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Rust

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Version från den 28 februari 2025 kl. 23.42 av Vibbe (diskussion | Bidrag) (Grenades)

Admin commands

Teleport

Commands Description Information
teleport2marker teleport to marker mark 1 at minimap

Noclip

Commands Description Information
debug.noclip noclipping For admins

Other commands

Use 1 for enable/true
Use 0 for disable/false

Variable Description
bradley.enabled If set to false (0) it will disable the APC. Default is (1)
ai.think If set to False, bears and wolfs are only hostile on attack (True)
ai.move If set to False, animals will stop moving (recommended for performance boost) (True)
ai.sensetime It's no use to change this value (1)
ai.frametime no description (5)
ai.tickrate Changes the tickrate of animals (5)
antihack.enabled Enables / disables antihack (True)
antihack.admincheat Are admins allowed to use their admin cheat (True)
antihack.objectplacement Use antihack to verify object placement by players (True)
antihack.modelstate Use antihack to verify model state sent by players (True)
antihack.userlevel 0 = users, 1 = admins, 2 = developers (2)
antihack.enforcementlevel What happens if player is above 'antihack.maxviolation' - 0 = no enforcement, 1 = kick, 2 = ban (1)
antihack.maxdesync Max allowed client desync, lower value = more false positives (1)
antihack.relaxationrate The rate at which violation values go back down (0.1)
antihack.relaxationpause The time before violation values go back down (10)
antihack.maxviolation Violation value above this results in enforcement (100)
antihack.noclip_protection 0 = disabled, 1 = ray, 2 = sphere, 3 = curve (3)
antihack.noclip_reject Whether or not to reject movement when noclip is detected (True)
antihack.noclip_penalty Violation penalty to hand out when noclip is detected (0)
antihack.noclip_stepsize Movement curve step size, lower value = less false positives (0.1)
antihack.noclip_maxsteps Movement curve max steps, lower value = more false positives (5)
antihack.speedhack_protection 0 = disabled, 1 = enabled (1)
antihack.speedhack_reject Whether or not to reject movement when speedhack is detected (False)
antihack.speedhack_penalty Violation penalty to hand out when speedhack is detected (50)
antihack.speedhack_forgiveness Speed threshold to assume speedhacking, lower value = more false positives (2)
antihack.speedhack_deltatime Time interval to calculate speed in, lower value = more false positives (0.2)
antihack.speedhack_tickets Required number of speeding tickets to trigger a violation (15)
antihack.speedhack_history Speeding ticket history length (20)
antihack.flyhack_protection 0 = disabled, 1 = simple, 2 = advanced (2)
antihack.flyhack_reject Whether or not to reject movement when flyhack is detected (False)
antihack.flyhack_penalty Violation penalty to hand out when flyhack is detected (50)
antihack.flyhack_forgiveness Distance threshold to assume flyhacking, lower value = more false positives (2)
antihack.projectile_protection 0 = disabled, 1 = speed, 2 = speed + entity, 3 = speed + entity + LOS (3)
antihack.projectile_penalty Violation penalty to hand out when projectile hack is detected (0)
antihack.projectile_forgiveness Projectile speed forgiveness in percent, lower value = more false positives (0.5)
antihack.projectile_padding Projectile hit distance padding in meters, lower value = more false positives (5)
antihack.projectile_serverframes Projectile server frames to include in delay, lower value = more false positives (2)
antihack.projectile_clientframes Projectile client frames to include in delay, lower value = more false positives (2)
antihack.projectile_tickets Required number of projectile line of sight tickets to trigger a violation (10)
antihack.melee_protection 0 = disabled, 1 = initiator, 2 = initiator + target, 3 = initiator + target + LOS (3)
antihack.melee_penalty Violation penalty to hand out when melee hack is detected (0)
antihack.melee_forgiveness Melee distance forgiveness in percent, lower value = more false positives (0.5)
antihack.melee_padding Melee hit distance padding in meters, lower value = more false positives (2)
antihack.melee_serverframes Melee server frames to include in delay, lower value = more false positives (2)
antihack.melee_clientframes Melee client frames to include in delay, lower value = more false positives (2)
antihack.melee_tickets Required number of melee line of sight tickets to trigger a violation (2)
antihack.eye_protection 0 = disabled, 1 = distance, 2 = distance + LOS (2)
antihack.eye_penalty violation penalty to hand out when eye hack is detected (0)
antihack.debuglevel 0 = silent, 1 = print max violation, 2 = print every violation (1)
batching.colliders *EXPERIMENTAL* Rust batches colliders to get around the maximum collider limit. To improve server performance you can unbatch (batching.colliders 0) colliders until they reach 250k. (True)
batching.collider_vertices no description (10000)
batching.collider_submeshes no description (1)
batching.verbose no description (0)
chat.enabled Enable or disable chat displaying (True)
chat.serverlog Enable or disable chat logging (True)
construct.frameminutes How many minutes before a placed frame gets destroyed (30)
craft.instant Enable or disable instant crafting (False)
debug.checktriggers Debug triggers (False)
decay.tick Larger amount increases the applied decay damage to entity. (600)
decay.scale 1 = normal decay, 0,5 = 50%, 0 = turn decay off (1)
decay.debug Debugmode (False) - Debugs the decay to console
env.time Shows in-game time. If value declared, will change the server time (values: 0 - 24)
env.day Displays the day of the month. Pointless to change this value (12)
env.month Displays the month. Pointless to change this value (6)
env.year Displays the year. Pointless to change this value (2024)
fps.limit The maximum number of frames to render per second (256)
gc.interval Changes the interval between garbage collects. (-1)
heli.lifetimeminutes The amount of time the helicopter is allowed to stay in minutes. (15)
heli.guns Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1)
heli.bulletdamagescale Changes the bullet damage of the helicopter. Higher value = more damage (1)
heli.bulletaccuracy Changes the accuracy of the bullets. Higher value = less accuracy (2)
net.visdebug Turns on debug display of network visibility (False)
physics.droppedmode The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
physics.sendeffects Send effects to clients when physics objects collide (True)
physics.bouncethreshold no description (2)
physics.sleepthreshold no description (0.005)
physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
physics.steps The amount of physics steps per second (16)
pool.skins no description (False)
sentry.targetall Target everyone regardless of authorization (False)
sentry.hostileduration How long until something is considered hostile after it attacked (120)
server.ip Sets the IP of the server. Should be stated in the startup parameters
server.port Sets the IP of the server. Should be stated in the startup parameters
server.maxplayers Changes the maximum amount of player slots.
server.hostname Sets the Servername. example: server.hostname "My Rust Server"
server.identity Changes path to your server data. (my_server_identity)
server.level Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island
server.seed Sets the the map generation seed.
server.salt Prints the server.salt
server.worldsize Changes the map size (3000). values: 1000 - 6000. 3000 equals 9km². (3000m^2)
server.saveinterval Interval between the server saves the map. (300)
server.secure Enables / disables Valve Anti Cheat security. (True)
server.tickrate Changes the server tickrate. Going higher than 30 is not recommended. (30)
server.entityrate Tickrate. Recommended to leave it at 16. (16)
server.cycletime no description (500)
server.official Only whitelisted server by Facepunch can use this command (False)
server.globalchat If set to false, only people within voice range can read each others messages. (True)
server.stability If set to false, building blocks will have 100% stability no matter how high you build. (True)
server.radiation Disables / enables server radioation (True)
server.itemdespawn Time until an item despawn (180)
server.pve Enables / disables PvE mode (False)
server.description Command used to write a server description. Make \n to make a new line
server.headerimage Sets the serverbanner - picture must be 500x256
server.logoimage Sets the servers logo image - Image is shown in the server browser and rust+ app
server.url Sets the server 'Webpage'
server.branch no description ()
server.eac Enables / disables Easy Anti Cheat (1)
server.queriespersecond no description (2000)
server.ipqueriespermin no description (30)
server.meleedamage Changes the melee damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.arrowdamage Changes the arrow damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bulletdamage Changes the bullet damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bleedingdamage Changes the bleeding damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.meleearmor Changes the scale of protection against melee damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.arrowarmor Changes the scale of protection against arrow damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bulletarmor Changes the scale of protection against bullet damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bleedingarmor Changes the scale of protection against bleeding damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.updatebatch How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
server.planttick Plants tick every x seconds. This is how many seconds between ticks. (60)
server.planttickscale Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50)
server.maxunack Max amount of unacknowledged messages before we assume we're congested (4)
server.maxflood Max amount of ticks to receive per second before we assume a client is flooding us (1000)
server.netcache Use network caching (True)
server.netcachesize Informational, the size of the network cache (in bytes) (2214666)
server.savecachesize Informational, the size of the save cache (in bytes) (2264944)
server.combatlogsize The size of the combat log (100)
server.idlekick Number of minutes until idle players are kicked (30)
server.idlekickmode 0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
server.idlekickadmins 1 = admins can get idle kicked (0)
server.maxreceivetime no description (20)
server.compression no description (False)
server.netlog no description (False)
spawn.min_rate no description (0,2)
spawn.max_rate no description (2)
spawn.min_density no description (0,2)
spawn.max_density no description (2)
stability.verbose no description (0)
stability.strikes no description (10)
stability.collapse no description (0.05)
stability.accuracy no description (0.001)
time.fixeddelta Fixed delta time in seconds (0.0625)
time.maxdelta The minimum amount of times to tick per frame (0.33)
vis.damage Turns on debug display of damages (False)
vis.attack Turns on debug display of attacks (False)
vis.protection Turns on debug display of protection (False)
vis.weakspots Turns on debug display of weakspots (False)
vis.triggers Show trigger entries (False)
vis.hitboxes Turns on debug display of hitboxes (False)
vis.lineofsight Turns on debug display of line of sight checks (False)
xmas.enabled no description (True)
xmas.spawnrange no description (50)
xmas.giftsperplayer no description (2)
rcon.print If true, rcon commands etc will be printed in the console (False)
find Search for a command
status Print out currently connected clients
stats Print out stats of currently connected clients
kick Kicks a player from the server. usage: kick {playername} {reason} example: kick Frank "stop crying"
kickall Kicks everyone from the server.
ban Permanently bans a player from the server. usage: ban {playername} {reason} example: ban Frank "stop crying"
moderatorid ( void ) no description
ownerid ( void ) no description
removemoderator ( void ) no description
removeowner ( void ) no description
banid ( void ) no description
unban ( void ) no description
players Print out currently connected clients etc
say Sendsa message in chat
users Show user info for players on server.
banlist List of banned users (sourceds compat)
banlistex List of banned users - shows reasons and usernames
listid List of banned users, by ID (sourceds compat)
mutevoice no description
unmutevoice no description
mutechat no description
unmutechat no description
playerlist Get a list of players
bans List of banned users
serverinfo Get a list of information about the server
batching.refresh_colliders no description
batching.status no description
chat.tail Return the last x lines of the console. Default is 200
chat.search Search the console for a particular string
console.tail Return the last x lines of the console. Default is 200
console.search Search the console for a particular string
data.export no description
flushgroup Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
breakheld Break the current held object
breakitem Break all the items in your inventory whose name match the passed string
hurt Damage yourself
entity.debug_toggle no description
entity.nudge no description
entity.create Create entities, you must be playing in the server, use F1 to open console. Example entity list: http://text-share.com/view/43244684
env.addtime Add (in hours) time to spawn choppers / airdrops without changing the server in-game time
gc.collect no description
gc.unload no description
global.restart Restart the server - with x seconds warning. If no seconds given, server restarts after 5 minutes. (300 seconds)
global.quit Stops the server and closes the command prompt.
global.report no description
global.objects no description
global.textures no description
global.colliders no description
global.error no description
global.queue no description
global.sleep no description
global.injure no description
global.spectate no description
global.teleport no description
global.teleport2me no description
global.teleportany no description
global.teleportpos no description
global.cleanup no description
global.version no description
global.sysinfo no description
global.breakitem no description
heli.drop Spawns a helicopter at a specific players posititon (heli.drop <steamid 64 bit, steam name>)
heli.calltome Forces a helicopter to spawn off map and fly to your position
heli.call Calls in a helicopter to roam the map like normal
heli.strafe Forces helicopter to target a specific player (heli.strafe <steamid 64 bit, steam name>)
hierarchy.ls no description
hierarchy.cd no description
hierarchy.del no description
inventory.give no description
inventory.giveall no description
inventory.giveto no description
inventory.giveid no description
inventory.givearm no description
pool.print_memory no description
pool.print_prefabs no description
pool.print_assets no description
pool.clear_memory no description
pool.clear_prefabs no description
pool.clear_assets no description
server.stop Stops the server
server.backup Backup server folder
server.writecfg Writes config files
server.fps Prints current server fps
server.save Force save the current game
server.readcfg no description
spawn.fill_populations no description
spawn.fill_groups no description
spawn.report Prints some information about entities already spawned on the server
weather.clouds no description
weather.fog no description
weather.wind no description
weather.rain Modify rain intensity, values between 0-100 (auto)
xmas.refill no description
global.dump no description

Basic commands

Variable Description
client.connect <ip>:<port> Connect to a server (usually if not listed elsewhere)
players View players with Steam ID
ownerid "64_bit_steam_id" "optional_user_name" "optional_reason" Make a player owner/admin
inventory.give sulphur 10000 Give item to self (sulphur x10000)
inventory.giveto <player-name> "rifle.ak" 5 Give item to another player (rifle.ak x5)
kill Commit suicide


Teleport

Variable Description
teleport "player1" "player2" Move player 1 to player 2's location
printpos Output current position
teleportpos 0.0, 0.0, 0.0 Teleport self to a specific location (coordinates 0.0, 0.0, 0.0)
teleport2me “playername” Teleport self to another player by name


Every Day Carry

Burlap Clothing

Variable Description
inventory.give burlap.trousers 1 Give 1 burlap trousers
inventory.give burlap.shoes 1 Give 1 pair of burlap shoes
inventory.give burlap.shirt 1 Give 1 burlap shirt

Conventional Clothing - Warm Climate

Variable Description
inventory.give shirt.tanktop 1 Give 1 tank top shirt
inventory.give shirt.collared 1 Give 1 collared shirt
inventory.give tshirt 1 Give 1 t-shirt
inventory.give pants.shorts 1 Give 1 pair of shorts
inventory.give hat.cap 1 Give 1 cap

Conventional Clothing - Cool Climate

Variable Description
inventory.give hat.boonie 1 Give 1 boonie hat
inventory.give pants 1 Give 1 pair of pants
inventory.give shoes.boots 1 Give 1 pair of boots

Conventional Clothing - Cold Climate

Variable Description
inventory.give hat.beenie 1 Give 1 beanie hat
inventory.give tactical.gloves 1 Give 1 pair of tactical gloves
inventory.give tshirt.long 1 Give 1 long-sleeve t-shirt
inventory.give jacket 1 Give 1 jacket
inventory.give jacket.snow 1 Give 1 snow jacket
inventory.give pants 1 Give 1 pair of pants

Lighting Hats

Variable Description
inventory.give hat.candle 1 Give 1 candle hat
inventory.give hat.miner 1 Give 1 miner hat

First Aid

Variable Description
inventory.give bandage 20 Give 20 bandages
inventory.give blood 6 Give 6 blood packs
inventory.give antiradpills 5 Give 5 anti-radiation pills
inventory.give largemedkit 5 Give 5 large medical kits
inventory.give syringe.medical 10 Give 10 medical syringes

Basic Tools

Variable Description
inventory.give hatchet 2 Give 2 hatchets
inventory.give pickaxe 2 Give 2 pickaxes
inventory.give hammer.salvaged 2 Give 2 salvaged hammers

Light Armor

Variable Description
inventory.give metal.facemask 1 Give 1 metal face mask
inventory.give metal.plate.torso 1 Give 1 metal plate torso armor
inventory.give shoes.boots 1 Give 1 pair of boots
inventory.give roadsign.kilt 1 Give 1 roadsign kilt
inventory.give tactical.gloves 1 Give 1 pair of tactical gloves

Heavy Armor

Variable Description
inventory.give heavy.plate.helmet 1 Give 1 heavy plate helmet
inventory.give heavy.plate.jacket 1 Give 1 heavy plate jacket
inventory.give heavy.plate.pants 1 Give 1 pair of heavy plate pants

Radiation Suits

Variable Description
inventory.give hazmatsuit 1 Give 1 hazmat suit

Scuba Gear

Variable Description
inventory.give diving.mask 1 Give 1 diving mask
inventory.give diving.fins 1 Give 1 pair of diving fins
inventory.give diving.tank 1 Give 1 diving tank


Sustenance

Water

Variable Description
inventory.give water 10 Give 10 water
inventory.give water.salt 2 Give 2 salt water
inventory.give waterjug 5 Give 5 water jugs
inventory.give water.barrel 2 Give 2 water barrels
inventory.give smallwaterbottle 10 Give 10 small water bottles
inventory.give water.catcher.small 1 Give 1 small water catcher
inventory.give water.catcher.large 1 Give 1 large water catcher
inventory.give water.purifier 1 Give 1 water purifier
inventory.give bucket.water 1 Give 1 water bucket

Food

Variable Description
inventory.give apple 5 Give 5 apples
inventory.give corn 5 Give 5 corns
inventory.give pumpkin 5 Give 5 pumpkins
inventory.give mushroom 10 Give 10 mushrooms
inventory.give chicken.cooked 5 Give 5 cooked chickens
inventory.give deermeat.cooked 5 Give 5 cooked deer meats
inventory.give bearmeat.cooked 5 Give 5 cooked bear meats
inventory.give fish.cooked 5 Give 5 cooked fish
inventory.give horsemeat.cooked 5 Give 5 cooked horse meats


Weaponds

Melee

Variable Description
inventory.give bone.club 1 Give 1 bone club
inventory.give snowball 1 Give 1 snowball
inventory.give knife.bone 1 Give 1 bone knife

Knives

Variable Description
inventory.give knife.butcher 1 Give 1 butcher knife
inventory.give salvaged.cleaver 1 Give 1 salvaged cleaver

Swords

Variable Description
inventory.give longsword 1 Give 1 longsword
inventory.give salvaged.sword 1 Give 1 salvaged sword
inventory.give knife 1 Give 1 knife
inventory.give knife 1 Give another knife

Misc

Variable Description
inventory.give mace 1 Give 1 mace
inventory.give pitchfork 1 Give 1 pitchfork
inventory.give machete 1 Give 1 machete


Traps

Variable Description
inventory.give spikes.floor 1 Give 1 floor spike trap
inventory.give autoturret 1 Give 1 autoturret
inventory.give flameturret 1 Give 1 flamethrower turret
inventory.give guntrap 1 Give 1 gun trap
inventory.give samsite 1 Give 1 SAM site
inventory.give trap.bear 1 Give 1 bear trap
inventory.give trap.landmine 1 Give 1 landmine trap

Misc

Grenades

Variable Description
inventory.give grenade.f1 10 Give 10 F1 grenades

Flamethrower

Variable Description
inventory.give flamethrower 1 Give 1 flamethrower
inventory.give lowgradefuel 20 Give 20 low-grade fuel

Base Materials

Building Materials

Variable Description
inventory.give building.planner 1 Give 1 building planner
inventory.give box.wooden.large 6 Give 6 large wooden boxes
inventory.give shelves 2 Give 2 shelves
inventory.give sleepingbag 3 Give 3 sleeping bags
inventory.give cupboard.tool 1 Give 1 tool cupboard
inventory.give lock.key 1 Give 1 lock key
inventory.give door.hinged.wood Give 1 wooden hinged door
inventory.give lantern 1 Give 1 lantern
inventory.give lowgradefuel 10 Give 10 low-grade fuel
inventory.give scrap 1000 Give 1000 scrap
inventory.give wood 3000 Give 3000 wood
inventory.give stones 5000 Give 5000 stones
inventory.give metal.fragments 500 Give 500 metal fragments
inventory.give metal.refined 200 Give 200 refined metal

Benches

Variable Description
inventory.give workbench1 1 Give 1 workbench level 1
inventory.give workbench2 1 Give 1 workbench level 2
inventory.give workbench3 1 Give 1 workbench level 3
inventory.give scrap 500 Give 500 scrap

Metalurgy

Variable Description
inventory.give furnace 1 Give 1 furnace

Gardening

Variable Description
inventory.give planter.small 2 Give 2 small planters
inventory.give planter.large 2 Give 2 large planters
inventory.give inventory.give waterjug 2 Give 2 water jugs
inventory.give ceilinglight 1 Give 1 ceiling light

Fishing

Variable Description
inventory.give fishingrod.handmade 1 Give 1 handmade fishing rod

Heavy Reinforcement

Variable Description
inventory.give door.hinged.toptier 1 Give 1 top-tier hinged door
inventory.give wall.frame.garagedoor 1 Give 1 garage door frame
inventory.give wall.window.bars.toptier 4 Give 4 top-tier window bars
inventory.give wall.window.bars.metal 4 Give 4 metal window bars

Miscellaneous

Metal Parts

Variable Description
inventory.give metalpipe 10 Give 10 metal pipes
inventory.give metalblade 10 Give 10 metal blades

Conventional

Variable Description
inventory.give rug 2 Give 2 rugs

Gothic

Variable Description
inventory.give skull_fire_pit 1 Give 1 skull fire pit
inventory.give skull.human 5 Give 5 human skulls
inventory.give scarecrow 2 Give 2 scarecrows
inventory.give coffin.storage 2 Give 2 coffin storages
inventory.give gravestone 5 Give 5 gravestones
inventory.give wall.graveyard.fence 20 Give 20 graveyard fence walls

Electric

Variable Description
inventory.give electric.battery.rechargable.small 2 Give small rechargeable electric battery
inventory.give electric.battery.rechargable.large 1 Give large rechargeable electric battery
inventory.give electric.blocker 1 Give electric blocker
inventory.give electric.cabletunnel 1 Give electric cable tunnel
inventory.give electric.counter 1 Give electric counter
inventory.give electric.doorcontroller 1 Give electric door controller
inventory.give electric.flasherlight 1 Give electric flasher light
inventory.give electric.generator.small 1 Give small electric generator
inventory.give electric.laserdetector 1 Give electric laser detector
inventory.give electrical.memorycell 4 Give electrical memory cell
inventory.give electric.orswitch 1 Give electric OR switch
inventory.give electric.pressurepad 1 Give electric pressure pad
inventory.give electric.rf.broadcaster 1 Give electric RF broadcaster
inventory.give electric.simplelight 1 Give simple electric light
inventory.give electric.solarpanel.large 4 Give large solar panels
inventory.give electric.splitter 1 Give electric splitter
inventory.give electric.switch 1 Give electric switch
inventory.give electric.timer 1 Give electric timer
inventory.give electric.xorswitch 1 Give electric XOR switch
inventory.give electrical.branch 1 Give electrical branch
inventory.give electrical.combiner 2 Give electrical combiner
inventory.give wiretool 1 Give wire tool
inventory.give fuse Give electric fuse

Key Cards

Variable Description
inventory.give keycard 1 Gets the green keycard
inventory.give keycard_blue 1 Gets the blue keycard
inventory.give keycard_red 1 Gets the red keycard

Helicopters

Variable Description
spawn scraptransporthelicopter spawn scraptransporthelicopter
spawn scraptransporthelicopter spawn scraptransporthelicopter
spawn minicopter spawn minicopter

Boats

Variable Description
spawn rowboat spawn rowboat
spawn rhib spawn rhib

[1] [2] [3]

[4] [5] [6] Rcon [7]