Rust: Skillnad mellan sidversioner
Utseende
Vibbe (diskussion | Bidrag) Ingen redigeringssammanfattning |
Vibbe (diskussion | Bidrag) Ingen redigeringssammanfattning |
||
| Rad 772: | Rad 772: | ||
|} | |} | ||
= Basic commands = | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! client.connect <ip>:<port> | |||
| Connect to a server (usually if not listed elsewhere) | |||
|- | |||
! players | |||
| View players with Steam ID | |||
|- | |||
! ownerid "64_bit_steam_id" "optional_user_name" "optional_reason" | |||
| Make a player owner/admin | |||
|- | |||
! inventory.give sulphur 10000 | |||
| Give item to self (sulphur x10000) | |||
|- | |||
! inventory.giveto <player-name> "rifle.ak" 5 | |||
| Give item to another player (rifle.ak x5) | |||
|- | |||
! kill | |||
| Commit suicide | |||
|} | |||
= Teleport = | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! teleport "player1" "player2" | |||
| Move player 1 to player 2's location | |||
|- | |||
! printpos | |||
| Output current position | |||
|- | |||
! teleportpos 0.0, 0.0, 0.0 | |||
| Teleport self to a specific location (coordinates 0.0, 0.0, 0.0) | |||
|- | |||
! teleport2me “playername” | |||
| Teleport self to another player by name | |||
|} | |||
= Every Day Carry = | |||
== Burlap Clothing == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give burlap.trousers 1 | |||
| Give 1 burlap trousers | |||
|- | |||
! inventory.give burlap.shoes 1 | |||
| Give 1 pair of burlap shoes | |||
|- | |||
! inventory.give burlap.shirt 1 | |||
| Give 1 burlap shirt | |||
|} | |||
== Conventional Clothing - Warm Climate == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give shirt.tanktop 1 | |||
| Give 1 tank top shirt | |||
|- | |||
! inventory.give shirt.collared 1 | |||
| Give 1 collared shirt | |||
|- | |||
! inventory.give tshirt 1 | |||
| Give 1 t-shirt | |||
|- | |||
! inventory.give pants.shorts 1 | |||
| Give 1 pair of shorts | |||
|- | |||
! inventory.give hat.cap 1 | |||
| Give 1 cap | |||
|} | |||
== Conventional Clothing - Cool Climate == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give hat.boonie 1 | |||
| Give 1 boonie hat | |||
|- | |||
! inventory.give pants 1 | |||
| Give 1 pair of pants | |||
|- | |||
! inventory.give shoes.boots 1 | |||
| Give 1 pair of boots | |||
|} | |||
== Conventional Clothing - Cold Climate == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give hat.beenie 1 | |||
| Give 1 beanie hat | |||
|- | |||
! inventory.give tactical.gloves 1 | |||
| Give 1 pair of tactical gloves | |||
|- | |||
! inventory.give tshirt.long 1 | |||
| Give 1 long-sleeve t-shirt | |||
|- | |||
! inventory.give jacket 1 | |||
| Give 1 jacket | |||
|- | |||
! inventory.give jacket.snow 1 | |||
| Give 1 snow jacket | |||
|- | |||
! inventory.give pants 1 | |||
| Give 1 pair of pants | |||
|} | |||
== Lighting Hats == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give hat.candle 1 | |||
| Give 1 candle hat | |||
|- | |||
! inventory.give hat.miner 1 | |||
| Give 1 miner hat | |||
|} | |||
== First Aid == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give bandage 20 | |||
| Give 20 bandages | |||
|- | |||
! inventory.give blood 6 | |||
| Give 6 blood packs | |||
|- | |||
! inventory.give antiradpills 5 | |||
| Give 5 anti-radiation pills | |||
|- | |||
! inventory.give largemedkit 5 | |||
| Give 5 large medical kits | |||
|- | |||
! inventory.give syringe.medical 10 | |||
| Give 10 medical syringes | |||
|} | |||
== Basic Tools == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give hatchet 2 | |||
| Give 2 hatchets | |||
|- | |||
! inventory.give pickaxe 2 | |||
| Give 2 pickaxes | |||
|- | |||
! inventory.give hammer.salvaged 2 | |||
| Give 2 salvaged hammers | |||
|} | |||
== Light Armor == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give metal.facemask 1 | |||
| Give 1 metal face mask | |||
|- | |||
! inventory.give metal.plate.torso 1 | |||
| Give 1 metal plate torso armor | |||
|- | |||
! inventory.give shoes.boots 1 | |||
| Give 1 pair of boots | |||
|- | |||
! inventory.give roadsign.kilt 1 | |||
| Give 1 roadsign kilt | |||
|- | |||
! inventory.give tactical.gloves 1 | |||
| Give 1 pair of tactical gloves | |||
|} | |||
== Heavy Armor == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give heavy.plate.helmet 1 | |||
| Give 1 heavy plate helmet | |||
|- | |||
! inventory.give heavy.plate.jacket 1 | |||
| Give 1 heavy plate jacket | |||
|- | |||
! inventory.give heavy.plate.pants 1 | |||
| Give 1 pair of heavy plate pants | |||
|} | |||
== Radiation Suits == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give hazmatsuit 1 | |||
| Give 1 hazmat suit | |||
|} | |||
== Scuba Gear == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give diving.mask 1 | |||
| Give 1 diving mask | |||
|- | |||
! inventory.give diving.fins 1 | |||
| Give 1 pair of diving fins | |||
|- | |||
! inventory.give diving.tank 1 | |||
| Give 1 diving tank | |||
|} | |||
= Sustenance = | |||
== Water == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give water 10 | |||
| Give 10 water | |||
|- | |||
! inventory.give water.salt 2 | |||
| Give 2 salt water | |||
|- | |||
! inventory.give waterjug 5 | |||
| Give 5 water jugs | |||
|- | |||
! inventory.give water.barrel 2 | |||
| Give 2 water barrels | |||
|- | |||
! inventory.give smallwaterbottle 10 | |||
| Give 10 small water bottles | |||
|- | |||
! inventory.give water.catcher.small 1 | |||
| Give 1 small water catcher | |||
|- | |||
! inventory.give water.catcher.large 1 | |||
| Give 1 large water catcher | |||
|- | |||
! inventory.give water.purifier 1 | |||
| Give 1 water purifier | |||
|- | |||
! inventory.give bucket.water 1 | |||
| Give 1 water bucket | |||
|} | |||
== Food == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give apple 5 | |||
| Give 5 apples | |||
|- | |||
! inventory.give corn 5 | |||
| Give 5 corns | |||
|- | |||
! inventory.give pumpkin 5 | |||
| Give 5 pumpkins | |||
|- | |||
! inventory.give mushroom 10 | |||
| Give 10 mushrooms | |||
|- | |||
! inventory.give chicken.cooked 5 | |||
| Give 5 cooked chickens | |||
|- | |||
! inventory.give deermeat.cooked 5 | |||
| Give 5 cooked deer meats | |||
|- | |||
! inventory.give bearmeat.cooked 5 | |||
| Give 5 cooked bear meats | |||
|- | |||
! inventory.give fish.cooked 5 | |||
| Give 5 cooked fish | |||
|- | |||
! inventory.give horsemeat.cooked 5 | |||
| Give 5 cooked horse meats | |||
|} | |||
= Weaponds = | |||
= Melee = | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give bone.club 1 | |||
| Give 1 bone club | |||
|- | |||
! inventory.give snowball 1 | |||
| Give 1 snowball | |||
|- | |||
! inventory.give knife.bone 1 | |||
| Give 1 bone knife | |||
|} | |||
== Knives == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give knife.butcher 1 | |||
| Give 1 butcher knife | |||
|- | |||
! inventory.give salvaged.cleaver 1 | |||
| Give 1 salvaged cleaver | |||
|} | |||
== Swords == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give longsword 1 | |||
| Give 1 longsword | |||
|- | |||
! inventory.give salvaged.sword 1 | |||
| Give 1 salvaged sword | |||
|- | |||
! inventory.give knife 1 | |||
| Give 1 knife | |||
|- | |||
! inventory.give knife 1 | |||
| Give another knife | |||
|} | |||
== Misc == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give mace 1 | |||
| Give 1 mace | |||
|- | |||
! inventory.give pitchfork 1 | |||
| Give 1 pitchfork | |||
|- | |||
! inventory.give machete 1 | |||
| Give 1 machete | |||
|} | |||
== Traps == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give spikes.floor 1 | |||
| Give 1 floor spike trap | |||
|- | |||
! inventory.give autoturret 1 | |||
| Give 1 autoturret | |||
|- | |||
! inventory.give flameturret 1 | |||
| Give 1 flamethrower turret | |||
|- | |||
! inventory.give guntrap 1 | |||
| Give 1 gun trap | |||
|- | |||
! inventory.give samsite 1 | |||
| Give 1 SAM site | |||
|- | |||
! inventory.give trap.bear 1 | |||
| Give 1 bear trap | |||
|- | |||
! inventory.give trap.landmine 1 | |||
| Give 1 landmine trap | |||
|} | |||
= Misc = | |||
== Grenades == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give grenade.f1 10 | |||
| Give 10 F1 grenades | |||
|} | |||
== Flamethrower == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give flamethrower 1 | |||
| Give 1 flamethrower | |||
|- | |||
! inventory.give lowgradefuel 20 | |||
| Give 20 low-grade fuel | |||
|} | |||
= Base Materials = | |||
== Building Materials == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give building.planner 1 | |||
| Give 1 building planner | |||
|- | |||
! inventory.give box.wooden.large 6 | |||
| Give 6 large wooden boxes | |||
|- | |||
! inventory.give shelves 2 | |||
| Give 2 shelves | |||
|- | |||
! inventory.give sleepingbag 3 | |||
| Give 3 sleeping bags | |||
|- | |||
! inventory.give cupboard.tool 1 | |||
| Give 1 tool cupboard | |||
|- | |||
! inventory.give lock.key 1 | |||
| Give 1 lock key | |||
|- | |||
! inventory.give door.hinged.wood | |||
| Give 1 wooden hinged door | |||
|- | |||
! inventory.give lantern 1 | |||
| Give 1 lantern | |||
|- | |||
! inventory.give lowgradefuel 10 | |||
| Give 10 low-grade fuel | |||
|- | |||
! inventory.give scrap 1000 | |||
| Give 1000 scrap | |||
|- | |||
! inventory.give wood 3000 | |||
| Give 3000 wood | |||
|- | |||
! inventory.give stones 5000 | |||
| Give 5000 stones | |||
|- | |||
! inventory.give metal.fragments 500 | |||
| Give 500 metal fragments | |||
|- | |||
! inventory.give metal.refined 200 | |||
| Give 200 refined metal | |||
|} | |||
== Benches == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give workbench1 1 | |||
| Give 1 workbench level 1 | |||
|- | |||
! inventory.give workbench2 1 | |||
| Give 1 workbench level 2 | |||
|- | |||
! inventory.give workbench3 1 | |||
| Give 1 workbench level 3 | |||
|- | |||
! inventory.give scrap 500 | |||
| Give 500 scrap | |||
|} | |||
== Metalurgy == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give furnace 1 | |||
| Give 1 furnace | |||
|} | |||
== Gardening == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give planter.small 2 | |||
| Give 2 small planters | |||
|- | |||
! inventory.give planter.large 2 | |||
| Give 2 large planters | |||
|- | |||
! inventory.give inventory.give waterjug 2 | |||
| Give 2 water jugs | |||
|- | |||
! inventory.give ceilinglight 1 | |||
| Give 1 ceiling light | |||
|} | |||
== Fishing == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give fishingrod.handmade 1 | |||
| Give 1 handmade fishing rod | |||
|} | |||
== Heavy Reinforcement == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give door.hinged.toptier 1 | |||
| Give 1 top-tier hinged door | |||
|- | |||
! inventory.give wall.frame.garagedoor 1 | |||
| Give 1 garage door frame | |||
|- | |||
! inventory.give wall.window.bars.toptier 4 | |||
| Give 4 top-tier window bars | |||
|- | |||
! inventory.give wall.window.bars.metal 4 | |||
| Give 4 metal window bars | |||
|} | |||
= Miscellaneous = | |||
== Metal Parts == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give metalpipe 10 | |||
| Give 10 metal pipes | |||
|- | |||
! inventory.give metalblade 10 | |||
| Give 10 metal blades | |||
|} | |||
== Conventional == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give rug 2 | |||
| Give 2 rugs | |||
|} | |||
== Gothic == | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give skull_fire_pit 1 | |||
| Give 1 skull fire pit | |||
|- | |||
! inventory.give skull.human 5 | |||
| Give 5 human skulls | |||
|- | |||
! inventory.give scarecrow 2 | |||
| Give 2 scarecrows | |||
|- | |||
! inventory.give coffin.storage 2 | |||
| Give 2 coffin storages | |||
|- | |||
! inventory.give gravestone 5 | |||
| Give 5 gravestones | |||
|- | |||
! inventory.give wall.graveyard.fence 20 | |||
| Give 20 graveyard fence walls | |||
|} | |||
=== Electric === | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
! inventory.give electric.battery.rechargable.small 2 | |||
| Give small rechargeable electric battery | |||
|- | |||
! inventory.give electric.battery.rechargable.large 1 | |||
| Give large rechargeable electric battery | |||
|- | |||
! inventory.give electric.blocker 1 | |||
| Give electric blocker | |||
|- | |||
! inventory.give electric.cabletunnel 1 | |||
| Give electric cable tunnel | |||
|- | |||
! inventory.give electric.counter 1 | |||
| Give electric counter | |||
|- | |||
! inventory.give electric.doorcontroller 1 | |||
| Give electric door controller | |||
|- | |||
! inventory.give electric.flasherlight 1 | |||
| Give electric flasher light | |||
|- | |||
! inventory.give electric.generator.small 1 | |||
| Give small electric generator | |||
|- | |||
! inventory.give electric.laserdetector 1 | |||
| Give electric laser detector | |||
|- | |||
! inventory.give electrical.memorycell 4 | |||
| Give electrical memory cell | |||
|- | |||
! inventory.give electric.orswitch 1 | |||
| Give electric OR switch | |||
|- | |||
! inventory.give electric.pressurepad 1 | |||
| Give electric pressure pad | |||
|- | |||
! inventory.give electric.rf.broadcaster 1 | |||
| Give electric RF broadcaster | |||
|- | |||
! inventory.give electric.simplelight 1 | |||
| Give simple electric light | |||
|- | |||
! inventory.give electric.solarpanel.large 4 | |||
| Give large solar panels | |||
|- | |||
! inventory.give electric.splitter 1 | |||
| Give electric splitter | |||
|- | |||
! inventory.give electric.switch 1 | |||
| Give electric switch | |||
|- | |||
! inventory.give electric.timer 1 | |||
| Give electric timer | |||
|- | |||
! inventory.give electric.xorswitch 1 | |||
| Give electric XOR switch | |||
|- | |||
! inventory.give electrical.branch 1 | |||
| Give electrical branch | |||
|- | |||
! inventory.give electrical.combiner 2 | |||
| Give electrical combiner | |||
|- | |||
! inventory.give wiretool 1 | |||
| Give wire tool | |||
|- | |||
! inventory.give fuse | |||
| Give electric fuse | |||
|} | |||
=== Key Cards === | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
| ''' inventory.give keycard 1''' | |||
| Gets the green keycard | |||
|- | |||
| ''' inventory.give keycard_blue 1''' | |||
| Gets the blue keycard | |||
|- | |||
| ''' inventory.give keycard_red 1''' | |||
| Gets the red keycard | |||
|- | |||
|} | |||
=== Helicopters === | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
| '''spawn scraptransporthelicopter''' | |||
| spawn scraptransporthelicopter | |||
|- | |||
| '''spawn scraptransporthelicopter''' | |||
| spawn scraptransporthelicopter | |||
|- | |||
| '''spawn minicopter''' | |||
| spawn minicopter | |||
|- | |||
|} | |||
=== Boats === | |||
{| class="wikitable" | |||
! style="width: 150px;" | Variable | |||
! Description | |||
|- | |||
| '''spawn rowboat''' | |||
| spawn rowboat | |||
|- | |||
| '''spawn rhib''' | |||
| spawn rhib | |||
|- | |||
|} | |||
<ref>[https://gist.github.com/redconfetti/79677cc0bf1f952060493b78833f8b7a github]</ref> | |||
<ref>[https://wiki.facepunch.com/rust/Getting-Started_w-Server facepunch]</ref> | <ref>[https://wiki.facepunch.com/rust/Getting-Started_w-Server facepunch]</ref> | ||
<ref>[https://www.corrosionhour.com/rust-admin-commands/ corrosionhour]</ref> | <ref>[https://www.corrosionhour.com/rust-admin-commands/ corrosionhour]</ref> | ||
<ref>[https://rust-items.com/ rust-items]</ref> | |||
<ref>[https://wiki.rustclash.com/group=itemlist rustclash]</ref> | |||
<ref>[https://rust.fandom.com/wiki/Items rust fandom]</ref> | |||
Rcon | |||
<ref>[http://rcon.io/console rcon]</ref> | |||
Versionen från 26 februari 2025 kl. 00.51
Admin commands
Teleport
| Commands | Description | Information |
|---|---|---|
| teleport2marker | teleport to marker | mark 1 at minimap |
Noclip
| Commands | Description | Information |
|---|---|---|
| debug.noclip | noclipping | For admins |
Other commands
Use 1 for enable/true
Use 0 for disable/false
| Variable | Description |
|---|---|
| bradley.enabled | If set to false (0) it will disable the APC. Default is (1) |
| ai.think | If set to False, bears and wolfs are only hostile on attack (True) |
| ai.move | If set to False, animals will stop moving (recommended for performance boost) (True) |
| ai.sensetime | It's no use to change this value (1) |
| ai.frametime | no description (5) |
| ai.tickrate | Changes the tickrate of animals (5) |
| antihack.enabled | Enables / disables antihack (True) |
| antihack.admincheat | Are admins allowed to use their admin cheat (True) |
| antihack.objectplacement | Use antihack to verify object placement by players (True) |
| antihack.modelstate | Use antihack to verify model state sent by players (True) |
| antihack.userlevel | 0 = users, 1 = admins, 2 = developers (2) |
| antihack.enforcementlevel | What happens if player is above 'antihack.maxviolation' - 0 = no enforcement, 1 = kick, 2 = ban (1) |
| antihack.maxdesync | Max allowed client desync, lower value = more false positives (1) |
| antihack.relaxationrate | The rate at which violation values go back down (0.1) |
| antihack.relaxationpause | The time before violation values go back down (10) |
| antihack.maxviolation | Violation value above this results in enforcement (100) |
| antihack.noclip_protection | 0 = disabled, 1 = ray, 2 = sphere, 3 = curve (3) |
| antihack.noclip_reject | Whether or not to reject movement when noclip is detected (True) |
| antihack.noclip_penalty | Violation penalty to hand out when noclip is detected (0) |
| antihack.noclip_stepsize | Movement curve step size, lower value = less false positives (0.1) |
| antihack.noclip_maxsteps | Movement curve max steps, lower value = more false positives (5) |
| antihack.speedhack_protection | 0 = disabled, 1 = enabled (1) |
| antihack.speedhack_reject | Whether or not to reject movement when speedhack is detected (False) |
| antihack.speedhack_penalty | Violation penalty to hand out when speedhack is detected (50) |
| antihack.speedhack_forgiveness | Speed threshold to assume speedhacking, lower value = more false positives (2) |
| antihack.speedhack_deltatime | Time interval to calculate speed in, lower value = more false positives (0.2) |
| antihack.speedhack_tickets | Required number of speeding tickets to trigger a violation (15) |
| antihack.speedhack_history | Speeding ticket history length (20) |
| antihack.flyhack_protection | 0 = disabled, 1 = simple, 2 = advanced (2) |
| antihack.flyhack_reject | Whether or not to reject movement when flyhack is detected (False) |
| antihack.flyhack_penalty | Violation penalty to hand out when flyhack is detected (50) |
| antihack.flyhack_forgiveness | Distance threshold to assume flyhacking, lower value = more false positives (2) |
| antihack.projectile_protection | 0 = disabled, 1 = speed, 2 = speed + entity, 3 = speed + entity + LOS (3) |
| antihack.projectile_penalty | Violation penalty to hand out when projectile hack is detected (0) |
| antihack.projectile_forgiveness | Projectile speed forgiveness in percent, lower value = more false positives (0.5) |
| antihack.projectile_padding | Projectile hit distance padding in meters, lower value = more false positives (5) |
| antihack.projectile_serverframes | Projectile server frames to include in delay, lower value = more false positives (2) |
| antihack.projectile_clientframes | Projectile client frames to include in delay, lower value = more false positives (2) |
| antihack.projectile_tickets | Required number of projectile line of sight tickets to trigger a violation (10) |
| antihack.melee_protection | 0 = disabled, 1 = initiator, 2 = initiator + target, 3 = initiator + target + LOS (3) |
| antihack.melee_penalty | Violation penalty to hand out when melee hack is detected (0) |
| antihack.melee_forgiveness | Melee distance forgiveness in percent, lower value = more false positives (0.5) |
| antihack.melee_padding | Melee hit distance padding in meters, lower value = more false positives (2) |
| antihack.melee_serverframes | Melee server frames to include in delay, lower value = more false positives (2) |
| antihack.melee_clientframes | Melee client frames to include in delay, lower value = more false positives (2) |
| antihack.melee_tickets | Required number of melee line of sight tickets to trigger a violation (2) |
| antihack.eye_protection | 0 = disabled, 1 = distance, 2 = distance + LOS (2) |
| antihack.eye_penalty | violation penalty to hand out when eye hack is detected (0) |
| antihack.debuglevel | 0 = silent, 1 = print max violation, 2 = print every violation (1) |
| batching.colliders | *EXPERIMENTAL* Rust batches colliders to get around the maximum collider limit. To improve server performance you can unbatch (batching.colliders 0) colliders until they reach 250k. (True) |
| batching.collider_vertices | no description (10000) |
| batching.collider_submeshes | no description (1) |
| batching.verbose | no description (0) |
| chat.enabled | Enable or disable chat displaying (True) |
| chat.serverlog | Enable or disable chat logging (True) |
| construct.frameminutes | How many minutes before a placed frame gets destroyed (30) |
| craft.instant | Enable or disable instant crafting (False) |
| debug.checktriggers | Debug triggers (False) |
| decay.tick | Larger amount increases the applied decay damage to entity. (600) |
| decay.scale | 1 = normal decay, 0,5 = 50%, 0 = turn decay off (1) |
| decay.debug | Debugmode (False) |
| env.time | Shows in-game time. If value declared, will change the server time (values: 0 - 24) |
| env.day | Displays the day of the month. Pointless to change this value (12) |
| env.month | Displays the month. Pointless to change this value (6) |
| env.year | Displays the year. Pointless to change this value (2024) |
| fps.limit | The maximum number of frames to render per second (256) |
| gc.interval | Changes the interval between garbage collects. (-1) |
| heli.lifetimeminutes | The amount of time the helicopter is allowed to stay in minutes. (15) |
| heli.guns | Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1) |
| heli.bulletdamagescale | Changes the bullet damage of the helicopter. Higher value = more damage (1) |
| heli.bulletaccuracy | Changes the accuracy of the bullets. Higher value = less accuracy (2) |
| net.visdebug | Turns on debug display of network visibility (False) |
| physics.droppedmode | The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good) |
| physics.sendeffects | Send effects to clients when physics objects collide (True) |
| physics.bouncethreshold | no description (2) |
| physics.sleepthreshold | no description (0.005) |
| physics.solveriterationcount | The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3) |
| physics.steps | The amount of physics steps per second (16) |
| pool.skins | no description (False) |
| sentry.targetall | Target everyone regardless of authorization (False) |
| sentry.hostileduration | How long until something is considered hostile after it attacked (120) |
| server.ip | Sets the IP of the server. Should be stated in the startup parameters |
| server.port | Sets the IP of the server. Should be stated in the startup parameters |
| server.maxplayers | Changes the maximum amount of player slots. |
| server.hostname | Sets the Servername. example: server.hostname "My Rust Server" |
| server.identity | Changes path to your server data. (my_server_identity) |
| server.level | Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island |
| server.seed | Sets the the map generation seed. |
| server.salt | Prints the server.salt |
| server.worldsize | Changes the map size (3000). values: 1000 - 6000. 3000 equals 9km². (3000m^2) |
| server.saveinterval | Interval between the server saves the map. (300) |
| server.secure | Enables / disables Valve Anti Cheat security. (True) |
| server.tickrate | Changes the server tickrate. Going higher than 30 is not recommended. (30) |
| server.entityrate | Tickrate. Recommended to leave it at 16. (16) |
| server.cycletime | no description (500) |
| server.official | Only whitelisted server by Facepunch can use this command (False) |
| server.globalchat | If set to false, only people within voice range can read each others messages. (True) |
| server.stability | If set to false, building blocks will have 100% stability no matter how high you build. (True) |
| server.radiation | Disables / enables server radioation (True) |
| server.itemdespawn | Time until an item despawn (180) |
| server.pve | Enables / disables PvE mode (False) |
| server.description | Command used to write a server description. Make \n to make a new line |
| server.headerimage | Sets the serverbanner - picture must be 500x256 |
| server.logoimage | Sets the servers logo image - Image is shown in the server browser and rust+ app |
| server.url | Sets the server 'Webpage' |
| server.branch | no description () |
| server.eac | Enables / disables Easy Anti Cheat (1) |
| server.queriespersecond | no description (2000) |
| server.ipqueriespermin | no description (30) |
| server.meleedamage | Changes the melee damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.arrowdamage | Changes the arrow damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bulletdamage | Changes the bullet damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bleedingdamage | Changes the bleeding damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.meleearmor | Changes the scale of protection against melee damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.arrowarmor | Changes the scale of protection against arrow damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bulletarmor | Changes the scale of protection against bullet damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.bleedingarmor | Changes the scale of protection against bleeding damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1) |
| server.updatebatch | How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128) |
| server.planttick | Plants tick every x seconds. This is how many seconds between ticks. (60) |
| server.planttickscale | Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1) |
| server.respawnresetrange | Distance from sleeping bag to reset other sleeping bags/beds. (50) |
| server.maxunack | Max amount of unacknowledged messages before we assume we're congested (4) |
| server.maxflood | Max amount of ticks to receive per second before we assume a client is flooding us (1000) |
| server.netcache | Use network caching (True) |
| server.netcachesize | Informational, the size of the network cache (in bytes) (2214666) |
| server.savecachesize | Informational, the size of the save cache (in bytes) (2264944) |
| server.combatlogsize | The size of the combat log (100) |
| server.idlekick | Number of minutes until idle players are kicked (30) |
| server.idlekickmode | 0 = no idle kick, 1 = kick if server full, 2 = always kick (1) |
| server.idlekickadmins | 1 = admins can get idle kicked (0) |
| server.maxreceivetime | no description (20) |
| server.compression | no description (False) |
| server.netlog | no description (False) |
| spawn.min_rate | no description (0,2) |
| spawn.max_rate | no description (2) |
| spawn.min_density | no description (0,2) |
| spawn.max_density | no description (2) |
| stability.verbose | no description (0) |
| stability.strikes | no description (10) |
| stability.collapse | no description (0.05) |
| stability.accuracy | no description (0.001) |
| time.fixeddelta | Fixed delta time in seconds (0.0625) |
| time.maxdelta | The minimum amount of times to tick per frame (0.33) |
| vis.damage | Turns on debug display of damages (False) |
| vis.attack | Turns on debug display of attacks (False) |
| vis.protection | Turns on debug display of protection (False) |
| vis.weakspots | Turns on debug display of weakspots (False) |
| vis.triggers | Show trigger entries (False) |
| vis.hitboxes | Turns on debug display of hitboxes (False) |
| vis.lineofsight | Turns on debug display of line of sight checks (False) |
| xmas.enabled | no description (True) |
| xmas.spawnrange | no description (50) |
| xmas.giftsperplayer | no description (2) |
| rcon.print | If true, rcon commands etc will be printed in the console (False) |
| find | Search for a command |
| status | Print out currently connected clients |
| stats | Print out stats of currently connected clients |
| kick | Kicks a player from the server. usage: kick {playername} {reason} example: kick Frank "stop crying" |
| kickall | Kicks everyone from the server. |
| ban | Permanently bans a player from the server. usage: ban {playername} {reason} example: ban Frank "stop crying" |
| moderatorid | ( void ) no description |
| ownerid | ( void ) no description |
| removemoderator | ( void ) no description |
| removeowner | ( void ) no description |
| banid | ( void ) no description |
| unban | ( void ) no description |
| players | Print out currently connected clients etc |
| say | Sendsa message in chat |
| users | Show user info for players on server. |
| banlist | List of banned users (sourceds compat) |
| banlistex | List of banned users - shows reasons and usernames |
| listid | List of banned users, by ID (sourceds compat) |
| mutevoice | no description |
| unmutevoice | no description |
| mutechat | no description |
| unmutechat | no description |
| playerlist | Get a list of players |
| bans | List of banned users |
| serverinfo | Get a list of information about the server |
| batching.refresh_colliders | no description |
| batching.status | no description |
| chat.tail | Return the last x lines of the console. Default is 200 |
| chat.search | Search the console for a particular string |
| console.tail | Return the last x lines of the console. Default is 200 |
| console.search | Search the console for a particular string |
| data.export | no description |
| flushgroup | Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again |
| breakheld | Break the current held object |
| breakitem | Break all the items in your inventory whose name match the passed string |
| hurt | Damage yourself |
| entity.debug_toggle | no description |
| entity.nudge | no description |
| entity.create | Create entities, you must be playing in the server, use F1 to open console. Example entity list: http://text-share.com/view/43244684 |
| env.addtime | Add (in hours) time to spawn choppers / airdrops without changing the server in-game time |
| gc.collect | no description |
| gc.unload | no description |
| global.restart | Restart the server - with x seconds warning. If no seconds given, server restarts after 5 minutes. (300 seconds) |
| global.quit | Stops the server and closes the command prompt. |
| global.report | no description |
| global.objects | no description |
| global.textures | no description |
| global.colliders | no description |
| global.error | no description |
| global.queue | no description |
| global.sleep | no description |
| global.injure | no description |
| global.spectate | no description |
| global.teleport | no description |
| global.teleport2me | no description |
| global.teleportany | no description |
| global.teleportpos | no description |
| global.cleanup | no description |
| global.version | no description |
| global.sysinfo | no description |
| global.breakitem | no description |
| heli.drop | Spawns a helicopter at a specific players posititon (heli.drop <steamid 64 bit, steam name>) |
| heli.calltome | Forces a helicopter to spawn off map and fly to your position |
| heli.call | Calls in a helicopter to roam the map like normal |
| heli.strafe | Forces helicopter to target a specific player (heli.strafe <steamid 64 bit, steam name>) |
| hierarchy.ls | no description |
| hierarchy.cd | no description |
| hierarchy.del | no description |
| inventory.give | no description |
| inventory.giveall | no description |
| inventory.giveto | no description |
| inventory.giveid | no description |
| inventory.givearm | no description |
| pool.print_memory | no description |
| pool.print_prefabs | no description |
| pool.print_assets | no description |
| pool.clear_memory | no description |
| pool.clear_prefabs | no description |
| pool.clear_assets | no description |
| server.stop | Stops the server |
| server.backup | Backup server folder |
| server.writecfg | Writes config files |
| server.fps | Prints current server fps |
| server.save | Force save the current game |
| server.readcfg | no description |
| spawn.fill_populations | no description |
| spawn.fill_groups | no description |
| spawn.report | Prints some information about entities already spawned on the server |
| weather.clouds | no description |
| weather.fog | no description |
| weather.wind | no description |
| weather.rain | Modify rain intensity, values between 0-100 (auto) |
| xmas.refill | no description |
| global.dump | no description |
Basic commands
| Variable | Description |
|---|---|
| client.connect <ip>:<port> | Connect to a server (usually if not listed elsewhere) |
| players | View players with Steam ID |
| ownerid "64_bit_steam_id" "optional_user_name" "optional_reason" | Make a player owner/admin |
| inventory.give sulphur 10000 | Give item to self (sulphur x10000) |
| inventory.giveto <player-name> "rifle.ak" 5 | Give item to another player (rifle.ak x5) |
| kill | Commit suicide |
Teleport
| Variable | Description |
|---|---|
| teleport "player1" "player2" | Move player 1 to player 2's location |
| printpos | Output current position |
| teleportpos 0.0, 0.0, 0.0 | Teleport self to a specific location (coordinates 0.0, 0.0, 0.0) |
| teleport2me “playername” | Teleport self to another player by name |
Every Day Carry
Burlap Clothing
| Variable | Description |
|---|---|
| inventory.give burlap.trousers 1 | Give 1 burlap trousers |
| inventory.give burlap.shoes 1 | Give 1 pair of burlap shoes |
| inventory.give burlap.shirt 1 | Give 1 burlap shirt |
Conventional Clothing - Warm Climate
| Variable | Description |
|---|---|
| inventory.give shirt.tanktop 1 | Give 1 tank top shirt |
| inventory.give shirt.collared 1 | Give 1 collared shirt |
| inventory.give tshirt 1 | Give 1 t-shirt |
| inventory.give pants.shorts 1 | Give 1 pair of shorts |
| inventory.give hat.cap 1 | Give 1 cap |
Conventional Clothing - Cool Climate
| Variable | Description |
|---|---|
| inventory.give hat.boonie 1 | Give 1 boonie hat |
| inventory.give pants 1 | Give 1 pair of pants |
| inventory.give shoes.boots 1 | Give 1 pair of boots |
Conventional Clothing - Cold Climate
| Variable | Description |
|---|---|
| inventory.give hat.beenie 1 | Give 1 beanie hat |
| inventory.give tactical.gloves 1 | Give 1 pair of tactical gloves |
| inventory.give tshirt.long 1 | Give 1 long-sleeve t-shirt |
| inventory.give jacket 1 | Give 1 jacket |
| inventory.give jacket.snow 1 | Give 1 snow jacket |
| inventory.give pants 1 | Give 1 pair of pants |
Lighting Hats
| Variable | Description |
|---|---|
| inventory.give hat.candle 1 | Give 1 candle hat |
| inventory.give hat.miner 1 | Give 1 miner hat |
First Aid
| Variable | Description |
|---|---|
| inventory.give bandage 20 | Give 20 bandages |
| inventory.give blood 6 | Give 6 blood packs |
| inventory.give antiradpills 5 | Give 5 anti-radiation pills |
| inventory.give largemedkit 5 | Give 5 large medical kits |
| inventory.give syringe.medical 10 | Give 10 medical syringes |
Basic Tools
| Variable | Description |
|---|---|
| inventory.give hatchet 2 | Give 2 hatchets |
| inventory.give pickaxe 2 | Give 2 pickaxes |
| inventory.give hammer.salvaged 2 | Give 2 salvaged hammers |
Light Armor
| Variable | Description |
|---|---|
| inventory.give metal.facemask 1 | Give 1 metal face mask |
| inventory.give metal.plate.torso 1 | Give 1 metal plate torso armor |
| inventory.give shoes.boots 1 | Give 1 pair of boots |
| inventory.give roadsign.kilt 1 | Give 1 roadsign kilt |
| inventory.give tactical.gloves 1 | Give 1 pair of tactical gloves |
Heavy Armor
| Variable | Description |
|---|---|
| inventory.give heavy.plate.helmet 1 | Give 1 heavy plate helmet |
| inventory.give heavy.plate.jacket 1 | Give 1 heavy plate jacket |
| inventory.give heavy.plate.pants 1 | Give 1 pair of heavy plate pants |
Radiation Suits
| Variable | Description |
|---|---|
| inventory.give hazmatsuit 1 | Give 1 hazmat suit |
Scuba Gear
| Variable | Description |
|---|---|
| inventory.give diving.mask 1 | Give 1 diving mask |
| inventory.give diving.fins 1 | Give 1 pair of diving fins |
| inventory.give diving.tank 1 | Give 1 diving tank |
Sustenance
Water
| Variable | Description |
|---|---|
| inventory.give water 10 | Give 10 water |
| inventory.give water.salt 2 | Give 2 salt water |
| inventory.give waterjug 5 | Give 5 water jugs |
| inventory.give water.barrel 2 | Give 2 water barrels |
| inventory.give smallwaterbottle 10 | Give 10 small water bottles |
| inventory.give water.catcher.small 1 | Give 1 small water catcher |
| inventory.give water.catcher.large 1 | Give 1 large water catcher |
| inventory.give water.purifier 1 | Give 1 water purifier |
| inventory.give bucket.water 1 | Give 1 water bucket |
Food
| Variable | Description |
|---|---|
| inventory.give apple 5 | Give 5 apples |
| inventory.give corn 5 | Give 5 corns |
| inventory.give pumpkin 5 | Give 5 pumpkins |
| inventory.give mushroom 10 | Give 10 mushrooms |
| inventory.give chicken.cooked 5 | Give 5 cooked chickens |
| inventory.give deermeat.cooked 5 | Give 5 cooked deer meats |
| inventory.give bearmeat.cooked 5 | Give 5 cooked bear meats |
| inventory.give fish.cooked 5 | Give 5 cooked fish |
| inventory.give horsemeat.cooked 5 | Give 5 cooked horse meats |
Weaponds
Melee
| Variable | Description |
|---|---|
| inventory.give bone.club 1 | Give 1 bone club |
| inventory.give snowball 1 | Give 1 snowball |
| inventory.give knife.bone 1 | Give 1 bone knife |
Knives
| Variable | Description |
|---|---|
| inventory.give knife.butcher 1 | Give 1 butcher knife |
| inventory.give salvaged.cleaver 1 | Give 1 salvaged cleaver |
Swords
| Variable | Description |
|---|---|
| inventory.give longsword 1 | Give 1 longsword |
| inventory.give salvaged.sword 1 | Give 1 salvaged sword |
| inventory.give knife 1 | Give 1 knife |
| inventory.give knife 1 | Give another knife |
Misc
| Variable | Description |
|---|---|
| inventory.give mace 1 | Give 1 mace |
| inventory.give pitchfork 1 | Give 1 pitchfork |
| inventory.give machete 1 | Give 1 machete |
Traps
| Variable | Description |
|---|---|
| inventory.give spikes.floor 1 | Give 1 floor spike trap |
| inventory.give autoturret 1 | Give 1 autoturret |
| inventory.give flameturret 1 | Give 1 flamethrower turret |
| inventory.give guntrap 1 | Give 1 gun trap |
| inventory.give samsite 1 | Give 1 SAM site |
| inventory.give trap.bear 1 | Give 1 bear trap |
| inventory.give trap.landmine 1 | Give 1 landmine trap |
Misc
Grenades
| Variable | Description |
|---|---|
| inventory.give grenade.f1 10 | Give 10 F1 grenades |
Flamethrower
| Variable | Description |
|---|---|
| inventory.give flamethrower 1 | Give 1 flamethrower |
| inventory.give lowgradefuel 20 | Give 20 low-grade fuel |
Base Materials
Building Materials
| Variable | Description |
|---|---|
| inventory.give building.planner 1 | Give 1 building planner |
| inventory.give box.wooden.large 6 | Give 6 large wooden boxes |
| inventory.give shelves 2 | Give 2 shelves |
| inventory.give sleepingbag 3 | Give 3 sleeping bags |
| inventory.give cupboard.tool 1 | Give 1 tool cupboard |
| inventory.give lock.key 1 | Give 1 lock key |
| inventory.give door.hinged.wood | Give 1 wooden hinged door |
| inventory.give lantern 1 | Give 1 lantern |
| inventory.give lowgradefuel 10 | Give 10 low-grade fuel |
| inventory.give scrap 1000 | Give 1000 scrap |
| inventory.give wood 3000 | Give 3000 wood |
| inventory.give stones 5000 | Give 5000 stones |
| inventory.give metal.fragments 500 | Give 500 metal fragments |
| inventory.give metal.refined 200 | Give 200 refined metal |
Benches
| Variable | Description |
|---|---|
| inventory.give workbench1 1 | Give 1 workbench level 1 |
| inventory.give workbench2 1 | Give 1 workbench level 2 |
| inventory.give workbench3 1 | Give 1 workbench level 3 |
| inventory.give scrap 500 | Give 500 scrap |
Metalurgy
| Variable | Description |
|---|---|
| inventory.give furnace 1 | Give 1 furnace |
Gardening
| Variable | Description |
|---|---|
| inventory.give planter.small 2 | Give 2 small planters |
| inventory.give planter.large 2 | Give 2 large planters |
| inventory.give inventory.give waterjug 2 | Give 2 water jugs |
| inventory.give ceilinglight 1 | Give 1 ceiling light |
Fishing
| Variable | Description |
|---|---|
| inventory.give fishingrod.handmade 1 | Give 1 handmade fishing rod |
Heavy Reinforcement
| Variable | Description |
|---|---|
| inventory.give door.hinged.toptier 1 | Give 1 top-tier hinged door |
| inventory.give wall.frame.garagedoor 1 | Give 1 garage door frame |
| inventory.give wall.window.bars.toptier 4 | Give 4 top-tier window bars |
| inventory.give wall.window.bars.metal 4 | Give 4 metal window bars |
Miscellaneous
Metal Parts
| Variable | Description |
|---|---|
| inventory.give metalpipe 10 | Give 10 metal pipes |
| inventory.give metalblade 10 | Give 10 metal blades |
Conventional
| Variable | Description |
|---|---|
| inventory.give rug 2 | Give 2 rugs |
Gothic
| Variable | Description |
|---|---|
| inventory.give skull_fire_pit 1 | Give 1 skull fire pit |
| inventory.give skull.human 5 | Give 5 human skulls |
| inventory.give scarecrow 2 | Give 2 scarecrows |
| inventory.give coffin.storage 2 | Give 2 coffin storages |
| inventory.give gravestone 5 | Give 5 gravestones |
| inventory.give wall.graveyard.fence 20 | Give 20 graveyard fence walls |
Electric
| Variable | Description |
|---|---|
| inventory.give electric.battery.rechargable.small 2 | Give small rechargeable electric battery |
| inventory.give electric.battery.rechargable.large 1 | Give large rechargeable electric battery |
| inventory.give electric.blocker 1 | Give electric blocker |
| inventory.give electric.cabletunnel 1 | Give electric cable tunnel |
| inventory.give electric.counter 1 | Give electric counter |
| inventory.give electric.doorcontroller 1 | Give electric door controller |
| inventory.give electric.flasherlight 1 | Give electric flasher light |
| inventory.give electric.generator.small 1 | Give small electric generator |
| inventory.give electric.laserdetector 1 | Give electric laser detector |
| inventory.give electrical.memorycell 4 | Give electrical memory cell |
| inventory.give electric.orswitch 1 | Give electric OR switch |
| inventory.give electric.pressurepad 1 | Give electric pressure pad |
| inventory.give electric.rf.broadcaster 1 | Give electric RF broadcaster |
| inventory.give electric.simplelight 1 | Give simple electric light |
| inventory.give electric.solarpanel.large 4 | Give large solar panels |
| inventory.give electric.splitter 1 | Give electric splitter |
| inventory.give electric.switch 1 | Give electric switch |
| inventory.give electric.timer 1 | Give electric timer |
| inventory.give electric.xorswitch 1 | Give electric XOR switch |
| inventory.give electrical.branch 1 | Give electrical branch |
| inventory.give electrical.combiner 2 | Give electrical combiner |
| inventory.give wiretool 1 | Give wire tool |
| inventory.give fuse | Give electric fuse |
Key Cards
| Variable | Description |
|---|---|
| inventory.give keycard 1 | Gets the green keycard |
| inventory.give keycard_blue 1 | Gets the blue keycard |
| inventory.give keycard_red 1 | Gets the red keycard |
Helicopters
| Variable | Description |
|---|---|
| spawn scraptransporthelicopter | spawn scraptransporthelicopter |
| spawn scraptransporthelicopter | spawn scraptransporthelicopter |
| spawn minicopter | spawn minicopter |
Boats
| Variable | Description |
|---|---|
| spawn rowboat | spawn rowboat |
| spawn rhib | spawn rhib |