Rust: Skillnad mellan sidversioner
Utseende
Vibbe (diskussion | Bidrag) Ersatte sidans innehåll med "Admin commands = Teleport = {| |+ |- ! Commands !! Description !! Information |- | teleport2marker || teleport to marker || mark 1 at minimap |- | || || |} = Noclip = {| |+ |- ! Commands !! Description !! Information |- | debug.noclip || noclipping || For admins |- | || || |} <ref>[https://wiki.facepunch.com/rust/Getting-Started_w-Server facepunch]</ref> <ref>[https://www.corrosionhour.com/rust-admin-commands/ corrosionhour]</ref>" Märke: Ersättning |
Vibbe (diskussion | Bidrag) Ingen redigeringssammanfattning |
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| Rad 20: | Rad 20: | ||
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== Other commands == | |||
=== Use 1 for enable/true <br>Use 0 for disable/false === | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
| '''bradley.enabled''' | |||
| If set to false (0) it will disable the APC. Default is (1) | |||
|- | |||
| '''ai.think''' | |||
| If set to False, bears and wolfs are only hostile on attack (True) | |||
|- | |||
| '''ai.move''' | |||
| If set to False, animals will stop moving (recommended for performance boost) (True) | |||
|- | |||
| '''ai.sensetime''' | |||
| It's no use to change this value (1) | |||
|- | |||
| '''ai.frametime''' | |||
| no description (5) | |||
|- | |||
| '''ai.tickrate''' | |||
| Changes the tickrate of animals (5) | |||
|- | |||
| '''antihack.enabled''' | |||
| Enables / disables antihack (True) | |||
|- | |||
| '''antihack.admincheat''' | |||
| Are admins allowed to use their admin cheat (True) | |||
|- | |||
| '''antihack.objectplacement''' | |||
| Use antihack to verify object placement by players (True) | |||
|- | |||
| '''antihack.modelstate''' | |||
| Use antihack to verify model state sent by players (True) | |||
|- | |||
| '''antihack.userlevel''' | |||
| 0 = users, 1 = admins, 2 = developers (2) | |||
|- | |||
| '''antihack.enforcementlevel''' | |||
| What happens if player is above 'antihack.maxviolation' - 0 = no enforcement, 1 = kick, 2 = ban (1) | |||
|- | |||
| '''antihack.maxdesync''' | |||
| Max allowed client desync, lower value = more false positives (1) | |||
|- | |||
| '''antihack.relaxationrate''' | |||
| The rate at which violation values go back down (0.1) | |||
|- | |||
| '''antihack.relaxationpause''' | |||
| The time before violation values go back down (10) | |||
|- | |||
| '''antihack.maxviolation''' | |||
| Violation value above this results in enforcement (100) | |||
|- | |||
| '''antihack.noclip_protection''' | |||
| 0 = disabled, 1 = ray, 2 = sphere, 3 = curve (3) | |||
|- | |||
| '''antihack.noclip_reject''' | |||
| Whether or not to reject movement when noclip is detected (True) | |||
|- | |||
| '''antihack.noclip_penalty''' | |||
| Violation penalty to hand out when noclip is detected (0) | |||
|- | |||
| '''antihack.noclip_stepsize''' | |||
| Movement curve step size, lower value = less false positives (0.1) | |||
|- | |||
| '''antihack.noclip_maxsteps''' | |||
| Movement curve max steps, lower value = more false positives (5) | |||
|- | |||
| '''antihack.speedhack_protection''' | |||
| 0 = disabled, 1 = enabled (1) | |||
|- | |||
| '''antihack.speedhack_reject''' | |||
| Whether or not to reject movement when speedhack is detected (False) | |||
|- | |||
| '''antihack.speedhack_penalty''' | |||
| Violation penalty to hand out when speedhack is detected (50) | |||
|- | |||
| '''antihack.speedhack_forgiveness''' | |||
| Speed threshold to assume speedhacking, lower value = more false positives (2) | |||
|- | |||
| '''antihack.speedhack_deltatime''' | |||
| Time interval to calculate speed in, lower value = more false positives (0.2) | |||
|- | |||
| '''antihack.speedhack_tickets''' | |||
| Required number of speeding tickets to trigger a violation (15) | |||
|- | |||
| '''antihack.speedhack_history''' | |||
| Speeding ticket history length (20) | |||
|- | |||
| '''antihack.flyhack_protection''' | |||
| 0 = disabled, 1 = simple, 2 = advanced (2) | |||
|- | |||
| '''antihack.flyhack_reject''' | |||
| Whether or not to reject movement when flyhack is detected (False) | |||
|- | |||
| '''antihack.flyhack_penalty''' | |||
| Violation penalty to hand out when flyhack is detected (50) | |||
|- | |||
| '''antihack.flyhack_forgiveness''' | |||
| Distance threshold to assume flyhacking, lower value = more false positives (2) | |||
|- | |||
| '''antihack.projectile_protection''' | |||
| 0 = disabled, 1 = speed, 2 = speed + entity, 3 = speed + entity + LOS (3) | |||
|- | |||
| '''antihack.projectile_penalty''' | |||
| Violation penalty to hand out when projectile hack is detected (0) | |||
|- | |||
| '''antihack.projectile_forgiveness''' | |||
| Projectile speed forgiveness in percent, lower value = more false positives (0.5) | |||
|- | |||
| '''antihack.projectile_padding''' | |||
| Projectile hit distance padding in meters, lower value = more false positives (5) | |||
|- | |||
| '''antihack.projectile_serverframes''' | |||
| Projectile server frames to include in delay, lower value = more false positives (2) | |||
|- | |||
| '''antihack.projectile_clientframes''' | |||
| Projectile client frames to include in delay, lower value = more false positives (2) | |||
|- | |||
| '''antihack.projectile_tickets''' | |||
| Required number of projectile line of sight tickets to trigger a violation (10) | |||
|- | |||
| '''antihack.melee_protection''' | |||
| 0 = disabled, 1 = initiator, 2 = initiator + target, 3 = initiator + target + LOS (3) | |||
|- | |||
| '''antihack.melee_penalty''' | |||
| Violation penalty to hand out when melee hack is detected (0) | |||
|- | |||
| '''antihack.melee_forgiveness''' | |||
| Melee distance forgiveness in percent, lower value = more false positives (0.5) | |||
|- | |||
| '''antihack.melee_padding''' | |||
| Melee hit distance padding in meters, lower value = more false positives (2) | |||
|- | |||
| '''antihack.melee_serverframes''' | |||
| Melee server frames to include in delay, lower value = more false positives (2) | |||
|- | |||
| '''antihack.melee_clientframes''' | |||
| Melee client frames to include in delay, lower value = more false positives (2) | |||
|- | |||
| '''antihack.melee_tickets''' | |||
| Required number of melee line of sight tickets to trigger a violation (2) | |||
|- | |||
| '''antihack.eye_protection''' | |||
| 0 = disabled, 1 = distance, 2 = distance + LOS (2) | |||
|- | |||
| '''antihack.eye_penalty''' | |||
| violation penalty to hand out when eye hack is detected (0) | |||
|- | |||
| '''antihack.debuglevel''' | |||
| 0 = silent, 1 = print max violation, 2 = print every violation (1) | |||
|- | |||
| '''batching.colliders''' | |||
| *EXPERIMENTAL* Rust batches colliders to get around the maximum collider limit. To improve server performance you can unbatch (batching.colliders 0) colliders until they reach 250k. (True) | |||
|- | |||
| '''batching.collider_vertices''' | |||
| no description (10000) | |||
|- | |||
| '''batching.collider_submeshes''' | |||
| no description (1) | |||
|- | |||
| '''batching.verbose''' | |||
| no description (0) | |||
|- | |||
| '''chat.enabled''' | |||
| Enable or disable chat displaying (True) | |||
|- | |||
| '''chat.serverlog''' | |||
| Enable or disable chat logging (True) | |||
|- | |||
| '''construct.frameminutes''' | |||
| How many minutes before a placed frame gets destroyed (30) | |||
|- | |||
| '''craft.instant''' | |||
| Enable or disable instant crafting (False) | |||
|- | |||
| '''debug.checktriggers''' | |||
| Debug triggers (False) | |||
|- | |||
| '''decay.tick''' | |||
| Larger amount increases the applied decay damage to entity. (600) | |||
|- | |||
| '''decay.scale''' | |||
| 1 = normal decay, 0,5 = 50%, 0 = turn decay off (1) | |||
|- | |||
| '''decay.debug''' | |||
| Debugmode (False) | |||
|- | |||
| '''env.time''' | |||
| Shows in-game time. If value declared, will change the server time (values: 0 - 24) | |||
|- | |||
| '''env.day''' | |||
| Displays the day of the month. Pointless to change this value (12) | |||
|- | |||
| '''env.month''' | |||
| Displays the month. Pointless to change this value (6) | |||
|- | |||
| '''env.year''' | |||
| Displays the year. Pointless to change this value (2024) | |||
|- | |||
| '''fps.limit''' | |||
| The maximum number of frames to render per second (256) | |||
|- | |||
| '''gc.interval''' | |||
| Changes the interval between garbage collects. (-1) | |||
|- | |||
| '''heli.lifetimeminutes''' | |||
| The amount of time the helicopter is allowed to stay in minutes. (15) | |||
|- | |||
| '''heli.guns''' | |||
| Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1) | |||
|- | |||
| '''heli.bulletdamagescale''' | |||
| Changes the bullet damage of the helicopter. Higher value = more damage (1) | |||
|- | |||
| '''heli.bulletaccuracy''' | |||
| Changes the accuracy of the bullets. Higher value = less accuracy (2) | |||
|- | |||
| '''net.visdebug''' | |||
| Turns on debug display of network visibility (False) | |||
|- | |||
| '''physics.droppedmode''' | |||
| The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good) | |||
|- | |||
| '''physics.sendeffects''' | |||
| Send effects to clients when physics objects collide (True) | |||
|- | |||
| '''physics.bouncethreshold''' | |||
| no description (2) | |||
|- | |||
| '''physics.sleepthreshold''' | |||
| no description (0.005) | |||
|- | |||
| '''physics.solveriterationcount''' | |||
| The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3) | |||
|- | |||
| '''physics.steps''' | |||
| The amount of physics steps per second (16) | |||
|- | |||
| '''pool.skins''' | |||
| no description (False) | |||
|- | |||
| '''sentry.targetall''' | |||
| Target everyone regardless of authorization (False) | |||
|- | |||
| '''sentry.hostileduration''' | |||
| How long until something is considered hostile after it attacked (120) | |||
|- | |||
| '''server.ip''' | |||
| Sets the IP of the server. Should be stated in the startup parameters | |||
|- | |||
| '''server.port''' | |||
| Sets the IP of the server. Should be stated in the startup parameters | |||
|- | |||
| '''server.maxplayers''' | |||
| Changes the maximum amount of player slots. | |||
|- | |||
| '''server.hostname''' | |||
| Sets the Servername. example: server.hostname "My Rust Server" | |||
|- | |||
| '''server.identity''' | |||
| Changes path to your server data. (my_server_identity) | |||
|- | |||
| '''server.level''' | |||
| Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island | |||
|- | |||
| '''server.seed''' | |||
| Sets the the map generation seed. | |||
|- | |||
| '''server.salt''' | |||
| Prints the server.salt | |||
|- | |||
| '''server.worldsize''' | |||
| Changes the map size (3000). values: 1000 - 6000. 3000 equals 9km². (3000m^2) | |||
|- | |||
| '''server.saveinterval''' | |||
| Interval between the server saves the map. (300) | |||
|- | |||
| '''server.secure''' | |||
| Enables / disables Valve Anti Cheat security. (True) | |||
|- | |||
| '''server.tickrate''' | |||
| Changes the server tickrate. Going higher than 30 is not recommended. (30) | |||
|- | |||
| '''server.entityrate''' | |||
| Tickrate. Recommended to leave it at 16. (16) | |||
|- | |||
| '''server.cycletime''' | |||
| no description (500) | |||
|- | |||
| '''server.official''' | |||
| Only whitelisted server by Facepunch can use this command (False) | |||
|- | |||
| '''server.globalchat''' | |||
| If set to false, only people within voice range can read each others messages. (True) | |||
|- | |||
| '''server.stability''' | |||
| If set to false, building blocks will have 100% stability no matter how high you build. (True) | |||
|- | |||
| '''server.radiation''' | |||
| Disables / enables server radioation (True) | |||
|- | |||
| '''server.itemdespawn''' | |||
| Time until an item despawn (180) | |||
|- | |||
| '''server.pve''' | |||
| Enables / disables PvE mode (False) | |||
|- | |||
| '''server.description''' | |||
| Command used to write a server description. Make \n to make a new line | |||
|- | |||
| '''server.headerimage''' | |||
| Sets the serverbanner - picture must be 500x256 | |||
|- | |||
| '''server.logoimage''' | |||
| Sets the servers logo image - Image is shown in the server browser and rust+ app | |||
|- | |||
| '''server.url''' | |||
| Sets the server 'Webpage' | |||
|- | |||
| '''server.branch''' | |||
| no description () | |||
|- | |||
| '''server.eac''' | |||
| Enables / disables Easy Anti Cheat (1) | |||
|- | |||
| '''server.queriespersecond''' | |||
| no description (2000) | |||
|- | |||
| '''server.ipqueriespermin''' | |||
| no description (30) | |||
|- | |||
| '''server.meleedamage''' | |||
| Changes the melee damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) | |||
|- | |||
| '''server.arrowdamage''' | |||
| Changes the arrow damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) | |||
|- | |||
| '''server.bulletdamage''' | |||
| Changes the bullet damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) | |||
|- | |||
| '''server.bleedingdamage''' | |||
| Changes the bleeding damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) | |||
|- | |||
| '''server.meleearmor''' | |||
| Changes the scale of protection against melee damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) | |||
|- | |||
| '''server.arrowarmor''' | |||
| Changes the scale of protection against arrow damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) | |||
|- | |||
| '''server.bulletarmor''' | |||
| Changes the scale of protection against bullet damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) | |||
|- | |||
| '''server.bleedingarmor''' | |||
| Changes the scale of protection against bleeding damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) | |||
|- | |||
| '''server.updatebatch''' | |||
| How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128) | |||
|- | |||
| '''server.planttick''' | |||
| Plants tick every x seconds. This is how many seconds between ticks. (60) | |||
|- | |||
| '''server.planttickscale''' | |||
| Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1) | |||
|- | |||
| '''server.respawnresetrange''' | |||
| Distance from sleeping bag to reset other sleeping bags/beds. (50) | |||
|- | |||
| '''server.maxunack''' | |||
| Max amount of unacknowledged messages before we assume we're congested (4) | |||
|- | |||
| '''server.maxflood''' | |||
| Max amount of ticks to receive per second before we assume a client is flooding us (1000) | |||
|- | |||
| '''server.netcache''' | |||
| Use network caching (True) | |||
|- | |||
| '''server.netcachesize''' | |||
| Informational, the size of the network cache (in bytes) (2214666) | |||
|- | |||
| '''server.savecachesize''' | |||
| Informational, the size of the save cache (in bytes) (2264944) | |||
|- | |||
| '''server.combatlogsize''' | |||
| The size of the combat log (100) | |||
|- | |||
| '''server.idlekick''' | |||
| Number of minutes until idle players are kicked (30) | |||
|- | |||
| '''server.idlekickmode''' | |||
| 0 = no idle kick, 1 = kick if server full, 2 = always kick (1) | |||
|- | |||
| '''server.idlekickadmins''' | |||
| 1 = admins can get idle kicked (0) | |||
|- | |||
| '''server.maxreceivetime''' | |||
| no description (20) | |||
|- | |||
| '''server.compression''' | |||
| no description (False) | |||
|- | |||
| '''server.netlog''' | |||
| no description (False) | |||
|- | |||
| '''spawn.min_rate''' | |||
| no description (0,2) | |||
|- | |||
| '''spawn.max_rate''' | |||
| no description (2) | |||
|- | |||
| '''spawn.min_density''' | |||
| no description (0,2) | |||
|- | |||
| '''spawn.max_density''' | |||
| no description (2) | |||
|- | |||
| '''stability.verbose''' | |||
| no description (0) | |||
|- | |||
| '''stability.strikes''' | |||
| no description (10) | |||
|- | |||
| '''stability.collapse''' | |||
| no description (0.05) | |||
|- | |||
| '''stability.accuracy''' | |||
| no description (0.001) | |||
|- | |||
| '''time.fixeddelta''' | |||
| Fixed delta time in seconds (0.0625) | |||
|- | |||
| '''time.maxdelta''' | |||
| The minimum amount of times to tick per frame (0.33) | |||
|- | |||
| '''vis.damage''' | |||
| Turns on debug display of damages (False) | |||
|- | |||
| '''vis.attack''' | |||
| Turns on debug display of attacks (False) | |||
|- | |||
| '''vis.protection''' | |||
| Turns on debug display of protection (False) | |||
|- | |||
| '''vis.weakspots''' | |||
| Turns on debug display of weakspots (False) | |||
|- | |||
| '''vis.triggers''' | |||
| Show trigger entries (False) | |||
|- | |||
| '''vis.hitboxes''' | |||
| Turns on debug display of hitboxes (False) | |||
|- | |||
| '''vis.lineofsight''' | |||
| Turns on debug display of line of sight checks (False) | |||
|- | |||
| '''xmas.enabled''' | |||
| no description (True) | |||
|- | |||
| '''xmas.spawnrange''' | |||
| no description (50) | |||
|- | |||
| '''xmas.giftsperplayer''' | |||
| no description (2) | |||
|- | |||
| '''rcon.print''' | |||
| If true, rcon commands etc will be printed in the console (False) | |||
|- | |||
| '''find''' | |||
| Search for a command | |||
|- | |||
| '''status''' | |||
| Print out currently connected clients | |||
|- | |||
| '''stats''' | |||
| Print out stats of currently connected clients | |||
|- | |||
| '''kick''' | |||
| Kicks a player from the server. usage: kick {playername} {reason} example: kick Frank "stop crying" | |||
|- | |||
| '''kickall''' | |||
| Kicks everyone from the server. | |||
|- | |||
| '''ban''' | |||
| Permanently bans a player from the server. usage: ban {playername} {reason} example: ban Frank "stop crying" | |||
|- | |||
| '''moderatorid''' | |||
| ( void ) no description | |||
|- | |||
| '''ownerid''' | |||
| ( void ) no description | |||
|- | |||
| '''removemoderator''' | |||
| ( void ) no description | |||
|- | |||
| '''removeowner''' | |||
| ( void ) no description | |||
|- | |||
| '''banid''' | |||
| ( void ) no description | |||
|- | |||
| '''unban''' | |||
| ( void ) no description | |||
|- | |||
| '''players''' | |||
| Print out currently connected clients etc | |||
|- | |||
| '''say''' | |||
| Sendsa message in chat | |||
|- | |||
| '''users''' | |||
| Show user info for players on server. | |||
|- | |||
| '''banlist''' | |||
| List of banned users (sourceds compat) | |||
|- | |||
| '''banlistex''' | |||
| List of banned users - shows reasons and usernames | |||
|- | |||
| '''listid''' | |||
| List of banned users, by ID (sourceds compat) | |||
|- | |||
| '''mutevoice''' | |||
| no description | |||
|- | |||
| '''unmutevoice''' | |||
| no description | |||
|- | |||
| '''mutechat''' | |||
| no description | |||
|- | |||
| '''unmutechat''' | |||
| no description | |||
|- | |||
| '''playerlist''' | |||
| Get a list of players | |||
|- | |||
| '''bans''' | |||
| List of banned users | |||
|- | |||
| '''serverinfo''' | |||
| Get a list of information about the server | |||
|- | |||
| '''batching.refresh_colliders''' | |||
| no description | |||
|- | |||
| '''batching.status''' | |||
| no description | |||
|- | |||
| '''chat.tail''' | |||
| Return the last x lines of the console. Default is 200 | |||
|- | |||
| '''chat.search''' | |||
| Search the console for a particular string | |||
|- | |||
| '''console.tail''' | |||
| Return the last x lines of the console. Default is 200 | |||
|- | |||
| '''console.search''' | |||
| Search the console for a particular string | |||
|- | |||
| '''data.export''' | |||
| no description | |||
|- | |||
| '''flushgroup''' | |||
| Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again | |||
|- | |||
| '''breakheld''' | |||
| Break the current held object | |||
|- | |||
| '''breakitem''' | |||
| Break all the items in your inventory whose name match the passed string | |||
|- | |||
| '''hurt''' | |||
| Damage yourself | |||
|- | |||
| '''entity.debug_toggle''' | |||
| no description | |||
|- | |||
| '''entity.nudge''' | |||
| no description | |||
|- | |||
| '''entity.create''' | |||
| Create entities, you must be playing in the server, use F1 to open console. Example entity list: http://text-share.com/view/43244684 | |||
|- | |||
| '''env.addtime''' | |||
| Add (in hours) time to spawn choppers / airdrops without changing the server in-game time | |||
|- | |||
| '''gc.collect''' | |||
| no description | |||
|- | |||
| '''gc.unload''' | |||
| no description | |||
|- | |||
| '''global.restart''' | |||
| Restart the server - with x seconds warning. If no seconds given, server restarts after 5 minutes. (300 seconds) | |||
|- | |||
| '''global.quit''' | |||
| Stops the server and closes the command prompt. | |||
|- | |||
| '''global.report''' | |||
| no description | |||
|- | |||
| '''global.objects''' | |||
| no description | |||
|- | |||
| '''global.textures''' | |||
| no description | |||
|- | |||
| '''global.colliders''' | |||
| no description | |||
|- | |||
| '''global.error''' | |||
| no description | |||
|- | |||
| '''global.queue''' | |||
| no description | |||
|- | |||
| '''global.sleep''' | |||
| no description | |||
|- | |||
| '''global.injure''' | |||
| no description | |||
|- | |||
| '''global.spectate''' | |||
| no description | |||
|- | |||
| '''global.teleport''' | |||
| no description | |||
|- | |||
| '''global.teleport2me''' | |||
| no description | |||
|- | |||
| '''global.teleportany''' | |||
| no description | |||
|- | |||
| '''global.teleportpos''' | |||
| no description | |||
|- | |||
| '''global.cleanup''' | |||
| no description | |||
|- | |||
| '''global.version''' | |||
| no description | |||
|- | |||
| '''global.sysinfo''' | |||
| no description | |||
|- | |||
| '''global.breakitem''' | |||
| no description | |||
|- | |||
| '''heli.drop''' | |||
| Spawns a helicopter at a specific players posititon (heli.drop <steamid 64 bit, steam name>) | |||
|- | |||
| '''heli.calltome''' | |||
| Forces a helicopter to spawn off map and fly to your position | |||
|- | |||
| '''heli.call''' | |||
| Calls in a helicopter to roam the map like normal | |||
|- | |||
| '''heli.strafe''' | |||
| Forces helicopter to target a specific player (heli.strafe <steamid 64 bit, steam name>) | |||
|- | |||
| '''hierarchy.ls''' | |||
| no description | |||
|- | |||
| '''hierarchy.cd''' | |||
| no description | |||
|- | |||
| '''hierarchy.del''' | |||
| no description | |||
|- | |||
| '''inventory.give''' | |||
| no description | |||
|- | |||
| '''inventory.giveall''' | |||
| no description | |||
|- | |||
| '''inventory.giveto''' | |||
| no description | |||
|- | |||
| '''inventory.giveid''' | |||
| no description | |||
|- | |||
| '''inventory.givearm''' | |||
| no description | |||
|- | |||
| '''pool.print_memory''' | |||
| no description | |||
|- | |||
| '''pool.print_prefabs''' | |||
| no description | |||
|- | |||
| '''pool.print_assets''' | |||
| no description | |||
|- | |||
| '''pool.clear_memory''' | |||
| no description | |||
|- | |||
| '''pool.clear_prefabs''' | |||
| no description | |||
|- | |||
| '''pool.clear_assets''' | |||
| no description | |||
|- | |||
| '''server.stop''' | |||
| Stops the server | |||
|- | |||
| '''server.backup''' | |||
| Backup server folder | |||
|- | |||
| '''server.writecfg''' | |||
| Writes config files | |||
|- | |||
| '''server.fps''' | |||
| Prints current server fps | |||
|- | |||
| '''server.save''' | |||
| Force save the current game | |||
|- | |||
| '''server.readcfg''' | |||
| no description | |||
|- | |||
| '''spawn.fill_populations''' | |||
| no description | |||
|- | |||
| '''spawn.fill_groups''' | |||
| no description | |||
|- | |||
| '''spawn.report''' | |||
| Prints some information about entities already spawned on the server | |||
|- | |||
| '''weather.clouds''' | |||
| no description | |||
|- | |||
| '''weather.fog''' | |||
| no description | |||
|- | |||
| '''weather.wind''' | |||
| no description | |||
|- | |||
| '''weather.rain''' | |||
| Modify rain intensity, values between 0-100 (auto) | |||
|- | |||
| '''xmas.refill''' | |||
| no description | |||
|- | |||
| '''global.dump''' | |||
| no description | |||
|} | |} | ||
<ref>[https://wiki.facepunch.com/rust/Getting-Started_w-Server facepunch]</ref> | <ref>[https://wiki.facepunch.com/rust/Getting-Started_w-Server facepunch]</ref> | ||
<ref>[https://www.corrosionhour.com/rust-admin-commands/ corrosionhour]</ref> | <ref>[https://www.corrosionhour.com/rust-admin-commands/ corrosionhour]</ref> | ||
Versionen från 25 februari 2025 kl. 12.03
Admin commands
Teleport
| Commands | Description | Information |
|---|---|---|
| teleport2marker | teleport to marker | mark 1 at minimap |
Noclip
| Commands | Description | Information |
|---|---|---|
| debug.noclip | noclipping | For admins |
Other commands
Use 1 for enable/true
Use 0 for disable/false
| Variable | Description |
|---|---|
| bradley.enabled | If set to false (0) it will disable the APC. Default is (1) |
| ai.think | If set to False, bears and wolfs are only hostile on attack (True) |
| ai.move | If set to False, animals will stop moving (recommended for performance boost) (True) |
| ai.sensetime | It's no use to change this value (1) |
| ai.frametime | no description (5) |
| ai.tickrate | Changes the tickrate of animals (5) |
| antihack.enabled | Enables / disables antihack (True) |
| antihack.admincheat | Are admins allowed to use their admin cheat (True) |
| antihack.objectplacement | Use antihack to verify object placement by players (True) |
| antihack.modelstate | Use antihack to verify model state sent by players (True) |
| antihack.userlevel | 0 = users, 1 = admins, 2 = developers (2) |
| antihack.enforcementlevel | What happens if player is above 'antihack.maxviolation' - 0 = no enforcement, 1 = kick, 2 = ban (1) |
| antihack.maxdesync | Max allowed client desync, lower value = more false positives (1) |
| antihack.relaxationrate | The rate at which violation values go back down (0.1) |
| antihack.relaxationpause | The time before violation values go back down (10) |
| antihack.maxviolation | Violation value above this results in enforcement (100) |
| antihack.noclip_protection | 0 = disabled, 1 = ray, 2 = sphere, 3 = curve (3) |
| antihack.noclip_reject | Whether or not to reject movement when noclip is detected (True) |
| antihack.noclip_penalty | Violation penalty to hand out when noclip is detected (0) |
| antihack.noclip_stepsize | Movement curve step size, lower value = less false positives (0.1) |
| antihack.noclip_maxsteps | Movement curve max steps, lower value = more false positives (5) |
| antihack.speedhack_protection | 0 = disabled, 1 = enabled (1) |
| antihack.speedhack_reject | Whether or not to reject movement when speedhack is detected (False) |
| antihack.speedhack_penalty | Violation penalty to hand out when speedhack is detected (50) |
| antihack.speedhack_forgiveness | Speed threshold to assume speedhacking, lower value = more false positives (2) |
| antihack.speedhack_deltatime | Time interval to calculate speed in, lower value = more false positives (0.2) |
| antihack.speedhack_tickets | Required number of speeding tickets to trigger a violation (15) |
| antihack.speedhack_history | Speeding ticket history length (20) |
| antihack.flyhack_protection | 0 = disabled, 1 = simple, 2 = advanced (2) |
| antihack.flyhack_reject | Whether or not to reject movement when flyhack is detected (False) |
| antihack.flyhack_penalty | Violation penalty to hand out when flyhack is detected (50) |
| antihack.flyhack_forgiveness | Distance threshold to assume flyhacking, lower value = more false positives (2) |
| antihack.projectile_protection | 0 = disabled, 1 = speed, 2 = speed + entity, 3 = speed + entity + LOS (3) |
| antihack.projectile_penalty | Violation penalty to hand out when projectile hack is detected (0) |
| antihack.projectile_forgiveness | Projectile speed forgiveness in percent, lower value = more false positives (0.5) |
| antihack.projectile_padding | Projectile hit distance padding in meters, lower value = more false positives (5) |
| antihack.projectile_serverframes | Projectile server frames to include in delay, lower value = more false positives (2) |
| antihack.projectile_clientframes | Projectile client frames to include in delay, lower value = more false positives (2) |
| antihack.projectile_tickets | Required number of projectile line of sight tickets to trigger a violation (10) |
| antihack.melee_protection | 0 = disabled, 1 = initiator, 2 = initiator + target, 3 = initiator + target + LOS (3) |
| antihack.melee_penalty | Violation penalty to hand out when melee hack is detected (0) |
| antihack.melee_forgiveness | Melee distance forgiveness in percent, lower value = more false positives (0.5) |
| antihack.melee_padding | Melee hit distance padding in meters, lower value = more false positives (2) |
| antihack.melee_serverframes | Melee server frames to include in delay, lower value = more false positives (2) |
| antihack.melee_clientframes | Melee client frames to include in delay, lower value = more false positives (2) |
| antihack.melee_tickets | Required number of melee line of sight tickets to trigger a violation (2) |
| antihack.eye_protection | 0 = disabled, 1 = distance, 2 = distance + LOS (2) |
| antihack.eye_penalty | violation penalty to hand out when eye hack is detected (0) |
| antihack.debuglevel | 0 = silent, 1 = print max violation, 2 = print every violation (1) |
| batching.colliders | *EXPERIMENTAL* Rust batches colliders to get around the maximum collider limit. To improve server performance you can unbatch (batching.colliders 0) colliders until they reach 250k. (True) |
| batching.collider_vertices | no description (10000) |
| batching.collider_submeshes | no description (1) |
| batching.verbose | no description (0) |
| chat.enabled | Enable or disable chat displaying (True) |
| chat.serverlog | Enable or disable chat logging (True) |
| construct.frameminutes | How many minutes before a placed frame gets destroyed (30) |
| craft.instant | Enable or disable instant crafting (False) |
| debug.checktriggers | Debug triggers (False) |
| decay.tick | Larger amount increases the applied decay damage to entity. (600) |
| decay.scale | 1 = normal decay, 0,5 = 50%, 0 = turn decay off (1) |
| decay.debug | Debugmode (False) |
| env.time | Shows in-game time. If value declared, will change the server time (values: 0 - 24) |
| env.day | Displays the day of the month. Pointless to change this value (12) |
| env.month | Displays the month. Pointless to change this value (6) |
| env.year | Displays the year. Pointless to change this value (2024) |
| fps.limit | The maximum number of frames to render per second (256) |
| gc.interval | Changes the interval between garbage collects. (-1) |
| heli.lifetimeminutes | The amount of time the helicopter is allowed to stay in minutes. (15) |
| heli.guns | Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1) |
| heli.bulletdamagescale | Changes the bullet damage of the helicopter. Higher value = more damage (1) |
| heli.bulletaccuracy | Changes the accuracy of the bullets. Higher value = less accuracy (2) |
| net.visdebug | Turns on debug display of network visibility (False) |
| physics.droppedmode | The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good) |
| physics.sendeffects | Send effects to clients when physics objects collide (True) |
| physics.bouncethreshold | no description (2) |
| physics.sleepthreshold | no description (0.005) |
| physics.solveriterationcount | The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3) |
| physics.steps | The amount of physics steps per second (16) |
| pool.skins | no description (False) |
| sentry.targetall | Target everyone regardless of authorization (False) |
| sentry.hostileduration | How long until something is considered hostile after it attacked (120) |
| server.ip | Sets the IP of the server. Should be stated in the startup parameters |
| server.port | Sets the IP of the server. Should be stated in the startup parameters |
| server.maxplayers | Changes the maximum amount of player slots. |
| server.hostname | Sets the Servername. example: server.hostname "My Rust Server" |
| server.identity | Changes path to your server data. (my_server_identity) |
| server.level | Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island |
| server.seed | Sets the the map generation seed. |
| server.salt | Prints the server.salt |
| server.worldsize | Changes the map size (3000). values: 1000 - 6000. 3000 equals 9km². (3000m^2) |
| server.saveinterval | Interval between the server saves the map. (300) |
| server.secure | Enables / disables Valve Anti Cheat security. (True) |
| server.tickrate | Changes the server tickrate. Going higher than 30 is not recommended. (30) |
| server.entityrate | Tickrate. Recommended to leave it at 16. (16) |
| server.cycletime | no description (500) |
| server.official | Only whitelisted server by Facepunch can use this command (False) |
| server.globalchat | If set to false, only people within voice range can read each others messages. (True) |
| server.stability | If set to false, building blocks will have 100% stability no matter how high you build. (True) |
| server.radiation | Disables / enables server radioation (True) |
| server.itemdespawn | Time until an item despawn (180) |
| server.pve | Enables / disables PvE mode (False) |
| server.description | Command used to write a server description. Make \n to make a new line |
| server.headerimage | Sets the serverbanner - picture must be 500x256 |
| server.logoimage | Sets the servers logo image - Image is shown in the server browser and rust+ app |
| server.url | Sets the server 'Webpage' |
| server.branch | no description () |
| server.eac | Enables / disables Easy Anti Cheat (1) |
| server.queriespersecond | no description (2000) |
| server.ipqueriespermin | no description (30) |
| server.meleedamage | Changes the melee damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.arrowdamage | Changes the arrow damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bulletdamage | Changes the bullet damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bleedingdamage | Changes the bleeding damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.meleearmor | Changes the scale of protection against melee damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.arrowarmor | Changes the scale of protection against arrow damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bulletarmor | Changes the scale of protection against bullet damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bleedingarmor | Changes the scale of protection against bleeding damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.updatebatch | How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128) |
| server.planttick | Plants tick every x seconds. This is how many seconds between ticks. (60) |
| server.planttickscale | Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1) |
| server.respawnresetrange | Distance from sleeping bag to reset other sleeping bags/beds. (50) |
| server.maxunack | Max amount of unacknowledged messages before we assume we're congested (4) |
| server.maxflood | Max amount of ticks to receive per second before we assume a client is flooding us (1000) |
| server.netcache | Use network caching (True) |
| server.netcachesize | Informational, the size of the network cache (in bytes) (2214666) |
| server.savecachesize | Informational, the size of the save cache (in bytes) (2264944) |
| server.combatlogsize | The size of the combat log (100) |
| server.idlekick | Number of minutes until idle players are kicked (30) |
| server.idlekickmode | 0 = no idle kick, 1 = kick if server full, 2 = always kick (1) |
| server.idlekickadmins | 1 = admins can get idle kicked (0) |
| server.maxreceivetime | no description (20) |
| server.compression | no description (False) |
| server.netlog | no description (False) |
| spawn.min_rate | no description (0,2) |
| spawn.max_rate | no description (2) |
| spawn.min_density | no description (0,2) |
| spawn.max_density | no description (2) |
| stability.verbose | no description (0) |
| stability.strikes | no description (10) |
| stability.collapse | no description (0.05) |
| stability.accuracy | no description (0.001) |
| time.fixeddelta | Fixed delta time in seconds (0.0625) |
| time.maxdelta | The minimum amount of times to tick per frame (0.33) |
| vis.damage | Turns on debug display of damages (False) |
| vis.attack | Turns on debug display of attacks (False) |
| vis.protection | Turns on debug display of protection (False) |
| vis.weakspots | Turns on debug display of weakspots (False) |
| vis.triggers | Show trigger entries (False) |
| vis.hitboxes | Turns on debug display of hitboxes (False) |
| vis.lineofsight | Turns on debug display of line of sight checks (False) |
| xmas.enabled | no description (True) |
| xmas.spawnrange | no description (50) |
| xmas.giftsperplayer | no description (2) |
| rcon.print | If true, rcon commands etc will be printed in the console (False) |
| find | Search for a command |
| status | Print out currently connected clients |
| stats | Print out stats of currently connected clients |
| kick | Kicks a player from the server. usage: kick {playername} {reason} example: kick Frank "stop crying" |
| kickall | Kicks everyone from the server. |
| ban | Permanently bans a player from the server. usage: ban {playername} {reason} example: ban Frank "stop crying" |
| moderatorid | ( void ) no description |
| ownerid | ( void ) no description |
| removemoderator | ( void ) no description |
| removeowner | ( void ) no description |
| banid | ( void ) no description |
| unban | ( void ) no description |
| players | Print out currently connected clients etc |
| say | Sendsa message in chat |
| users | Show user info for players on server. |
| banlist | List of banned users (sourceds compat) |
| banlistex | List of banned users - shows reasons and usernames |
| listid | List of banned users, by ID (sourceds compat) |
| mutevoice | no description |
| unmutevoice | no description |
| mutechat | no description |
| unmutechat | no description |
| playerlist | Get a list of players |
| bans | List of banned users |
| serverinfo | Get a list of information about the server |
| batching.refresh_colliders | no description |
| batching.status | no description |
| chat.tail | Return the last x lines of the console. Default is 200 |
| chat.search | Search the console for a particular string |
| console.tail | Return the last x lines of the console. Default is 200 |
| console.search | Search the console for a particular string |
| data.export | no description |
| flushgroup | Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again |
| breakheld | Break the current held object |
| breakitem | Break all the items in your inventory whose name match the passed string |
| hurt | Damage yourself |
| entity.debug_toggle | no description |
| entity.nudge | no description |
| entity.create | Create entities, you must be playing in the server, use F1 to open console. Example entity list: http://text-share.com/view/43244684 |
| env.addtime | Add (in hours) time to spawn choppers / airdrops without changing the server in-game time |
| gc.collect | no description |
| gc.unload | no description |
| global.restart | Restart the server - with x seconds warning. If no seconds given, server restarts after 5 minutes. (300 seconds) |
| global.quit | Stops the server and closes the command prompt. |
| global.report | no description |
| global.objects | no description |
| global.textures | no description |
| global.colliders | no description |
| global.error | no description |
| global.queue | no description |
| global.sleep | no description |
| global.injure | no description |
| global.spectate | no description |
| global.teleport | no description |
| global.teleport2me | no description |
| global.teleportany | no description |
| global.teleportpos | no description |
| global.cleanup | no description |
| global.version | no description |
| global.sysinfo | no description |
| global.breakitem | no description |
| heli.drop | Spawns a helicopter at a specific players posititon (heli.drop <steamid 64 bit, steam name>) |
| heli.calltome | Forces a helicopter to spawn off map and fly to your position |
| heli.call | Calls in a helicopter to roam the map like normal |
| heli.strafe | Forces helicopter to target a specific player (heli.strafe <steamid 64 bit, steam name>) |
| hierarchy.ls | no description |
| hierarchy.cd | no description |
| hierarchy.del | no description |
| inventory.give | no description |
| inventory.giveall | no description |
| inventory.giveto | no description |
| inventory.giveid | no description |
| inventory.givearm | no description |
| pool.print_memory | no description |
| pool.print_prefabs | no description |
| pool.print_assets | no description |
| pool.clear_memory | no description |
| pool.clear_prefabs | no description |
| pool.clear_assets | no description |
| server.stop | Stops the server |
| server.backup | Backup server folder |
| server.writecfg | Writes config files |
| server.fps | Prints current server fps |
| server.save | Force save the current game |
| server.readcfg | no description |
| spawn.fill_populations | no description |
| spawn.fill_groups | no description |
| spawn.report | Prints some information about entities already spawned on the server |
| weather.clouds | no description |
| weather.fog | no description |
| weather.wind | no description |
| weather.rain | Modify rain intensity, values between 0-100 (auto) |
| xmas.refill | no description |
| global.dump | no description |