPC units. | Command | |
| units.debug | Debug unit behavior. | Command |
V — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| vehicles.enabled | Enable vehicles on the server. | TRUE | Variable |
| vehicles.speed_multiplier | Global vehicle speed multiplier. | 1 | Variable |
| vehicles.fuel_required | Vehicles require fuel to operate. | TRUE | Variable |
| vision.distance | Set player or NPC vision distance. | 100 | Variable |
| vision.nightmod | Night vision modifier. | 1 | Variable |
| volume.global | Global audio volume. | 1 | Variable |
| volume.music | Music volume. | 1 | Variable |
| volume.sfx | Sound effects volume. | 1 | Variable |
W — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| wake.sleepers | Wake all sleeping players. | Command | |
| weather.rain | Set rain intensity. | 0 | Variable |
| weather.fog | Set fog intensity. | 0 | Variable |
| weather.wind | Set wind strength. | 0 | Variable |
| weapons.debug | Debug weapon behavior. | Command | |
| weapons.recoil | Weapon recoil multiplier. | 1 | Variable |
| workbench.enabled | Enable workbenches. | TRUE | Variable |
| workbench.speed_multiplier | Crafting speed multiplier at workbenches. | 1 | Variable |
X–Z — Commands & Variables
[redigera | redigera wikitext]| FullName | Description | Default | Type |
|---|---|---|---|
| x.debug | Debug internal systems (rarely used). | Command | |
| z.debug | Debug zombie/NPC AI (internal). | Command | |
| zombies.enabled | Enable zombie spawns (scientists or wildlife NPCs). | TRUE | Variable |
| zombies.spawnrate | Global zombie/NPC spawn rate. | 1 | Variable |
| zombies.respawndelay | Delay before zombies respawn (seconds). | 600 | Variable |
| zlevels.enabled | Enable z-level/height system for structures. | TRUE | Variable |
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