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Versionen från 26 februari 2026 kl. 09.19
EU5 Grandma Beginner's Guide – Section Breakdown & Topics (Video)
Phase 0: Game Setup & Basics
What You Learn
- Interface and tooltip settings for clarity
- Hotkey remapping (river map mode)
- Rerolling rulers for optimal stats and how ruler skills affect gameplay
- Save scumming: Why and how to do it efficiently
- Naming conventions and save strategies for experimentation
- Essential message settings (war/army popups)
- Topic Highlights: Setup, UI, hotkeys, ruler reroll, save system, beginner accessibility
Phase 1a: Before Unpause – Economic Foundations
What You Learn
- Automated taxation and the logic of each estate's contribution
- Court costs, tribal cohesion vs legitimacy, and stability management
- How inflation works and why to avoid it
- Pop automation for efficient economic stability
- Removing and destroying unnecessary forts/buildings
- Topic Highlights: Economy tab, minting, taxes, equilibrium, maximizing returns, automation
Phase 1b: Government, Estates & Privileges
What You Learn
- Navigating the government/estate tabs
- Granting and revoking privileges, handling power balance
- Satisfaction equilibrium, estate power, and penalties/rewards
- When to use communal lands, pasture access, common militias, religious administration, and more
- Avoiding dangers of estate overempowerment and aristocracy
- Topic Highlights: Estates, power/satisfaction, privilege strategy, common mistakes, optimal starter setup
Phase 1c: Tech and Research Tree Navigation
What You Learn
- Tech queue strategy—how to efficiently plan long-term
- Recommending best early game techs
- Disease resistance and Black Death preparations
- Navigating universal/Christianity tree, expanded archives, scholasticism, and institutions
- Topic Highlights: Tech trees, focus branches, tech queuing, institution system, Black Death
Phase 1d: Diplomacy & Rival Setup
What You Learn
- How to set up ideal rivals
- Sent insult mechanic to lower relations for rivalry/wars
- Using spy networks for CBs and expansion planning
- Marriage: lowborn vs arranged vs royal, best ways to grow your dynasty
- Topic Highlights: Diplomacy, rival picking, CB engineering, marriage strategies
Phase 2a: First War – Preparation & Conduct
What You Learn
- How to time DOWs w/o CB, war exhaustion, and stability loss
- Summoning levies, assigning generals (ruler vs nobles)
- Siege mechanics, battle terrain, army splitting, merging, and how to minimize casualties
- Peace deal optimization, looting, and postwar economy fixes
- Topic Highlights: War declaration, levies, sieges, army control, optimal looting/peace strategy
Phase 2b: Postwar Recovery, Land Integration, & Expansion Targeting
What You Learn
- Disbanding levies efficiently
- Cabinet action switching (integrate, stability, control boost)
- Integrating new provinces: why and how, speed vs cost
- How to pick next rivals and which targets to prioritize for expansion
- Topic Highlights: Postwar actions, land integration, target selection, diplomat management
Phase 2c: Assigning Advisers/Cabinet, Control, and Vassal Management
What You Learn
- Assigning correct adviser types to government positions
- Maximizing province control—how it affects taxes, levies, rebels
- Comparing direct ownership vs vassalage
- Population/estate management and strategic vassal creation
- Topic Highlights: Adviser assignment, cabinet priorities, control growth, vassal utilization
Phase 2d: Creating/Cycling CBs, Law Strategy, and Multi-Target Wars
What You Learn
- Building up diplomats, spy networks, and CBs
- Law change strategy: using parliament to change laws for free/cheap
- Insult/embargo to drop relations for future conquests
- Multi-target wars and handling alliances/collateral conquest
- Topic Highlights: CB mechanic, parliament law abuse, multi-wars, core law changes
Phase 2e: Ongoing Expansion, Peace, and Event Decision-making
What You Learn
- Advanced peace tactics: separate peaces for extra prestige and cash
- Managing new vassals, annexing and “spitback” strategies
- Handling rebellions and harsh random events
- Event choices that shift societal values and long-term estate health
- Topic Highlights: War snowballing, vassal manipulation, event strategy, prestige stacking
Phase 2f: Parliament, Laws, Age Transition (Renaissance), and Black Death
What You Learn
- Parliament law agenda and advanced law swapping
- Teaching the importance of gravel road centralization/decentralization
- Embracing institutions and age progressions
- Black Death: how to prepare, effects, and recovering population
- Topic Highlights: Parliament for law manipulation, institution system, age transitions, population crisis management
Phase 3a: Uniting Ireland – Final Wars and Power Optimization
What You Learn
- Final steps and last conquest to unite Ireland
- Dealing with Pale, England, Scotland, and coalitions
- Antagonism/coalition management and leapfrogging through vassals
- Topic Highlights: Final Irish unification, mega-wars, coalition tricks, endgame rivals
Phase 3b: Moving Capital and Optimal Economic Heartland
What You Learn
- Choosing optimal capital (Cork vs Dublin vs starting province)
- Control/proximity logic, natural harbors, and road/sea calculations
- Core vs non-core population and acceleration to economic snowball
- Topic Highlights: Capital relocation, market/harbor optimization, 'breadbasket' setup
Phase 3c: Roads, Granaries, RGO/Production Maximization
What You Learn
- Building roads for optimal resource movement
- Granaries, settlements to maximize population growth
- Prioritizing RGOs, market villages, industry hubs
- Town/city differences and how to specialize
- Topic Highlights: Infrastructure, food/pop growth, RGO vs city strategy
Phase 3d: Town Industry, Trade Capacity, and Market Centralization
What You Learn
- Setting up town industries based on local RGOs
- How trade capacity/advantage works for late game
- Automating traders, balancing rural and urban profit
- Market attraction and stockpile strategy
- Topic Highlights: Industry, trading, maximizing profits, trade node logic
Phase 3e: Integrating Vassals, Advanced Re-optimization, and Economy Snowball
What You Learn
- Annexing vassals—how to do efficiently
- Rebuilding “bad” vassal provinces, deleting useless buildings
- Re-optimizing integrated lands for resource/industry synergy
- Topic Highlights: Mega-annex, economic snowball, province re-specialization
Phase 3f: Maximizing Province Control & Market Optimization
What You Learn
- Maximizing province control w/ towns, temples, market manipulation
- Creating/deleting markets, building trade warehouse/entrepôts
- Recap of market proximity and economic synergy
- Topic Highlights: Control, trade node engineering, market rebalancing, economic snowball recap
Phase 3g: Late-game Techs, Advanced Production, and Navy Preparation
What You Learn
- Endgame techs for economy/navy/naval building
- Building/using barks, docks, and sailor capacity
- Introduction to protected harbors and their economic/transport power
- Topic Highlights: Tech, navy, bark spam, maximizing harbor usage
Phase 3h: Maritime Presence, Natural Harbors, and Full Naval Control
What You Learn
- Spreading and maintaining 100% maritime presence in sea zones
- How naval power expands trade and control (with Admiral assignment best practices)
- How to clear pirates/privateers and pull more provinces into your market
- Topic Highlights: Full navy, maritime dominance, naval micro, trade protection
Phase 3i: Final Market Domination, Integration, and Endgame Options
What You Learn
- Full assimilation of culture and economy
- Ending vassal integrations, optimal province/industry specialization
- Preparing for expansion into UK/Europe or colonization
- Balancing estate vs crown power for perpetual snowball
- Topic Highlights: Final optimization, late-game expansion, assimilation, estate/crown strategy