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Skapade sidan med 'Rustrician Example Circuits Collection Listed here are the official Rustrician.io example circuits: last updated 08/08/2024 == 1-Second Timer Loop Circuit == [https://www.rustrician.io/?circuit=f856387b345fe45ffd295dda6a337d36 A timer runs every second, activating the RAND switch with a 50% chance to power the light.] [File:https://i.imgur.com/SoaQpLf.png|thumb|100px]] == Light Alternator Circuit == [https://www.rustrician.io/?circuit=7162ce324ff05272f60351e71f33827b...'
 
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(41 mellanliggande sidversioner av 2 användare visas inte)
Rad 1: Rad 1:
Rustrician Example Circuits Collection
=Steamcmd consol commands=
check that the '''service is stopped''' before hand
<pre>sudo systemctl stop rustserver.service</pre>
check if enough '''disk space''' is available <pre>df -h</pre>
Open steamcmd might need '''sudo''':
<pre>steamcmd</pre>
force_install_dir '''before''' login:
<pre>force_install_dir /home/vibbe/steamserver</pre>
'''Login''' to the steam library:
<pre>login anonymous</pre>


Listed here are the official Rustrician.io example circuits:
now '''update''' the rust server
<pre>app_update 258550</pre>


last updated 08/08/2024
And '''validate''' the rust server
<pre>app_update 258550 validate</pre>


== 1-Second Timer Loop Circuit ==
and lastly '''start the service''' again:
[https://www.rustrician.io/?circuit=f856387b345fe45ffd295dda6a337d36 A timer runs every second, activating the RAND switch with a 50% chance to power the light.]
<pre>sudo systemctl start rustserver.service</pre>
[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Light Alternator Circuit ==
if you want to update to new map before hand edit the service file before starting and check what rust map you like to have on eg. [https://rustmaps.com Rustmaps] (Seed 1741784144)
[https://www.rustrician.io/?circuit=7162ce324ff05272f60351e71f33827b Use the switch to alternate power between two lights.]
<pre>sudo nano /etc/systemd/system/rustserver.service</pre>
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Automatic Switch Off Circuit ==
change the seed number to whatever you like to have for the correct map ('''note''' also) the:<br>'''+server.seed''' <numbers> and <br> '''+server.worldsize <2500>'''
[https://www.rustrician.io/?circuit=b58cd0624527b3187b33b838aa4c2985 Demonstrates automatic turn-off of a Switch or Smart Switch after a Timer finishes.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Auto Crafting Ammo and Meds Circuit ==
For the correct map world.
[https://www.rustrician.io/?circuit=fae3002e4bfb67221b93c7f3db1fe6cb Uses 3 drop boxes and 2 Industrial Crafters to automatically craft ammo and meds.]
If service file '''changed map seed''' you need to '''reload the service file''' first before starting it.
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
<pre>sudo systemctl daemon-reload</pre>
and then:
<pre>sudo systemctl start rustserver.service</pre>


== Auto Smelting and Sorting Ore Circuit ==
{{noteg|Fire it up again and lets wait 10 mins before trying to connect}}
[https://www.rustrician.io/?circuit=670ec28a67c5b1fa8c54377e5594e2a3 Uses 3 drop boxes and 3 Electric Furnaces to automatically smelt and sort ore.]
You can dubble check the '''output of service file live''' to see when its online or if any error occurs.  
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
<pre>sudo journalctl -u rustserver.service -n 50 -f --no-pager</pre>


== Excess Power Utilization Circuit ==
[https://www.rustrician.io/?circuit=ea7b1f216479b66e5d40c2e3898d906b Demonstrates the use of excess power retention and utilization.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Generator and Auto Turret for Base Defense ==
Admin commands
[https://www.rustrician.io/?circuit=4668b0b883910ae4f0466e01c4c540db An example circuit using a Generator and Auto Turret for base defense.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Backup Power with Small Generators ==
=== Basic first start ===
[https://www.rustrician.io/?circuit=2a4ce4dc0bdc591c8dfa4e17397e329d Demonstrates the usage of 4 Small Generators to backup the circuit.]
'''upload image to picture'''
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
<pre>entity.uploadsign <image.png></pre>


== Memory Cell Loop Circuit ==
eg '''<pre>entity.uploadsign autosmelter_128.png</pre>''' for the autosmelter dropdown sign.
[https://www.rustrician.io/?circuit=9cadcdd99b5272b61dd6c7a90248b8e3 A simple looped circuit example using a Memory Cell.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== 12-Hour Battery Backup Circuit ==
'''paste safehouse down on pointer'''
[https://www.rustrician.io/?circuit=aa78eb214e3152126867da60978eef33 An example 12-hour Battery Backup Circuit using 3 batteries.]
<pre>copypaste.paste safehouse</pre>
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Memory Cell Demonstration Circuit ==
'''paste house home down on pointer'''
[https://www.rustrician.io/?circuit=a5f7b4d61eeec5621867654f59037454 An example of the Memory Cell electrical component.]
<pre>copypaste.paste home</pre>
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Detailed Memory Cell Explanation Circuit ==
''Copy entitie''
[https://www.rustrician.io/?circuit=b4c0227ad16f32ccba23529d59749d61 A detailed explanation and demo of the Memory Cell component.]
<pre>copypaste.copybuilding <name></pre>
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Timer-Controlled Door Opener Circuit ==
use '''<pre>--overwrite</pre>''' if it already exsist
[https://www.rustrician.io/?circuit=045cca0c86ca1f4b0a3f58ffdfe0eb88 A timer runs every second, activating the RAND switch with a 50% chance to open the door.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== RAND Switch Demonstration Circuit ==
= Teleport =
[https://www.rustrician.io/?circuit=96db2b677fc14af1f5a125aa0c5fa719 An example of the RAND Switch electrical component.]
{|
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
|+
|-
! Commands !! Description !! Information
|-
| teleport2marker || teleport to marker || mark 1 at minimap
|-
|  ||  ||
|}
= Noclip =
{|
|+
|-
! Commands !! Description !! Information
|-
| debug.noclip || noclipping || For admins
|-
|  ||  ||
|}
== Other commands ==
=== Use 1 for enable/true <br>Use 0 for disable/false ===
{| class="wikitable"
! style="width: 150px;" | Variable
! Description
|-
| '''bradley.enabled'''
| If set to false (0) it will disable the APC. Default is (1)
|-
| '''ai.think'''
| If set to False, bears and wolfs are only hostile on attack (True)
|-
| '''ai.move'''
| If set to False, animals will stop moving (recommended for performance boost) (True)
|-
| '''ai.sensetime'''
| It's no use to change this value (1)
|-
| '''ai.frametime'''
| no description (5)
|-
| '''ai.tickrate'''
| Changes the tickrate of animals (5)
|-
| '''antihack.enabled'''
| Enables / disables antihack (True)
|-
| '''antihack.admincheat'''
| Are admins allowed to use their admin cheat (True)
|-
| '''antihack.objectplacement'''
| Use antihack to verify object placement by players (True)
|-
| '''antihack.modelstate'''
| Use antihack to verify model state sent by players (True)
|-
| '''antihack.userlevel'''
| 0 = users, 1 = admins, 2 = developers (2)
|-
| '''antihack.enforcementlevel'''
| What happens if player is above 'antihack.maxviolation' - 0 = no enforcement, 1 = kick, 2 = ban (1)
|-
| '''antihack.maxdesync'''
| Max allowed client desync, lower value = more false positives (1)
|-
| '''antihack.relaxationrate'''
| The rate at which violation values go back down (0.1)
|-
| '''antihack.relaxationpause'''
| The time before violation values go back down (10)
|-
| '''antihack.maxviolation'''
| Violation value above this results in enforcement (100)
|-
| '''antihack.noclip_protection'''
| 0 = disabled, 1 = ray, 2 = sphere, 3 = curve (3)
|-
| '''antihack.noclip_reject'''
| Whether or not to reject movement when noclip is detected (True)
|-
| '''antihack.noclip_penalty'''
| Violation penalty to hand out when noclip is detected (0)
|-
| '''antihack.noclip_stepsize'''
| Movement curve step size, lower value = less false positives (0.1)
|-
| '''antihack.noclip_maxsteps'''
| Movement curve max steps, lower value = more false positives (5)
|-
| '''antihack.speedhack_protection'''
| 0 = disabled, 1 = enabled (1)
|-
| '''antihack.speedhack_reject'''
| Whether or not to reject movement when speedhack is detected (False)
|-
| '''antihack.speedhack_penalty'''
| Violation penalty to hand out when speedhack is detected (50)
|-
| '''antihack.speedhack_forgiveness'''
| Speed threshold to assume speedhacking, lower value = more false positives (2)
|-
| '''antihack.speedhack_deltatime'''
| Time interval to calculate speed in, lower value = more false positives (0.2)
|-
| '''antihack.speedhack_tickets'''
| Required number of speeding tickets to trigger a violation (15)
|-
| '''antihack.speedhack_history'''
| Speeding ticket history length (20)
|-
| '''antihack.flyhack_protection'''
| 0 = disabled, 1 = simple, 2 = advanced (2)
|-
| '''antihack.flyhack_reject'''
| Whether or not to reject movement when flyhack is detected (False)
|-
| '''antihack.flyhack_penalty'''
| Violation penalty to hand out when flyhack is detected (50)
|-
| '''antihack.flyhack_forgiveness'''
| Distance threshold to assume flyhacking, lower value = more false positives (2)
|-
| '''antihack.projectile_protection'''
| 0 = disabled, 1 = speed, 2 = speed + entity, 3 = speed + entity + LOS (3)
|-
| '''antihack.projectile_penalty'''
| Violation penalty to hand out when projectile hack is detected (0)
|-
| '''antihack.projectile_forgiveness'''
| Projectile speed forgiveness in percent, lower value = more false positives (0.5)
|-
| '''antihack.projectile_padding'''
| Projectile hit distance padding in meters, lower value = more false positives (5)
|-
| '''antihack.projectile_serverframes'''
| Projectile server frames to include in delay, lower value = more false positives (2)
|-
| '''antihack.projectile_clientframes'''
| Projectile client frames to include in delay, lower value = more false positives (2)
|-
| '''antihack.projectile_tickets'''
| Required number of projectile line of sight tickets to trigger a violation (10)
|-
| '''antihack.melee_protection'''
| 0 = disabled, 1 = initiator, 2 = initiator + target, 3 = initiator + target + LOS (3)
|-
| '''antihack.melee_penalty'''
| Violation penalty to hand out when melee hack is detected (0)
|-
| '''antihack.melee_forgiveness'''
| Melee distance forgiveness in percent, lower value = more false positives (0.5)
|-
| '''antihack.melee_padding'''
| Melee hit distance padding in meters, lower value = more false positives (2)
|-
| '''antihack.melee_serverframes'''
| Melee server frames to include in delay, lower value = more false positives (2)
|-
| '''antihack.melee_clientframes'''
| Melee client frames to include in delay, lower value = more false positives (2)
|-
| '''antihack.melee_tickets'''
| Required number of melee line of sight tickets to trigger a violation (2)
|-
| '''antihack.eye_protection'''
| 0 = disabled, 1 = distance, 2 = distance + LOS (2)
|-
| '''antihack.eye_penalty'''
| violation penalty to hand out when eye hack is detected (0)
|-
| '''antihack.debuglevel'''
| 0 = silent, 1 = print max violation, 2 = print every violation (1)
|-
| '''batching.colliders'''
| *EXPERIMENTAL* Rust batches colliders to get around the maximum collider limit. To improve server performance you can unbatch (batching.colliders 0) colliders until they reach 250k. (True)
|-
| '''batching.collider_vertices'''
| no description (10000)
|-
| '''batching.collider_submeshes'''
| no description (1)
|-
| '''batching.verbose'''
| no description (0)
|-
| '''chat.enabled'''
| Enable or disable chat displaying (True)
|-
| '''chat.serverlog'''
| Enable or disable chat logging (True)
|-
| '''construct.frameminutes'''
| How many minutes before a placed frame gets destroyed (30)
|-
| '''craft.instant'''
| Enable or disable instant crafting (False)
|-
| '''debug.checktriggers'''
| Debug triggers (False)
|-
| '''decay.tick'''
| Larger amount increases the applied decay damage to entity. (600)
|-
| '''decay.scale'''
| 1 = normal decay, 0,5 = 50%, 0 = turn decay off (1)
|-
| '''decay.debug'''
| Debugmode (False) - Debugs the decay to console
|-
| '''env.time'''
| Shows in-game time. If value declared, will change the server time (values: 0 - 24)
|-
| '''env.day'''
| Displays the day of the month. Pointless to change this value (12)
|-
| '''env.month'''
| Displays the month. Pointless to change this value (6)
|-
| '''env.year'''
| Displays the year. Pointless to change this value (2024)
|-
| '''fps.limit'''
| The maximum number of frames to render per second (256)
|-
| '''gc.interval'''
| Changes the interval between garbage collects. (-1)
|-
| '''heli.lifetimeminutes'''
| The amount of time the helicopter is allowed to stay in minutes. (15)
|-
| '''heli.guns'''
| Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1)
|-
| '''heli.bulletdamagescale'''
| Changes the bullet damage of the helicopter. Higher value = more damage (1)
|-
| '''heli.bulletaccuracy'''
| Changes the accuracy of the bullets. Higher value = less accuracy (2)
|-
| '''net.visdebug'''
| Turns on debug display of network visibility (False)
|-
| '''physics.droppedmode'''
| The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
|-
| '''physics.sendeffects'''
| Send effects to clients when physics objects collide (True)
|-
| '''physics.bouncethreshold'''
| no description (2)
|-
| '''physics.sleepthreshold'''
| no description (0.005)
|-
| '''physics.solveriterationcount'''
| The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
|-
| '''physics.steps'''
| The amount of physics steps per second (16)
|-
| '''pool.skins'''
| no description (False)
|-
| '''sentry.targetall'''
| Target everyone regardless of authorization (False)
|-
| '''sentry.hostileduration'''
| How long until something is considered hostile after it attacked (120)
|-
| '''server.ip'''
| Sets the IP of the server. Should be stated in the startup parameters
|-
| '''server.port'''
| Sets the IP of the server. Should be stated in the startup parameters
|-
| '''server.maxplayers'''
| Changes the maximum amount of player slots.
|-
| '''server.hostname'''
| Sets the Servername. example: server.hostname "My Rust Server"
|-
| '''server.identity'''
| Changes path to your server data. (my_server_identity)
|-
| '''server.level'''
| Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island
|-
| '''server.seed'''
| Sets the the map generation seed.
|-
| '''server.salt'''
| Prints the server.salt
|-
| '''server.worldsize'''
| Changes the map size (3000). values: 1000 - 6000. 3000 equals 9km². (3000m^2)
|-
| '''server.saveinterval'''
| Interval between the server saves the map. (300)
|-
| '''server.secure'''
| Enables / disables Valve Anti Cheat security. (True)
|-
| '''server.tickrate'''
| Changes the server tickrate. Going higher than 30 is not recommended. (30)
|-
| '''server.entityrate'''
| Tickrate. Recommended to leave it at 16. (16)
|-
| '''server.cycletime'''
| no description (500)
|-
| '''server.official'''
| Only whitelisted server by Facepunch can use this command (False)
|-
| '''server.globalchat'''
| If set to false, only people within voice range can read each others messages. (True)
|-
| '''server.stability'''
| If set to false, building blocks will have 100% stability no matter how high you build. (True)
|-
| '''server.radiation'''
| Disables / enables server radioation (True)
|-
| '''server.itemdespawn'''
| Time until an item despawn (180)
|-
| '''server.pve'''
| Enables / disables PvE mode (False)
|-
| '''server.description'''
| Command used to write a server description. Make \n to make a new line
|-
| '''server.headerimage'''
| Sets the serverbanner - picture must be 500x256
|-
| '''server.logoimage'''
| Sets the servers logo image - Image is shown in the server browser and rust+ app
|-
| '''server.url'''
| Sets the server 'Webpage'
|-
| '''server.branch'''
| no description ()
|-
| '''server.eac'''
| Enables / disables Easy Anti Cheat (1)
|-
| '''server.queriespersecond'''
| no description (2000)
|-
| '''server.ipqueriespermin'''
| no description (30)
|-
| '''server.meleedamage'''
| Changes the melee damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
|-
| '''server.arrowdamage'''
| Changes the arrow damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
|-
| '''server.bulletdamage'''
| Changes the bullet damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
|-
| '''server.bleedingdamage'''
| Changes the bleeding damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
|-
| '''server.meleearmor'''
| Changes the scale of protection against melee damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
|-
| '''server.arrowarmor'''
| Changes the scale of protection against arrow damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
|-
| '''server.bulletarmor'''
| Changes the scale of protection against bullet damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
|-
| '''server.bleedingarmor'''
| Changes the scale of protection against bleeding damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
|-
| '''server.updatebatch'''
| How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
|-
| '''server.planttick'''
| Plants tick every x seconds. This is how many seconds between ticks. (60)
|-
| '''server.planttickscale'''
| Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
|-
| '''server.respawnresetrange'''
| Distance from sleeping bag to reset other sleeping bags/beds. (50)
|-
| '''server.maxunack'''
| Max amount of unacknowledged messages before we assume we're congested (4)
|-
| '''server.maxflood'''
| Max amount of ticks to receive per second before we assume a client is flooding us (1000)
|-
| '''server.netcache'''
| Use network caching (True)
|-
| '''server.netcachesize'''
| Informational, the size of the network cache (in bytes) (2214666)
|-
| '''server.savecachesize'''
| Informational, the size of the save cache (in bytes) (2264944)
|-
| '''server.combatlogsize'''
| The size of the combat log (100)
|-
| '''server.idlekick'''
| Number of minutes until idle players are kicked (30)
|-
| '''server.idlekickmode'''
| 0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
|-
| '''server.idlekickadmins'''
| 1 = admins can get idle kicked (0)
|-
| '''server.maxreceivetime'''
| no description (20)
|-
| '''server.compression'''
| no description (False)
|-
| '''server.netlog'''
| no description (False)
|-
| '''spawn.min_rate'''
| no description (0,2)
|-
| '''spawn.max_rate'''
| no description (2)
|-
| '''spawn.min_density'''
| no description (0,2)
|-
| '''spawn.max_density'''
| no description (2)
|-
| '''stability.verbose'''
| no description (0)
|-
| '''stability.strikes'''
| no description (10)
|-
| '''stability.collapse'''
| no description (0.05)
|-
| '''stability.accuracy'''
| no description (0.001)
|-
| '''time.fixeddelta'''
| Fixed delta time in seconds (0.0625)
|-
| '''time.maxdelta'''
| The minimum amount of times to tick per frame (0.33)
|-
| '''vis.damage'''
| Turns on debug display of damages (False)
|-
| '''vis.attack'''
| Turns on debug display of attacks (False)
|-
| '''vis.protection'''
| Turns on debug display of protection (False)
|-
| '''vis.weakspots'''
| Turns on debug display of weakspots (False)
|-
| '''vis.triggers'''
| Show trigger entries (False)
|-
| '''vis.hitboxes'''
| Turns on debug display of hitboxes (False)
|-
| '''vis.lineofsight'''
| Turns on debug display of line of sight checks (False)
|-
| '''xmas.enabled'''
| no description (True)
|-
| '''xmas.spawnrange'''
| no description (50)
|-
| '''xmas.giftsperplayer'''
| no description (2)
|-
| '''rcon.print'''
| If true, rcon commands etc will be printed in the console (False)
|-
| '''find'''
| Search for a command
|-
| '''status'''
| Print out currently connected clients
|-
| '''stats'''
| Print out stats of currently connected clients
|-
| '''kick'''
| Kicks a player from the server. usage: kick {playername} {reason} example: kick Frank "stop crying"
|-
| '''kickall'''
| Kicks everyone from the server.
|-
| '''ban'''
| Permanently bans a player from the server. usage: ban {playername} {reason} example: ban Frank "stop crying"
|-
| '''moderatorid'''
| ( void ) no description
|-
| '''ownerid'''
| ( void ) no description
|-
| '''removemoderator'''
| ( void ) no description
|-
| '''removeowner'''
| ( void ) no description
|-
| '''banid'''
| ( void ) no description
|-
| '''unban'''
| ( void ) no description
|-
| '''players'''
| Print out currently connected clients etc
|-
| '''say'''
| Sendsa message in chat
|-
| '''users'''
| Show user info for players on server.
|-
| '''banlist'''
| List of banned users (sourceds compat)
|-
| '''banlistex'''
| List of banned users - shows reasons and usernames
|-
| '''listid'''
| List of banned users, by ID (sourceds compat)
|-
| '''mutevoice'''
| no description
|-
| '''unmutevoice'''
| no description
|-
| '''mutechat'''
| no description
|-
| '''unmutechat'''
| no description
|-
| '''playerlist'''
| Get a list of players
|-
| '''bans'''
| List of banned users
|-
| '''serverinfo'''
| Get a list of information about the server
|-
| '''batching.refresh_colliders'''
| no description
|-
| '''batching.status'''
| no description
|-
| '''chat.tail'''
| Return the last x lines of the console. Default is 200
|-
| '''chat.search'''
| Search the console for a particular string
|-
| '''console.tail'''
| Return the last x lines of the console. Default is 200
|-
| '''console.search'''
| Search the console for a particular string
|-
| '''data.export'''
| no description
|-
| '''flushgroup'''
| Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
|-
| '''breakheld'''
| Break the current held object
|-
| '''breakitem'''
| Break all the items in your inventory whose name match the passed string
|-
| '''hurt'''
| Damage yourself
|-
| '''entity.debug_toggle'''
| no description
|-
| '''entity.nudge'''
| no description
|-
| '''entity.create'''
| Create entities, you must be playing in the server, use F1 to open console. Example entity list: http://text-share.com/view/43244684
|-
| '''env.addtime'''
| Add (in hours) time to spawn choppers / airdrops without changing the server in-game time
|-
| '''gc.collect'''
| no description
|-
| '''gc.unload'''
| no description
|-
| '''global.restart'''
| Restart the server - with x seconds warning. If no seconds given, server restarts after 5 minutes. (300 seconds)
|-
| '''global.quit'''
| Stops the server and closes the command prompt.
|-
| '''global.report'''
| no description
|-
| '''global.objects'''
| no description
|-
| '''global.textures'''
| no description
|-
| '''global.colliders'''
| no description
|-
| '''global.error'''
| no description
|-
| '''global.queue'''
| no description
|-
| '''global.sleep'''
| no description
|-
| '''global.injure'''
| no description
|-
| '''global.spectate'''
| no description
|-
| '''global.teleport'''
| no description
|-
| '''global.teleport2me'''
| no description
|-
| '''global.teleportany'''
| no description
|-
| '''global.teleportpos'''
| no description
|-
| '''global.cleanup'''
| no description
|-
| '''global.version'''
| no description
|-
| '''global.sysinfo'''
| no description
|-
| '''global.breakitem'''
| no description
|-
| '''heli.drop'''
| Spawns a helicopter at a specific players posititon (heli.drop <steamid 64 bit, steam name>)
|-
| '''heli.calltome'''
| Forces a helicopter to spawn off map and fly to your position
|-
| '''heli.call'''
| Calls in a helicopter to roam the map like normal
|-
| '''heli.strafe'''
| Forces helicopter to target a specific player (heli.strafe <steamid 64 bit, steam name>)
|-
| '''hierarchy.ls'''
| no description
|-
| '''hierarchy.cd'''
| no description
|-
| '''hierarchy.del'''
| no description
|-
| '''inventory.give'''
| no description
|-
| '''inventory.giveall'''
| no description
|-
| '''inventory.giveto'''
| no description
|-
| '''inventory.giveid'''
| no description
|-
| '''inventory.givearm'''
| no description
|-
| '''pool.print_memory'''
| no description
|-
| '''pool.print_prefabs'''
| no description
|-
| '''pool.print_assets'''
| no description
|-
| '''pool.clear_memory'''
| no description
|-
| '''pool.clear_prefabs'''
| no description
|-
| '''pool.clear_assets'''
| no description
|-
| '''server.stop'''
| Stops the server
|-
| '''server.backup'''
| Backup server folder
|-
| '''server.writecfg'''
| Writes config files
|-
| '''server.fps'''
| Prints current server fps
|-
| '''server.save'''
| Force save the current game
|-
| '''server.readcfg'''
| no description
|-
| '''spawn.fill_populations'''
| no description
|-
| '''spawn.fill_groups'''
| no description
|-
| '''spawn.report'''
| Prints some information about entities already spawned on the server
|-
| '''weather.clouds'''
| no description
|-
| '''weather.fog'''
| no description
|-
| '''weather.wind'''
| no description
|-
| '''weather.rain'''
| Modify rain intensity, values between 0-100 (auto)
|-
| '''xmas.refill'''
| no description
|-
| '''global.dump'''
| no description
|}


== RF Transmitter-Controlled Small Generator Circuit ==
= Basic commands =
[https://www.rustrician.io/?circuit=6711b9cb3fc30ce9fda4a2ecdbdd67ea An RF Transmitter toggled Small Generator example circuit.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Raid Alarm Circuit ==
{| class="wikitable"
[https://gist.githubusercontent.com/NapoII/d7c2a4c24ffe9a57875fa04d08ed6a6d/raw/df99e4ef84519db3512f820339342897f397f5c3/rustrician.io_RustApp%20Raid%20Alarm.txt A circuit that alerts you via the Rust+ app if someone is in your compound and counts the players who have been at your base.]
! | Variable
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! Description
|-
! client.connect <ip>:<port>
| Connect to a server (usually if not listed elsewhere)
|-
! players
| View players with Steam ID
|-
! ownerid "64_bit_steam_id" "optional_user_name" "optional_reason"
| Make a player owner/admin
|-
! inventory.give sulphur 10000
| Give item to self (sulphur x10000)
|-
! inventory.giveto <player-name> "rifle.ak" 5
| Give item to another player (rifle.ak x5)
|-
! kill
| Commit suicide
|}


== SAM Control from Main Base Circuit ==
= Teleport =
[https://gist.github.com/baconbyt/5e914e0b1c2eefd03855ad8c3d934b44 Allows you to control SAMs outside your main base.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Door Breach Alarm Circuit ==
{| class="wikitable"
[https://gist.githubusercontent.com/mookielab/0eb8883ff6f4b35ab39d3c6f110ba576/raw/7427e5c2255086f02a5599d29c6c4bbfc72f020e/door_breach_alarm.txt Monitors a door breach event using a Simple Switch and Alarm.]
! | Variable
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! Description
|-
! teleport "player1" "player2"
| Move player 1 to player 2's location
|-
! printpos
| Output current position
|-
! teleportpos 0.0, 0.0, 0.0
| Teleport self to a specific location (coordinates 0.0, 0.0, 0.0)
|-
! teleport2me “playername”
| Teleport self to another player by name
|}


== Smart Turret and Generator Circuit ==
= Every Day Carry =
[https://www.rustrician.io/?circuit=8c68575c2162768bcbeed76a0f0b76b8 A Smart Turret combined with a Generator to defend a base.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Simple Raider Trap Circuit ==
== Burlap Clothing ==
[https://www.rustrician.io/?circuit=ef5990e67f2903202490a7f39347d3d9 A trap to activate when a Raider steps on a trigger.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give burlap.trousers 1
| Give 1 burlap trousers
|-
! inventory.give burlap.shoes 1
| Give 1 pair of burlap shoes
|-
! inventory.give burlap.shirt 1
| Give 1 burlap shirt
|}


== Auto Repair and Surveillance System Circuit ==
== Conventional Clothing - Warm Climate ==
[https://www.rustrician.io/?circuit=aeb211f1700f1c825a1f83b74fdc0e90 A fully automatic repair system for base components that uses sensors to detect damage.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give shirt.tanktop 1
| Give 1 tank top shirt
|-
! inventory.give shirt.collared 1
| Give 1 collared shirt
|-
! inventory.give tshirt 1
| Give 1 t-shirt
|-
! inventory.give pants.shorts 1
| Give 1 pair of shorts
|-
! inventory.give hat.cap 1
| Give 1 cap
|}


== Auto Watering Garden Circuit ==
== Conventional Clothing - Cool Climate ==
[https://www.rustrician.io/?circuit=7b36cf39d44c8a502a1f7f16b41510f2 An automatic watering system for your garden using sensors and water valves.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give hat.boonie 1
| Give 1 boonie hat
|-
! inventory.give pants 1
| Give 1 pair of pants
|-
! inventory.give shoes.boots 1
| Give 1 pair of boots
|}


== Auto Door Opening with Pressure Plates ==
== Conventional Clothing - Cold Climate ==
[https://www.rustrician.io/?circuit=cbbccaa16a9b8ecfdc3b0f75d75dfffb An example of a circuit that automatically opens doors when pressure plates are activated.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give hat.beenie 1
| Give 1 beanie hat
|-
! inventory.give tactical.gloves 1
| Give 1 pair of tactical gloves
|-
! inventory.give tshirt.long 1
| Give 1 long-sleeve t-shirt
|-
! inventory.give jacket 1
| Give 1 jacket
|-
! inventory.give jacket.snow 1
| Give 1 snow jacket
|-
! inventory.give pants 1
| Give 1 pair of pants
|}


== Automated Light System with Day/Night Detection ==
== Lighting Hats ==
[https://www.rustrician.io/?circuit=7f7ecf56f5f6feefb535fa5d62e8d264 A light system that turns on at night and off during the day using sensors.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give hat.candle 1
| Give 1 candle hat
|-
! inventory.give hat.miner 1
| Give 1 miner hat
|}


== Automated Switch Toggle for Generator Control ==
== First Aid ==
[https://www.rustrician.io/?circuit=4db8e47bc1f7ad7355a877e0ec459dd8 A toggle switch connected to a generator to turn it on/off based on a timer.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give bandage 20
| Give 20 bandages
|-
! inventory.give blood 6
| Give 6 blood packs
|-
! inventory.give antiradpills 5
| Give 5 anti-radiation pills
|-
! inventory.give largemedkit 5
| Give 5 large medical kits
|-
! inventory.give syringe.medical 10
| Give 10 medical syringes
|}


== Smoke Signal Generator Circuit ==
== Basic Tools ==
[https://www.rustrician.io/?circuit=e734d2d8e61fdc92f2f9ffefdb071a9f A circuit to activate smoke signals as a form of long-distance signaling.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give hatchet 2
| Give 2 hatchets
|-
! inventory.give pickaxe 2
| Give 2 pickaxes
|-
! inventory.give hammer.salvaged 2
| Give 2 salvaged hammers
|}


== Smart Security Door with Code Lock ==
== Light Armor ==
[https://www.rustrician.io/?circuit=ae8c20d9b6728ba8f2049d847b4c7b1e A security door that only opens when a specific code is inputted.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give metal.facemask 1
| Give 1 metal face mask
|-
! inventory.give metal.plate.torso 1
| Give 1 metal plate torso armor
|-
! inventory.give shoes.boots 1
| Give 1 pair of boots
|-
! inventory.give roadsign.kilt 1
| Give 1 roadsign kilt
|-
! inventory.give tactical.gloves 1
| Give 1 pair of tactical gloves
|}


== Motion-Activated Base Defense System ==
== Heavy Armor ==
[https://www.rustrician.io/?circuit=927a63f89c67a687e0184d13c7a58d2b A base defense system activated by motion detection, triggering turrets or alarms.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give heavy.plate.helmet 1
| Give 1 heavy plate helmet
|-
! inventory.give heavy.plate.jacket 1
| Give 1 heavy plate jacket
|-
! inventory.give heavy.plate.pants 1
| Give 1 pair of heavy plate pants
|}


== Auto Sorting of Loot and Materials ==
== Radiation Suits ==
[https://www.rustrician.io/?circuit=dc6f4d107681b8f7b178ebd4313ebac7 A system for automatically sorting and storing loot and materials in chests.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give hazmatsuit 1
| Give 1 hazmat suit
|}


== Water Purification System Circuit ==
== Scuba Gear ==
[https://www.rustrician.io/?circuit=c8fba6359d45522c5b244ed9ac85d70e An automated system for purifying water and storing it for consumption or use.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give diving.mask 1
| Give 1 diving mask
|-
! inventory.give diving.fins 1
| Give 1 pair of diving fins
|-
! inventory.give diving.tank 1
| Give 1 diving tank
|}


== Automated Crafting Table Setup ==
= Sustenance =
[https://www.rustrician.io/?circuit=24cc8a90ff3798c3950744b05321637a A crafting table setup that auto-crafts resources based on input materials.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== High-Efficiency Furnace Smelting System ==
== Water ==
[https://www.rustrician.io/?circuit=fe6e0bb62d4e768b48f3401cccd24e1f A system for smelting ores efficiently using furnaces connected to smart switches and timers.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give water 10
| Give 10 water
|-
! inventory.give water.salt 2
| Give 2 salt water
|-
! inventory.give waterjug 5
| Give 5 water jugs
|-
! inventory.give water.barrel 2
| Give 2 water barrels
|-
! inventory.give smallwaterbottle 10
| Give 10 small water bottles
|-
! inventory.give water.catcher.small 1
| Give 1 small water catcher
|-
! inventory.give water.catcher.large 1
| Give 1 large water catcher
|-
! inventory.give water.purifier 1
| Give 1 water purifier
|-
! inventory.give bucket.water 1
| Give 1 water bucket
|}


== Automated Trade and Item Delivery System ==
== Food ==
[https://www.rustrician.io/?circuit=d53f8a74e12fa998e5f1c0fc69e380fb A trade system to automatically exchange items between players or stores.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give apple 5
| Give 5 apples
|-
! inventory.give corn 5
| Give 5 corns
|-
! inventory.give pumpkin 5
| Give 5 pumpkins
|-
! inventory.give mushroom 10
| Give 10 mushrooms
|-
! inventory.give chicken.cooked 5
| Give 5 cooked chickens
|-
! inventory.give deermeat.cooked 5
| Give 5 cooked deer meats
|-
! inventory.give bearmeat.cooked 5
| Give 5 cooked bear meats
|-
! inventory.give fish.cooked 5
| Give 5 cooked fish
|-
! inventory.give horsemeat.cooked 5
| Give 5 cooked horse meats
|}


== Advanced Lighting System for Bases ==
= Weaponds =
[https://www.rustrician.io/?circuit=b415bbb3c3f7ddefe12bda768b1a6492 A lighting system that adjusts based on the time of day and presence of players.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Raider Detection and Trap Activation ==
= Melee =
[https://www.rustrician.io/?circuit=dcba2991b2552d788376e41c44b9b295 A trap that activates when a raider is detected within range of a sensor.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give bone.club 1
| Give 1 bone club
|-
! inventory.give snowball 1
| Give 1 snowball
|-
! inventory.give knife.bone 1
| Give 1 bone knife
|}


== Emergency Escape System with Secret Door ==
== Knives ==
[https://www.rustrician.io/?circuit=3ff1c28d903b4c9a72f04fd6d14d43fe A secret escape route that activates a hidden door when needed.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give knife.butcher 1
| Give 1 butcher knife
|-
! inventory.give salvaged.cleaver 1
| Give 1 salvaged cleaver
|}


== Base Energy Management System ==
== Swords ==
[https://www.rustrician.io/?circuit=f48f8a8f91b4b11540aaf010f4a222ab An energy management system to keep your base powered with optimal energy usage.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give longsword 1
| Give 1 longsword
|-
! inventory.give salvaged.sword 1
| Give 1 salvaged sword
|-
! inventory.give knife 1
| Give 1 knife
|-
! inventory.give knife 1
| Give another knife
|}


== Automatic Gun Trap and Alarm System ==
== Misc ==
[https://www.rustrician.io/?circuit=a3e4a7d9878d5d9f6044c7d78496385f A gun trap system that activates along with an alarm when players approach the trap.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give mace 1
| Give 1 mace
|-
! inventory.give pitchfork 1
| Give 1 pitchfork
|-
! inventory.give machete 1
| Give 1 machete
|}


== Water Supply and Irrigation System ==
== Traps ==
[https://www.rustrician.io/?circuit=f259c9f0e0d8f36ba70cf819f602f139 A system that automatically supplies water for irrigation purposes around your base.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give spikes.floor 1
| Give 1 floor spike trap
|-
! inventory.give autoturret 1
| Give 1 autoturret
|-
! inventory.give flameturret 1
| Give 1 flamethrower turret
|-
! inventory.give guntrap 1
| Give 1 gun trap
|-
! inventory.give samsite 1
| Give 1 SAM site
|-
! inventory.give trap.bear 1
| Give 1 bear trap
|-
! inventory.give trap.landmine 1
| Give 1 landmine trap
|}


== Advanced Electric Furnace Circuit ==
= Misc =
[https://www.rustrician.io/?circuit=15d68e2bfa66a4187bc5b1fca2e6fbd0 A highly efficient electric furnace setup to maximize smelting speed and resource usage.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Secure Entry System with Remote Control ==
== Grenades ==
[https://www.rustrician.io/?circuit=bc65df4f1774e21b5151a5732b25376c A system for remotely controlling the opening and closing of gates or doors.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give grenade.f1 10
| Give 10 F1 grenades
|}


== Automated Resource Farming Circuit ==
== Flamethrower ==
[https://www.rustrician.io/?circuit=1a9fba80099a953b71da37ed42b3ab4f An automatic farming circuit that grows, harvests, and sorts crops using electrical components.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give flamethrower 1
| Give 1 flamethrower
|-
! inventory.give lowgradefuel 20
| Give 20 low-grade fuel
|}


== Automated Repair Station for Structures ==
= Base Materials =
[https://www.rustrician.io/?circuit=6a3db3c8c8d7c9cf48fa90b87b1c2ec7 A station that automatically repairs structures using resources in chests.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Emergency Power Backup System ==
== Building Materials ==
[https://www.rustrician.io/?circuit=1b3588ca70cf9eb01712f13c04e6e9c6 A backup power system that activates in case of power failure using batteries.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give building.planner 1
| Give 1 building planner
|-
! inventory.give box.wooden.large 6
| Give 6 large wooden boxes
|-
! inventory.give shelves 2
| Give 2 shelves
|-
! inventory.give sleepingbag 3
| Give 3 sleeping bags
|-
! inventory.give cupboard.tool 1
| Give 1 tool cupboard
|-
! inventory.give lock.key 1
| Give 1 lock key
|-
! inventory.give door.hinged.wood
| Give 1 wooden hinged door
|-
! inventory.give lantern 1
| Give 1 lantern
|-
! inventory.give lowgradefuel 10
| Give 10 low-grade fuel
|-
! inventory.give scrap 1000
| Give 1000 scrap
|-
! inventory.give wood 3000
| Give 3000 wood
|-
! inventory.give stones 5000
| Give 5000 stones
|-
! inventory.give metal.fragments 500
| Give 500 metal fragments
|-
! inventory.give metal.refined 200
| Give 200 refined metal
|}


== Advanced Alarm System with Light Indicators ==
== Benches ==
[https://www.rustrician.io/?circuit=542c29c5c03e5e9b9495667d7b3eecf1 A complex alarm system that not only triggers sounds but also flashes lights to indicate different alert levels.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give workbench1 1
| Give 1 workbench level 1
|-
! inventory.give workbench2 1
| Give 1 workbench level 2
|-
! inventory.give workbench3 1
| Give 1 workbench level 3
|-
! inventory.give scrap 500
| Give 500 scrap
|}


== Base Power Regulation System ==
== Metalurgy ==
[https://www.rustrician.io/?circuit=ff8497d8c12539d8b5223b0fe37998b7 A power regulation circuit to ensure balanced and continuous power supply to your base's various components.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give furnace 1
| Give 1 furnace
|}


== Automated Rocket Launcher Activation ==
== Gardening ==
[https://www.rustrician.io/?circuit=fc810c45ec56cfb735e0f174a31b1a2d An automated circuit to activate a rocket launcher when enemies or players come within range.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give planter.small 2
| Give 2 small planters
|-
! inventory.give planter.large 2
| Give 2 large planters
|-
! inventory.give inventory.give waterjug 2
| Give 2 water jugs
|-
! inventory.give ceilinglight 1
| Give 1 ceiling light
|}


== Proximity-based Animal Farm Circuit ==
== Fishing ==
[https://www.rustrician.io/?circuit=17f5b94475517a6eb45e9f13a0c0e8a1 A farm circuit that automatically opens and closes gates for animal enclosures based on proximity.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give fishingrod.handmade 1
| Give 1 handmade fishing rod
|}


== Electric Door Lock System with Password Reset ==
== Heavy Reinforcement ==
[https://www.rustrician.io/?circuit=2457b56d5f3973252c3b748d43863b28 A door lock system with a built-in password reset feature, ensuring only authorized players can enter.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give door.hinged.toptier 1
| Give 1 top-tier hinged door
|-
! inventory.give wall.frame.garagedoor 1
| Give 1 garage door frame
|-
! inventory.give wall.window.bars.toptier 4
| Give 4 top-tier window bars
|-
! inventory.give wall.window.bars.metal 4
| Give 4 metal window bars
|}


== Remote Controlled Trap Activation System ==
= Miscellaneous =
[https://www.rustrician.io/?circuit=fe94d38b72bb3d88135f51e6ff61b923 A system that allows remote activation of traps, enabling you to catch intruders at a distance.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Auto Watering System for Plants ==
== Metal Parts ==
[https://www.rustrician.io/?circuit=d11f0795f7292c1d93e3d123e08098bc A watering system that automatically waters crops or plants at specified intervals.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give metalpipe 10
| Give 10 metal pipes
|-
! inventory.give metalblade 10
| Give 10 metal blades
|}


== Trap Door Mechanism for Hidden Escape ==
== Conventional ==
[https://www.rustrician.io/?circuit=395bcf6b6a89f7f63cfdf76d1cc27cd6 A hidden trap door mechanism for secret exits in your base, triggered by a pressure plate or switch.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! style="width: 150px;" | Variable
! Description
|-
! inventory.give rug 2
| Give 2 rugs
|}
== Gothic ==
{| class="wikitable"
! | Variable
! Description
|-
! inventory.give skull_fire_pit 1
| Give 1 skull fire pit
|-
! inventory.give skull.human 5
| Give 5 human skulls
|-
! inventory.give scarecrow 2
| Give 2 scarecrows
|-
! inventory.give coffin.storage 2
| Give 2 coffin storages
|-
! inventory.give gravestone 5
| Give 5 gravestones
|-
! inventory.give wall.graveyard.fence 20
| Give 20 graveyard fence walls
|}


== Base Monitoring System with Cameras ==
=== Electric ===
[https://www.rustrician.io/?circuit=c8c5ab8b0de84a3a49a1e3c1c56c9fa7 A base surveillance system that allows you to monitor your base through cameras connected to a central hub.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
! inventory.give electric.battery.rechargable.small 2
| Give small rechargeable electric battery
|-
! inventory.give electric.battery.rechargable.large 1
| Give large rechargeable electric battery
|-
! inventory.give electric.blocker 1
| Give electric blocker
|-
! inventory.give electric.cabletunnel 1
| Give electric cable tunnel
|-
! inventory.give electric.counter 1
| Give electric counter
|-
! inventory.give electric.doorcontroller 1
| Give electric door controller
|-
! inventory.give electric.flasherlight 1
| Give electric flasher light
|-
! inventory.give electric.generator.small 1
| Give small electric generator
|-
! inventory.give electric.laserdetector 1
| Give electric laser detector
|-
! inventory.give electrical.memorycell 4
| Give electrical memory cell
|-
! inventory.give electric.orswitch 1
| Give electric OR switch
|-
! inventory.give electric.pressurepad 1
| Give electric pressure pad
|-
! inventory.give electric.rf.broadcaster 1
| Give electric RF broadcaster
|-
! inventory.give electric.simplelight 1
| Give simple electric light
|-
! inventory.give electric.solarpanel.large 4
| Give large solar panels
|-
! inventory.give electric.splitter 1
| Give electric splitter
|-
! inventory.give electric.switch 1
| Give electric switch
|-
! inventory.give electric.timer 1
| Give electric timer
|-
! inventory.give electric.xorswitch 1
| Give electric XOR switch
|-
! inventory.give electrical.branch 1
| Give electrical branch
|-
! inventory.give electrical.combiner 2
| Give electrical combiner
|-
! inventory.give wiretool 1
| Give wire tool
|-
! inventory.give fuse
| Give electric fuse
|}


== Multi-Layered Security Door System ==
=== Key Cards ===
[https://www.rustrician.io/?circuit=3846bf098b11c8a8e730cbe6f33bb350 A multi-layered security system for doors with different layers of protection to prevent unauthorized access.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! | Variable
! Description
|-
| ''' inventory.give keycard 1'''
| Gets the green keycard
|-
| ''' inventory.give keycard_blue 1'''
| Gets the blue keycard
|-
| ''' inventory.give keycard_red 1'''
| Gets the red keycard
|-
|}


== Electrical Lighting System with Motion Detection ==
=== Helicopters ===
[https://www.rustrician.io/?circuit=340e77911877b272dbbe86b94a7eb3b7 A lighting system that automatically turns on when motion is detected in certain areas of your base.]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! style="width: 150px;" | Variable
! Description
|-
| '''spawn scraptransporthelicopter'''
| spawn scraptransporthelicopter
|-
| '''spawn scraptransporthelicopter'''
| spawn scraptransporthelicopter
|-
| '''spawn minicopter'''
| spawn minicopter
|-
|}


== Automated Storage for Resources Based on Category ==
=== Boats ===
[https://www.rustrician.io/?circuit=1a62ff573d618bfe332d774501d8a978 An automated system that categorizes and stores resources based on their type (wood, stone, metal).]
{| class="wikitable"
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! style="width: 150px;" | Variable
! Description
|-
| '''spawn rowboat'''
| spawn rowboat
|-
| '''spawn rhib'''
| spawn rhib
|-
|}


== Auto-Security System with Motion and Light Triggers ==
=== A — Admin & AI Commands ===
[https://www.rustrician.io/?circuit=fc14c14ae69ad7f48a978be8a78b74fe A combination of motion sensors and lights that triggers security measures like alarms and turrets when movement is detected.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Circular Base Lighting and Alarm System ==
{| class="wikitable sortable"
[https://www.rustrician.io/?circuit=bfc6d39655adf536ac0d987f93b3db80 A lighting and alarm system designed in a circular base formation, where lights and alarms trigger at different intervals.]
! FullName
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! Description
! Default
! Type
|-
| adventcalendar.overrideadventcalendarday
| Override Advent calendar day.
| 0
| Variable
|-
| adventcalendar.overrideadventcalendarmonth
| Override Advent calendar month.
| 0
| Variable
|-
| ai.accuratevisiondistance
| AI accurate vision distance.
| TRUE
| Variable
|-
| ai.addignoreplayer
| Add a player (or command user) to the AI ignore list.
|
| Command
|-
| ai.aimedatangle
| Angle under which AI believes it is being aimed at.
| 10
| Variable
|-
| ai.aizonestats
| AI zone statistics.
|
| Command
|-
| ai.allowdesigning
| Allows AI designing logic.
| TRUE
| Variable
|-
| ai.animal_ignore_food
| Animals ignore food sources.
| TRUE
| Variable
|-
| ai.brainstats
| AI brain statistics.
|
| Command
|-
| ai.clearignoredplayers
| Clears all players from AI ignore list.
|
| Command
|-
| ai.defaultinterpolationdelay
| Default AI interpolation delay.
| 0.1
| Variable
|-
| ai.effectaiweapons
| Enable AI weapon effects.
| FALSE
| Variable
|-
| ai.frametime
| AI frame time.
| 5
| Variable
|-
| ai.groups
| Enable AI grouping.
| TRUE
| Variable
|-
| ai.ignoreplayers
| AI ignores players.
| FALSE
| Variable
|-
| ai.killanimals
| Kill all animals.
|
| Command
|-
| ai.killscientists
| Kill all scientists.
|
| Command
|-
| ai.logissues
| Log AI issues.
| FALSE
| Variable
|-
| ai.move
| Enable AI movement.
| TRUE
| Variable
|-
| ai.nav_carve_height
| Height of navmesh carve volume.
| 2
| Variable
|-
| ai.nav_carve_min_base_size
| Minimum base size for nav carve optimization.
| 2
| Variable
|-
| ai.nav_carve_min_building_blocks_to_apply_optimization
| Minimum building blocks before optimization applies.
| 25
| Variable
|-
| ai.nav_carve_size_multiplier
| Nav carve size multiplier.
| 4
| Variable
|-
| ai.nav_carve_use_building_optimization
| Use building optimization for nav carving.
| FALSE
| Variable
|-
| ai.navthink
| Enable AI navigation thinking.
| TRUE
| Variable
|-
| ai.npc_alertness_drain_rate
| NPC alertness drain rate.
| 0.01
| Variable
|-
| ai.npc_alertness_to_aim_modifier
| Alertness to aim modifier.
| 0.5
| Variable
|-
| ai.npc_alertness_zero_detection_mod
| Zero alert detection modifier.
| 0.5
| Variable
|-
| ai.npc_enable
| Enable NPC spawning.
| TRUE
| Variable
|-
| ai.npcswimming
| Enable NPC swimming.
| TRUE
| Variable
|}


== Auto Fuel Supply for Generators ==
=== B — Commands & Variables ===
[https://www.rustrician.io/?circuit=6ac72a1f249d4fd6b74b1d6ff7f7004c A system that automatically supplies fuel to generators to ensure they stay powered.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Redundant Backup Power Circuit ==
{| class="wikitable sortable"
[https://www.rustrician.io/?circuit=1cd92ad09a9e2b36c08cd1455c1d4ef5 A backup power system that ensures continued energy supply in case of primary power failure.]
! FullName
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! Description
! Default
! Type
|-
| बै.build
| Internal build command (debug).
|
| Command
|-
| base.cleanup
| Cleans up decaying or invalid base entities.
|
| Command
|-
| base.decay
| Enable base decay.
| TRUE
| Variable
|-
| base.decaydelay
| Delay before decay starts.
| 600
| Variable
|-
| base.decayduration
| Duration until full decay.
| 14400
| Variable
|-
| base.decaytick
| Time between decay ticks.
| 600
| Variable
|-
| base.repaircostfraction
| Fraction of resources required to repair.
| 1
| Variable
|-
| base.repairtime
| Time required to repair structures.
| 5
| Variable
|-
| beds.cooldown
| Cooldown between bed respawns.
| 300
| Variable
|-
| beds.enabled
| Enable sleeping bags and beds.
| TRUE
| Variable
|-
| beds.public_cooldown
| Cooldown for public beds.
| 120
| Variable
|-
| blueprintmanager.load
| Loads blueprint data.
|
| Command
|-
| blueprintmanager.save
| Saves blueprint data.
|
| Command
|-
| bradley.enabled
| Enable Bradley APC.
| TRUE
| Variable
|-
| bradley.lifetime
| Bradley lifetime in seconds.
| 3600
| Variable
|-
| bradley.maxroamdistance
| Max roaming distance for Bradley.
| 250
| Variable
|-
| bradley.respawndelayminutes
| Bradley respawn delay (minutes).
| 60
| Variable
|-
| bradley.viewdistance
| Bradley targeting view distance.
| 350
| Variable
|-
| build.autoupgrade
| Automatically upgrade placed building blocks.
| FALSE
| Variable
|-
| build.costmultiplier
| Building cost multiplier.
| 1
| Variable
|-
| build.create
| Create a building entity.
|
| Command
|-
| build.destroy
| Destroy a building entity.
|
| Command
|-
| build.maxheight
| Maximum build height.
| 12
| Variable
|-
| build.maxtrianglecount
| Max triangles per building.
| 300
| Variable
|-
| building.canbypassstability
| Allow admins to bypass building stability.
| FALSE
| Variable
|-
| building.checkstability
| Enable building stability checks.
| TRUE
| Variable
|-
| building.decay
| Enable building decay.
| TRUE
| Variable
|-
| building.decayseconds
| Time before building decay.
| 3600
| Variable
|-
| building.grade
| Default building grade.
| twig
| Variable
|-
| building.upkeep
| Enable tool cupboard upkeep.
| TRUE
| Variable
|}


== Solar Energy Collection and Distribution System ==
=== C — Commands & Variables ===
[https://www.rustrician.io/?circuit=951e300a9be3074df20819d750b50c6f A solar energy system designed to collect energy during the day and store it for nighttime use.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Radio Frequency Trap and Alarm ==
{| class="wikitable sortable"
[https://www.rustrician.io/?circuit=8b92eaa14ab23e3f0e81e052397960a9 A system that uses radio frequencies to trigger traps and alarms for unauthorized base entry.]
! FullName
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! Description
! Default
! Type
|-
| camlerp.debug
| Debug camera lerping.
|
| Command
|-
| cargo.debug
| Debug cargo ship behavior.
|
| Command
|-
| cargo.enabled
| Enable the cargo ship event.
| TRUE
| Variable
|-
| cargo.event_interval_minutes
| Minutes between cargo ship events.
| 240
| Variable
|-
| cargo.max_npc_count
| Maximum NPCs on cargo ship.
| 12
| Variable
|-
| cargo.minimum_population
| Minimum player population required for cargo.
| 0
| Variable
|-
| cargo.npc_respawn_time
| NPC respawn time on cargo ship.
| 300
| Variable
|-
| chat.enabled
| Enable in-game chat.
| TRUE
| Variable
|-
| chat.globalmute
| Mute global chat.
| FALSE
| Variable
|-
| chat.serverlog
| Log chat messages to server console.
| TRUE
| Variable
|-
| chat.teamchat
| Enable team chat.
| TRUE
| Variable
|-
| clan.create
| Create a clan.
|
| Command
|-
| clan.disband
| Disband a clan.
|
| Command
|-
| clan.invite
| Invite a player to a clan.
|
| Command
|-
| clan.kick
| Remove a player from a clan.
|
| Command
|-
| clear
| Clears the console output.
|
| Command
|-
| combat.entitydebug
| Debug combat entities.
|
| Command
|-
| combatlog.enabled
| Enable combat logging.
| TRUE
| Variable
|-
| combatlog.timeout
| Time before combat log expires.
| 300
| Variable
|-
| commandlist
| Lists available console commands.
|
| Command
|-
| consoletoggle
| Toggle the in-game console.
|
| Command
|-
| console.clear
| Clears console history.
|
| Command
|-
| crafting.instant
| Enable instant crafting.
| FALSE
| Variable
|-
| crafting.timescale
| Crafting time multiplier.
| 1
| Variable
|-
| craft.add
| Add a craftable item.
|
| Command
|-
| craft.remove
| Remove a craftable item.
|
| Command
|-
| curl
| Send HTTP request (internal).
|  
| Command
|}


== Wireless Light Control for Bases ==
=== D — Commands & Variables ===
[https://www.rustrician.io/?circuit=76ebf99f599cb8351747b98f4431a99b A wireless lighting system that can be controlled remotely to adjust the lighting in your base.]
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]


== Trap Trigger with Pressure Plates and Turrets ==
{| class="wikitable sortable"
[https://www.rustrician.io/?circuit=15ff1b6e1f51d0b29ab6e6fa5d62b328 A combination of pressure plates and turrets that trigger a trap when players step on the plates.]
! FullName
[[File:https://i.imgur.com/SoaQpLf.png|thumb|Trap trigger with pressure plates and turret]]
! Description
https://i.imgur.com/SoaQpLf.png
! Default
! Type
|-
| decay.debug
| Debug decay calculations.
|
| Command
|-
| decay.upkeep
| Enable tool cupboard upkeep decay.
| TRUE
| Variable
|-
| decay.upkeep_grace_minutes
| Minutes before upkeep decay begins.
| 1440
| Variable
|-
| decay.upkeep_period_minutes
| Minutes between upkeep decay ticks.
| 1440
| Variable
|-
| debug.animals
| Toggle animal debug overlay.
|
| Command
|-
| debug.camera
| Toggle debug free camera.
|
| Command
|-
| debug.debugcamera
| Enable admin free-fly camera.
|
| Command
|-
| debug.disablecondition
| Disable item condition loss.
| FALSE
| Variable
|-
| debug.drawcolliders
| Draw physics colliders.
|
| Command
|-
| debug.drawnavmesh
| Draw AI navigation mesh.
|
| Command
|-
| debug.drawtriggers
| Draw trigger volumes.
|
| Command
|-
| debug.erroroverlay
| Show on-screen debug errors.
| FALSE
| Variable
|-
| debug.killall
| Kill all entities of a given type.
|
| Command
|-
| debug.npcstats
| Display NPC stats.
|
| Command
|-
| debug.profile
| Toggle performance profiling.
|
| Command
|-
| debug.raycast
| Debug raycasting.
|
| Command
|-
| debug.reflectionprobes
| Debug reflection probes.
|
| Command
|-
| debug.showtime
| Display server time info.
|
| Command
|-
| debug.sleepers
| Toggle sleeper debug view.
|
| Command
|-
| debug.spawn
| Spawn an entity for debugging.
|
| Command
|-
| deployables.allowpickup
| Allow deployables to be picked up.
| FALSE
| Variable
|-
| deployables.healthmultiplier
| Health multiplier for deployables.
| 1
| Variable
|-
| doors.autoclose
| Enable automatic door closing.
| FALSE
| Variable
|-
| doors.autoclosetime
| Time before doors auto-close.
| 30
| Variable
|-
| drops.enabled
| Enable loot drops.
| TRUE
| Variable
|-
| drops.items
| Enable item drops on death.
| TRUE
| Variable
|-
| drops.weapons
| Enable weapon drops on death.
| TRUE
| Variable
|}


=== E — Commands & Variables ===


== Hidden Secret Base Entrance ==
{| class="wikitable sortable"
[https://www.rustrician.io/?circuit=88ad63efeb2f1e3964a5760a51c8e576 A hidden secret entrance that can be activated through a switch or specific code, giving access to a concealed area.]
! FullName
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
! Description
! Default
! Type
|-
| effects.debug
| Debug visual and sound effects.
|
| Command
|-
| effects.play
| Play a specified effect.
|
| Command
|-
| effects.stop
| Stop a specified effect.
|
| Command
|-
| entity.count
| Count entities of a specified type.
|
| Command
|-
| entity.delete
| Delete the entity currently looked at.
|
| Command
|-
| entity.deleteby
| Delete all entities owned by a specified player.
|
| Command
|-
| entity.find
| Find entities by name or ID.
|
| Command
|-
| entity.info
| Display information about the targeted entity.
|
| Command
|-
| entity.kill
| Kill the targeted entity.
|
| Command
|-
| entity.owner
| Show owner of the targeted entity.
|
| Command
|-
| entity.reloadloot
| Reload loot containers.
|
| Command
|-
| entity.save
| Force save entity state.
|
| Command
|-
| env.clouds
| Cloud coverage amount.
| 1
| Variable
|-
| env.fog
| Fog intensity.
| 0
| Variable
|-
| env.oceanlevel
| Ocean water level.
| 0
| Variable
|-
| env.rain
| Rain intensity.
| 0
| Variable
|-
| env.time
| Set world time of day.
|
| Command
|-
| env.wind
| Wind strength.
| 0
| Variable
|-
| event.run
| Manually start a server event.
|
| Command
|-
| event.stop
| Stop the currently running event.
|
| Command
|-
| explosives.damage_multiplier
| Damage multiplier for explosives.
| 1
| Variable
|-
| explosives.radius_multiplier
| Explosion radius multiplier.
| 1
| Variable
|}


== Wireless SAM Site Circuit + Status Check ==
=== F — Commands & Variables ===
[https://www.rustrician.io/?circuit=af77c51a1fc6a43ad4f09e94a1ff9452 A wireless SAM (Surface-to-Air Missile) site circuit with integrated status checks to ensure readiness.]
 
[[File:https://i.imgur.com/SoaQpLf.png|thumb|100px]]
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| fall.damage
| Enable fall damage.
| TRUE
| Variable
|-
| fall.damage_mult
| Fall damage multiplier.
| 1
| Variable
|-
| fire.ballistics
| Enable fire projectile ballistics.
| TRUE
| Variable
|-
| fire.debug
| Debug fire spread and behavior.
|
| Command
|-
| fire.enabled
| Enable fire system.
| TRUE
| Variable
|-
| fire.spread
| Enable fire spreading.
| TRUE
| Variable
|-
| fire.spread_chance
| Chance for fire to spread.
| 0.3
| Variable
|-
| fire.spread_radius
| Radius in which fire can spread.
| 3
| Variable
|-
| fireworks.enabled
| Enable fireworks.
| TRUE
| Variable
|-
| flags.debug
| Debug server flags.
|
| Command
|-
| food.calories_loss
| Calorie loss rate.
| 1
| Variable
|-
| food.water_loss
| Hydration loss rate.
| 1
| Variable
|-
| fuel.lowgrade_consumption
| Low grade fuel consumption rate.
| 1
| Variable
|-
| fuel.requirelowgrade
| Require low grade fuel for fuel-powered entities.
| TRUE
| Variable
|}
 
=== G — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| gamemode.set
| Set the current game mode.
|
| Command
|-
| gamemode.type
| Current server game mode.
| vanilla
| Variable
|-
| global.adminfog
| Adjust fog level for admin view only.
| 0
| Variable
|-
| global.admintime
| Override time of day for admin view.
| -1
| Variable
|-
| global.adminrain
| Adjust rain level for admin view only.
| 0
| Variable
|-
| global.chatmute
| Mute global chat.
| FALSE
| Variable
|-
| global.god
| Enable god mode (invulnerability).
| FALSE
| Variable
|-
| global.spectatorlimit
| Maximum number of spectators.
| 32
| Variable
|-
| graphics.fov
| Field of view setting.
| 90
| Variable
|-
| graphics.lodbias
| Level-of-detail bias.
| 1
| Variable
|-
| groups.create
| Create a permission group.
|
| Command
|-
| groups.delete
| Delete a permission group.
|
| Command
|-
| groups.grant
| Grant a permission to a group.
|
| Command
|-
| groups.revoke
| Revoke a permission from a group.
|
| Command
|}
 
=== H — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| harbor.enabled
| Enable harbor NPCs and loot.
| TRUE
| Variable
|-
| harbor.spawnrate
| Spawn rate of harbor NPCs.
| 1
| Variable
|-
| health.enabled
| Enable player health system.
| TRUE
| Variable
|-
| health.regen
| Health regeneration rate.
| 1
| Variable
|-
| heli.enabled
| Enable helicopter event.
| TRUE
| Variable
|-
| heli.lifetime
| Helicopter lifetime in seconds.
| 1800
| Variable
|-
| heli.maxnpc
| Max NPCs spawned by helicopter.
| 12
| Variable
|-
| heli.respawndelay
| Helicopter respawn delay in minutes.
| 60
| Variable
|-
| hunger.enabled
| Enable hunger system.
| TRUE
| Variable
|-
| hunger.loss_rate
| Hunger loss rate per second.
| 0.1
| Variable
|-
| hunger.show_ui
| Show hunger UI for players.
| TRUE
| Variable
|-
| hqm.enabled
| Enable high-quality metal nodes.
| TRUE
| Variable
|-
| hqm.spawnrate
| HQM spawn rate multiplier.
| 1
| Variable
|}
 
=== I — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| inventory.give
| Give a specific item to admin.
|
| Command
|-
| inventory.giveall
| Give a specific item to all online players.
|
| Command
|-
| inventory.giveto
| Give a specific item to a specified player.
|
| Command
|-
| inventory.remove
| Remove a specific item from a player’s inventory.
|
| Command
|-
| inventory.removeall
| Remove all items from a player’s inventory.
|
| Command
|-
| inventory.swap
| Swap items between two inventories.
|
| Command
|-
| item.add
| Add an item to the game database.
|
| Command
|-
| item.remove
| Remove an item from the game database.
|
| Command
|-
| itemdrops.enabled
| Enable item drops.
| TRUE
| Variable
|-
| itemdrops.global_multiplier
| Global multiplier for item drop quantities.
| 1
| Variable
|-
| itemdrops.respawn_time
| Respawn time for dropped items.
| 600
| Variable
|-
| itemmanager.load
| Load items from data files.
|
| Command
|-
| itemmanager.save
| Save items to data files.
|
| Command
|-
| itemskins.enabled
| Enable item skins.
| TRUE
| Variable
|-
| itemskins.preview
| Enable skin preview in inventory.
| TRUE
| Variable
|}
 
=== J — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| junkpile.debug
| Debug junkpile behavior.
|
| Command
|-
| junkpile.enabled
| Enable junkpile spawns.
| TRUE
| Variable
|-
| junkpile.maxnpc
| Maximum NPCs per junkpile.
| 6
| Variable
|-
| junkpile.respawndelay
| Junkpile respawn delay in seconds.
| 1800
| Variable
|-
| jumps.enabled
| Enable jump pads or player jumps.
| TRUE
| Variable
|-
| jumps.height_multiplier
| Jump height multiplier.
| 1
| Variable
|}
 
=== K — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| kits.create
| Create a new admin kit.
|
| Command
|-
| kits.delete
| Delete an existing kit.
|
| Command
|-
| kits.give
| Give a kit to a player.
|
| Command
|-
| kits.list
| List all available kits.
|
| Command
|-
| keycards.enabled
| Enable keycard items.
| TRUE
| Variable
|-
| keycards.spawnrate
| Keycard spawn rate multiplier.
| 1
| Variable
|-
| kill
| Kill a player or entity.
|
| Command
|-
| killall
| Kill all players or entities of a type.
|
| Command
|}
 
=== L — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| layer.toggle
| Toggle visibility of a specific world layer (terrain, trees, etc.).
|
| Command
|-
| layers.debug
| Debug layer visibility.
|
| Command
|-
| loot.drop
| Force a loot drop at a position.
|
| Command
|-
| loot.enabled
| Enable loot spawning in the world.
| TRUE
| Variable
|-
| loot.global_multiplier
| Global multiplier for loot quantity.
| 1
| Variable
|-
| loot.reset
| Reset loot containers to default.
|
| Command
|-
| level.gain
| Give experience or level points to a player.
|
| Command
|-
| level.set
| Set a player’s experience level.
|
| Command
|-
| local.admins
| List local admins on the server.
|
| Command
|}
 
=== M — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| machines.enabled
| Enable server machines (e.g., workbenches, furnaces).
| TRUE
| Variable
|-
| machines.maintenance
| Require maintenance for machines.
| TRUE
| Variable
|-
| map.ban
| Ban a player by coordinates or region.
|
| Command
|-
| map.draw
| Draw map debug overlay.
|
| Command
|-
| map.load
| Load map data.
|
| Command
|-
| map.save
| Save map data.
|
| Command
|-
| mining.enabled
| Enable mining nodes (stone, metal, sulfur, etc.).
| TRUE
| Variable
|-
| mining.global_multiplier
| Global resource multiplier for mining.
| 1
| Variable
|-
| multiplayer.maxplayers
| Maximum number of players on server.
| 100
| Variable
|-
| multiplayer.tickrate
| Server tick rate (updates per second).
| 10
| Variable
|}
 
=== N — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| npc.enable
| Enable NPC spawning.
| TRUE
| Variable
|-
| npc.debug
| Debug NPC behavior.
|
| Command
|-
| npc.killall
| Kill all NPCs.
|
| Command
|-
| npc.spawn
| Spawn a specific NPC.
|
| Command
|-
| npc.respawndelay
| NPC respawn delay in seconds.
| 600
| Variable
|-
| network.clienttimeout
| Time before client disconnects due to inactivity.
| 60
| Variable
|-
| network.maxconnections
| Maximum concurrent network connections.
| 128
| Variable
|-
| network.port
| Server listening port.
| 28015
| Variable
|-
| notifications.enabled
| Enable player notifications.
| TRUE
| Variable
|-
| night.enabled
| Enable night cycle.
| TRUE
| Variable
|-
| night.start
| Night start time (hours).
| 18
| Variable
|-
| night.duration
| Duration of night in hours.
| 10
| Variable
|}
 
=== O — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| ocean.level
| Set ocean water level.
| 0
| Variable
|-
| ocean.tide
| Enable tidal movement.
| TRUE
| Variable
|-
| objects.debug
| Debug in-game objects.
|
| Command
|-
| objects.remove
| Remove a specific object.
|
| Command
|-
| offlineplayers.cleanup
| Remove offline players after a timeout.
| TRUE
| Variable
|-
| options.autobalance
| Enable auto balance for teams.
| FALSE
| Variable
|-
| options.maxclansize
| Maximum players per clan.
| 10
| Variable
|-
| options.safemode
| Enable server safe mode.
| FALSE
| Variable
|}
 
=== P — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| patrols.enabled
| Enable NPC patrols.
| TRUE
| Variable
|-
| patrols.spawnrate
| NPC patrol spawn rate multiplier.
| 1
| Variable
|-
| permissions.add
| Add a permission to a player or group.
|
| Command
|-
| permissions.remove
| Remove a permission from a player or group.
|
| Command
|-
| permissions.list
| List permissions for a player or group.
|
| Command
|-
| players.admin
| Show list of admins.
|
| Command
|-
| players.kick
| Kick a player from the server.
|
| Command
|-
| players.ban
| Ban a player from the server.
|
| Command
|-
| players.list
| List all online players.
|
| Command
|-
| printpos
| Show coordinates of a player or admin.
|
| Command
|-
| physics.debug
| Debug physics calculations.
|
| Command
|}
 
=== Q–R — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| quests.debug
| Debug quest system.
|
| Command
|-
| quests.reset
| Reset player quests.
|
| Command
|-
| queries.run
| Run a server query.
|
| Command
|-
| respawn
| Exit spectator mode and respawn at spawn point.
|
| Command
|-
| rcon.password
| Set RCON password for remote admin.
|
| Variable
|-
| rcon.port
| RCON server port.
| 28016
| Variable
|-
| rcon.enabled
| Enable remote console access.
| TRUE
| Variable
|-
| raid.enabled
| Enable raid damage on structures.
| TRUE
| Variable
|-
| raid.cooldown
| Minimum time between raids (seconds).
| 3600
| Variable
|-
| raid.log
| Log raid events to console.
| TRUE
| Variable
|-
| resources.spawnrate
| Global resource spawn rate.
| 1
| Variable
|}
 
=== S — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| server.save
| Force server save.
|
| Command
|-
| server.restart
| Restart the server.
|
| Command
|-
| server.shutdown
| Shutdown the server.
|
| Command
|-
| server.status
| Show server status.
|
| Command
|-
| sleep.enabled
| Enable player sleeping (sleeper system).
| TRUE
| Variable
|-
| sleep.timer
| Time until sleeping players can wake.
| 300
| Variable
|-
| spectate
| Cycle through players for spectating.
|
| Command
|-
| spectate <SteamID>
| Spectate a specific player.
|
| Command
|-
| spray.enabled
| Enable spray painting on surfaces.
| TRUE
| Variable
|-
| skins.enabled
| Enable item skins.
| TRUE
| Variable
|-
| skins.preview
| Enable skin preview in inventory.
| TRUE
| Variable
|-
| smelt.speed
| Smelting speed multiplier.
| 1
| Variable
|-
| storage.limit
| Max items per storage container.
| 100
| Variable
|}
 
=== T — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| teleport <SteamID>
| Teleport admin to a specific player.
|
| Command
|-
| teleport <SteamID1> <SteamID2>
| Teleport one player to another player.
|
| Command
|-
| teleport2autheditem <SteamID>
| Teleport admin to an entity authorized by a player.
|
| Command
|-
| teleport2marker
| Teleport admin to the next map marker.
|
| Command
|-
| teleport2owneditem <SteamID>
| Teleport admin to an entity owned by a player.
|
| Command
|-
| teleportpos <x,y,z>
| Teleport admin to specific coordinates.
|
| Command
|-
| team.add
| Add a player to a team.
|
| Command
|-
| team.remove
| Remove a player from a team.
|
| Command
|-
| teaminfo <SteamID>
| Show team info for a player.
|
| Command
|-
| time.set
| Set the server time of day.
|
| Command
|-
| time.scale
| Time speed multiplier.
| 1
| Variable
|-
| tools.debug
| Debug admin tools.
|
| Command
|-
| turret.enabled
| Enable turrets.
| TRUE
| Variable
|-
| turret.damage
| Turret damage multiplier.
| 1
| Variable
|}
 
U — Commands & Variables
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| upkeep.enabled
| Enable tool cupboard upkeep system.
| TRUE
| Variable
|-
| upkeep.costmultiplier
| Multiplier for upkeep resource cost.
| 1
| Variable
|-
| upkeep.decay
| Enable decay from upkeep.
| TRUE
| Variable
|-
| unlock.doors
| Unlock all doors in a given area.
|
| Command
|-
| units.spawn
| Spawn NPC units.
|
| Command
|-
| units.debug
| Debug unit behavior.
|
| Command
|}
 
=== V — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| vehicles.enabled
| Enable vehicles on the server.
| TRUE
| Variable
|-
| vehicles.speed_multiplier
| Global vehicle speed multiplier.
| 1
| Variable
|-
| vehicles.fuel_required
| Vehicles require fuel to operate.
| TRUE
| Variable
|-
| vision.distance
| Set player or NPC vision distance.
| 100
| Variable
|-
| vision.nightmod
| Night vision modifier.
| 1
| Variable
|-
| volume.global
| Global audio volume.
| 1
| Variable
|-
| volume.music
| Music volume.
| 1
| Variable
|-
| volume.sfx
| Sound effects volume.
| 1
| Variable
|}
 
=== W — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| wake.sleepers
| Wake all sleeping players.
|
| Command
|-
| weather.rain
| Set rain intensity.
| 0
| Variable
|-
| weather.fog
| Set fog intensity.
| 0
| Variable
|-
| weather.wind
| Set wind strength.
| 0
| Variable
|-
| weapons.debug
| Debug weapon behavior.
|
| Command
|-
| weapons.recoil
| Weapon recoil multiplier.
| 1
| Variable
|-
| workbench.enabled
| Enable workbenches.
| TRUE
| Variable
|-
| workbench.speed_multiplier
| Crafting speed multiplier at workbenches.
| 1
| Variable
|}
 
=== X–Z — Commands & Variables ===
 
{| class="wikitable sortable"
! FullName
! Description
! Default
! Type
|-
| x.debug
| Debug internal systems (rarely used).
|
| Command
|-
| z.debug
| Debug zombie/NPC AI (internal).
|
| Command
|-
| zombies.enabled
| Enable zombie spawns (scientists or wildlife NPCs).
| TRUE
| Variable
|-
| zombies.spawnrate
| Global zombie/NPC spawn rate.
| 1
| Variable
|-
| zombies.respawndelay
| Delay before zombies respawn (seconds).
| 600
| Variable
|-
| zlevels.enabled
| Enable z-level/height system for structures.
| TRUE
| Variable
|}
 
---
 
[[Kategori:Rust]][[Kategori:commands]][[Kategori:help]]
 
<ref>[https://www.corrosionhour.com/the-rust-admin-handbook/ Corrosionhour]</ref>
 
<ref>[https://gist.github.com/redconfetti/79677cc0bf1f952060493b78833f8b7a github]</ref>
<ref>[https://wiki.facepunch.com/rust/Getting-Started_w-Server facepunch]</ref>
<ref>[https://www.corrosionhour.com/rust-admin-commands/ corrosionhour]</ref>
 
<ref>[https://rust-items.com/ rust-items]</ref>
<ref>[https://wiki.rustclash.com/group=itemlist rustclash]</ref>
<ref>[https://rust.fandom.com/wiki/Items rust fandom]</ref>
Rcon
<ref>[http://rcon.io/console rcon]</ref>

Nuvarande version från 3 januari 2026 kl. 18.49

Steamcmd consol commands

[redigera | redigera wikitext]

check that the service is stopped before hand

sudo systemctl stop rustserver.service

check if enough disk space is available

df -h

Open steamcmd might need sudo:

steamcmd

force_install_dir before login:

force_install_dir /home/vibbe/steamserver

Login to the steam library:

login anonymous

now update the rust server

app_update 258550

And validate the rust server

app_update 258550 validate

and lastly start the service again:

sudo systemctl start rustserver.service

if you want to update to new map before hand edit the service file before starting and check what rust map you like to have on eg. Rustmaps (Seed 1741784144)

sudo nano /etc/systemd/system/rustserver.service

change the seed number to whatever you like to have for the correct map (note also) the:
+server.seed <numbers> and
+server.worldsize <2500>

For the correct map world. If service file changed map seed you need to reload the service file first before starting it.

sudo systemctl daemon-reload

and then:

sudo systemctl start rustserver.service
Fire it up again and lets wait 10 mins before trying to connect

You can dubble check the output of service file live to see when its online or if any error occurs.

sudo journalctl -u rustserver.service -n 50 -f --no-pager


Admin commands

Basic first start

[redigera | redigera wikitext]

upload image to picture

entity.uploadsign <image.png>

eg

entity.uploadsign autosmelter_128.png

for the autosmelter dropdown sign.

paste safehouse down on pointer

copypaste.paste safehouse

paste house home down on pointer

copypaste.paste home

Copy entitie

copypaste.copybuilding <name>

use

--overwrite

if it already exsist

Commands Description Information
teleport2marker teleport to marker mark 1 at minimap
Commands Description Information
debug.noclip noclipping For admins

Other commands

[redigera | redigera wikitext]

Use 1 for enable/true
Use 0 for disable/false

[redigera | redigera wikitext]
Variable Description
bradley.enabled If set to false (0) it will disable the APC. Default is (1)
ai.think If set to False, bears and wolfs are only hostile on attack (True)
ai.move If set to False, animals will stop moving (recommended for performance boost) (True)
ai.sensetime It's no use to change this value (1)
ai.frametime no description (5)
ai.tickrate Changes the tickrate of animals (5)
antihack.enabled Enables / disables antihack (True)
antihack.admincheat Are admins allowed to use their admin cheat (True)
antihack.objectplacement Use antihack to verify object placement by players (True)
antihack.modelstate Use antihack to verify model state sent by players (True)
antihack.userlevel 0 = users, 1 = admins, 2 = developers (2)
antihack.enforcementlevel What happens if player is above 'antihack.maxviolation' - 0 = no enforcement, 1 = kick, 2 = ban (1)
antihack.maxdesync Max allowed client desync, lower value = more false positives (1)
antihack.relaxationrate The rate at which violation values go back down (0.1)
antihack.relaxationpause The time before violation values go back down (10)
antihack.maxviolation Violation value above this results in enforcement (100)
antihack.noclip_protection 0 = disabled, 1 = ray, 2 = sphere, 3 = curve (3)
antihack.noclip_reject Whether or not to reject movement when noclip is detected (True)
antihack.noclip_penalty Violation penalty to hand out when noclip is detected (0)
antihack.noclip_stepsize Movement curve step size, lower value = less false positives (0.1)
antihack.noclip_maxsteps Movement curve max steps, lower value = more false positives (5)
antihack.speedhack_protection 0 = disabled, 1 = enabled (1)
antihack.speedhack_reject Whether or not to reject movement when speedhack is detected (False)
antihack.speedhack_penalty Violation penalty to hand out when speedhack is detected (50)
antihack.speedhack_forgiveness Speed threshold to assume speedhacking, lower value = more false positives (2)
antihack.speedhack_deltatime Time interval to calculate speed in, lower value = more false positives (0.2)
antihack.speedhack_tickets Required number of speeding tickets to trigger a violation (15)
antihack.speedhack_history Speeding ticket history length (20)
antihack.flyhack_protection 0 = disabled, 1 = simple, 2 = advanced (2)
antihack.flyhack_reject Whether or not to reject movement when flyhack is detected (False)
antihack.flyhack_penalty Violation penalty to hand out when flyhack is detected (50)
antihack.flyhack_forgiveness Distance threshold to assume flyhacking, lower value = more false positives (2)
antihack.projectile_protection 0 = disabled, 1 = speed, 2 = speed + entity, 3 = speed + entity + LOS (3)
antihack.projectile_penalty Violation penalty to hand out when projectile hack is detected (0)
antihack.projectile_forgiveness Projectile speed forgiveness in percent, lower value = more false positives (0.5)
antihack.projectile_padding Projectile hit distance padding in meters, lower value = more false positives (5)
antihack.projectile_serverframes Projectile server frames to include in delay, lower value = more false positives (2)
antihack.projectile_clientframes Projectile client frames to include in delay, lower value = more false positives (2)
antihack.projectile_tickets Required number of projectile line of sight tickets to trigger a violation (10)
antihack.melee_protection 0 = disabled, 1 = initiator, 2 = initiator + target, 3 = initiator + target + LOS (3)
antihack.melee_penalty Violation penalty to hand out when melee hack is detected (0)
antihack.melee_forgiveness Melee distance forgiveness in percent, lower value = more false positives (0.5)
antihack.melee_padding Melee hit distance padding in meters, lower value = more false positives (2)
antihack.melee_serverframes Melee server frames to include in delay, lower value = more false positives (2)
antihack.melee_clientframes Melee client frames to include in delay, lower value = more false positives (2)
antihack.melee_tickets Required number of melee line of sight tickets to trigger a violation (2)
antihack.eye_protection 0 = disabled, 1 = distance, 2 = distance + LOS (2)
antihack.eye_penalty violation penalty to hand out when eye hack is detected (0)
antihack.debuglevel 0 = silent, 1 = print max violation, 2 = print every violation (1)
batching.colliders *EXPERIMENTAL* Rust batches colliders to get around the maximum collider limit. To improve server performance you can unbatch (batching.colliders 0) colliders until they reach 250k. (True)
batching.collider_vertices no description (10000)
batching.collider_submeshes no description (1)
batching.verbose no description (0)
chat.enabled Enable or disable chat displaying (True)
chat.serverlog Enable or disable chat logging (True)
construct.frameminutes How many minutes before a placed frame gets destroyed (30)
craft.instant Enable or disable instant crafting (False)
debug.checktriggers Debug triggers (False)
decay.tick Larger amount increases the applied decay damage to entity. (600)
decay.scale 1 = normal decay, 0,5 = 50%, 0 = turn decay off (1)
decay.debug Debugmode (False) - Debugs the decay to console
env.time Shows in-game time. If value declared, will change the server time (values: 0 - 24)
env.day Displays the day of the month. Pointless to change this value (12)
env.month Displays the month. Pointless to change this value (6)
env.year Displays the year. Pointless to change this value (2024)
fps.limit The maximum number of frames to render per second (256)
gc.interval Changes the interval between garbage collects. (-1)
heli.lifetimeminutes The amount of time the helicopter is allowed to stay in minutes. (15)
heli.guns Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1)
heli.bulletdamagescale Changes the bullet damage of the helicopter. Higher value = more damage (1)
heli.bulletaccuracy Changes the accuracy of the bullets. Higher value = less accuracy (2)
net.visdebug Turns on debug display of network visibility (False)
physics.droppedmode The physics mode that dropped items and corpses should use. good, tempgood or fast. fast + tempgood might cause objects to fall through other objects. (good)
physics.sendeffects Send effects to clients when physics objects collide (True)
physics.bouncethreshold no description (2)
physics.sleepthreshold no description (0.005)
physics.solveriterationcount The default solver iteration count permitted for any rigid bodies (default 7). Must be positive (3)
physics.steps The amount of physics steps per second (16)
pool.skins no description (False)
sentry.targetall Target everyone regardless of authorization (False)
sentry.hostileduration How long until something is considered hostile after it attacked (120)
server.ip Sets the IP of the server. Should be stated in the startup parameters
server.port Sets the IP of the server. Should be stated in the startup parameters
server.maxplayers Changes the maximum amount of player slots.
server.hostname Sets the Servername. example: server.hostname "My Rust Server"
server.identity Changes path to your server data. (my_server_identity)
server.level Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island
server.seed Sets the the map generation seed.
server.salt Prints the server.salt
server.worldsize Changes the map size (3000). values: 1000 - 6000. 3000 equals 9km². (3000m^2)
server.saveinterval Interval between the server saves the map. (300)
server.secure Enables / disables Valve Anti Cheat security. (True)
server.tickrate Changes the server tickrate. Going higher than 30 is not recommended. (30)
server.entityrate Tickrate. Recommended to leave it at 16. (16)
server.cycletime no description (500)
server.official Only whitelisted server by Facepunch can use this command (False)
server.globalchat If set to false, only people within voice range can read each others messages. (True)
server.stability If set to false, building blocks will have 100% stability no matter how high you build. (True)
server.radiation Disables / enables server radioation (True)
server.itemdespawn Time until an item despawn (180)
server.pve Enables / disables PvE mode (False)
server.description Command used to write a server description. Make \n to make a new line
server.headerimage Sets the serverbanner - picture must be 500x256
server.logoimage Sets the servers logo image - Image is shown in the server browser and rust+ app
server.url Sets the server 'Webpage'
server.branch no description ()
server.eac Enables / disables Easy Anti Cheat (1)
server.queriespersecond no description (2000)
server.ipqueriespermin no description (30)
server.meleedamage Changes the melee damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.arrowdamage Changes the arrow damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bulletdamage Changes the bullet damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bleedingdamage Changes the bleeding damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.meleearmor Changes the scale of protection against melee damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.arrowarmor Changes the scale of protection against arrow damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bulletarmor Changes the scale of protection against bullet damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bleedingarmor Changes the scale of protection against bleeding damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.updatebatch How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
server.planttick Plants tick every x seconds. This is how many seconds between ticks. (60)
server.planttickscale Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
server.respawnresetrange Distance from sleeping bag to reset other sleeping bags/beds. (50)
server.maxunack Max amount of unacknowledged messages before we assume we're congested (4)
server.maxflood Max amount of ticks to receive per second before we assume a client is flooding us (1000)
server.netcache Use network caching (True)
server.netcachesize Informational, the size of the network cache (in bytes) (2214666)
server.savecachesize Informational, the size of the save cache (in bytes) (2264944)
server.combatlogsize The size of the combat log (100)
server.idlekick Number of minutes until idle players are kicked (30)
server.idlekickmode 0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
server.idlekickadmins 1 = admins can get idle kicked (0)
server.maxreceivetime no description (20)
server.compression no description (False)
server.netlog no description (False)
spawn.min_rate no description (0,2)
spawn.max_rate no description (2)
spawn.min_density no description (0,2)
spawn.max_density no description (2)
stability.verbose no description (0)
stability.strikes no description (10)
stability.collapse no description (0.05)
stability.accuracy no description (0.001)
time.fixeddelta Fixed delta time in seconds (0.0625)
time.maxdelta The minimum amount of times to tick per frame (0.33)
vis.damage Turns on debug display of damages (False)
vis.attack Turns on debug display of attacks (False)
vis.protection Turns on debug display of protection (False)
vis.weakspots Turns on debug display of weakspots (False)
vis.triggers Show trigger entries (False)
vis.hitboxes Turns on debug display of hitboxes (False)
vis.lineofsight Turns on debug display of line of sight checks (False)
xmas.enabled no description (True)
xmas.spawnrange no description (50)
xmas.giftsperplayer no description (2)
rcon.print If true, rcon commands etc will be printed in the console (False)
find Search for a command
status Print out currently connected clients
stats Print out stats of currently connected clients
kick Kicks a player from the server. usage: kick {playername} {reason} example: kick Frank "stop crying"
kickall Kicks everyone from the server.
ban Permanently bans a player from the server. usage: ban {playername} {reason} example: ban Frank "stop crying"
moderatorid ( void ) no description
ownerid ( void ) no description
removemoderator ( void ) no description
removeowner ( void ) no description
banid ( void ) no description
unban ( void ) no description
players Print out currently connected clients etc
say Sendsa message in chat
users Show user info for players on server.
banlist List of banned users (sourceds compat)
banlistex List of banned users - shows reasons and usernames
listid List of banned users, by ID (sourceds compat)
mutevoice no description
unmutevoice no description
mutechat no description
unmutechat no description
playerlist Get a list of players
bans List of banned users
serverinfo Get a list of information about the server
batching.refresh_colliders no description
batching.status no description
chat.tail Return the last x lines of the console. Default is 200
chat.search Search the console for a particular string
console.tail Return the last x lines of the console. Default is 200
console.search Search the console for a particular string
data.export no description
flushgroup Takes you in and out of your current network group, causing you to delete and then download all entities in your PVS again
breakheld Break the current held object
breakitem Break all the items in your inventory whose name match the passed string
hurt Damage yourself
entity.debug_toggle no description
entity.nudge no description
entity.create Create entities, you must be playing in the server, use F1 to open console. Example entity list: http://text-share.com/view/43244684
env.addtime Add (in hours) time to spawn choppers / airdrops without changing the server in-game time
gc.collect no description
gc.unload no description
global.restart Restart the server - with x seconds warning. If no seconds given, server restarts after 5 minutes. (300 seconds)
global.quit Stops the server and closes the command prompt.
global.report no description
global.objects no description
global.textures no description
global.colliders no description
global.error no description
global.queue no description
global.sleep no description
global.injure no description
global.spectate no description
global.teleport no description
global.teleport2me no description
global.teleportany no description
global.teleportpos no description
global.cleanup no description
global.version no description
global.sysinfo no description
global.breakitem no description
heli.drop Spawns a helicopter at a specific players posititon (heli.drop <steamid 64 bit, steam name>)
heli.calltome Forces a helicopter to spawn off map and fly to your position
heli.call Calls in a helicopter to roam the map like normal
heli.strafe Forces helicopter to target a specific player (heli.strafe <steamid 64 bit, steam name>)
hierarchy.ls no description
hierarchy.cd no description
hierarchy.del no description
inventory.give no description
inventory.giveall no description
inventory.giveto no description
inventory.giveid no description
inventory.givearm no description
pool.print_memory no description
pool.print_prefabs no description
pool.print_assets no description
pool.clear_memory no description
pool.clear_prefabs no description
pool.clear_assets no description
server.stop Stops the server
server.backup Backup server folder
server.writecfg Writes config files
server.fps Prints current server fps
server.save Force save the current game
server.readcfg no description
spawn.fill_populations no description
spawn.fill_groups no description
spawn.report Prints some information about entities already spawned on the server
weather.clouds no description
weather.fog no description
weather.wind no description
weather.rain Modify rain intensity, values between 0-100 (auto)
xmas.refill no description
global.dump no description

Basic commands

[redigera | redigera wikitext]
Variable Description
client.connect <ip>:<port> Connect to a server (usually if not listed elsewhere)
players View players with Steam ID
ownerid "64_bit_steam_id" "optional_user_name" "optional_reason" Make a player owner/admin
inventory.give sulphur 10000 Give item to self (sulphur x10000)
inventory.giveto <player-name> "rifle.ak" 5 Give item to another player (rifle.ak x5)
kill Commit suicide
Variable Description
teleport "player1" "player2" Move player 1 to player 2's location
printpos Output current position
teleportpos 0.0, 0.0, 0.0 Teleport self to a specific location (coordinates 0.0, 0.0, 0.0)
teleport2me “playername” Teleport self to another player by name

Every Day Carry

[redigera | redigera wikitext]

Burlap Clothing

[redigera | redigera wikitext]
Variable Description
inventory.give burlap.trousers 1 Give 1 burlap trousers
inventory.give burlap.shoes 1 Give 1 pair of burlap shoes
inventory.give burlap.shirt 1 Give 1 burlap shirt

Conventional Clothing - Warm Climate

[redigera | redigera wikitext]
Variable Description
inventory.give shirt.tanktop 1 Give 1 tank top shirt
inventory.give shirt.collared 1 Give 1 collared shirt
inventory.give tshirt 1 Give 1 t-shirt
inventory.give pants.shorts 1 Give 1 pair of shorts
inventory.give hat.cap 1 Give 1 cap

Conventional Clothing - Cool Climate

[redigera | redigera wikitext]
Variable Description
inventory.give hat.boonie 1 Give 1 boonie hat
inventory.give pants 1 Give 1 pair of pants
inventory.give shoes.boots 1 Give 1 pair of boots

Conventional Clothing - Cold Climate

[redigera | redigera wikitext]
Variable Description
inventory.give hat.beenie 1 Give 1 beanie hat
inventory.give tactical.gloves 1 Give 1 pair of tactical gloves
inventory.give tshirt.long 1 Give 1 long-sleeve t-shirt
inventory.give jacket 1 Give 1 jacket
inventory.give jacket.snow 1 Give 1 snow jacket
inventory.give pants 1 Give 1 pair of pants

Lighting Hats

[redigera | redigera wikitext]
Variable Description
inventory.give hat.candle 1 Give 1 candle hat
inventory.give hat.miner 1 Give 1 miner hat
Variable Description
inventory.give bandage 20 Give 20 bandages
inventory.give blood 6 Give 6 blood packs
inventory.give antiradpills 5 Give 5 anti-radiation pills
inventory.give largemedkit 5 Give 5 large medical kits
inventory.give syringe.medical 10 Give 10 medical syringes
Variable Description
inventory.give hatchet 2 Give 2 hatchets
inventory.give pickaxe 2 Give 2 pickaxes
inventory.give hammer.salvaged 2 Give 2 salvaged hammers
Variable Description
inventory.give metal.facemask 1 Give 1 metal face mask
inventory.give metal.plate.torso 1 Give 1 metal plate torso armor
inventory.give shoes.boots 1 Give 1 pair of boots
inventory.give roadsign.kilt 1 Give 1 roadsign kilt
inventory.give tactical.gloves 1 Give 1 pair of tactical gloves
Variable Description
inventory.give heavy.plate.helmet 1 Give 1 heavy plate helmet
inventory.give heavy.plate.jacket 1 Give 1 heavy plate jacket
inventory.give heavy.plate.pants 1 Give 1 pair of heavy plate pants

Radiation Suits

[redigera | redigera wikitext]
Variable Description
inventory.give hazmatsuit 1 Give 1 hazmat suit
Variable Description
inventory.give diving.mask 1 Give 1 diving mask
inventory.give diving.fins 1 Give 1 pair of diving fins
inventory.give diving.tank 1 Give 1 diving tank
Variable Description
inventory.give water 10 Give 10 water
inventory.give water.salt 2 Give 2 salt water
inventory.give waterjug 5 Give 5 water jugs
inventory.give water.barrel 2 Give 2 water barrels
inventory.give smallwaterbottle 10 Give 10 small water bottles
inventory.give water.catcher.small 1 Give 1 small water catcher
inventory.give water.catcher.large 1 Give 1 large water catcher
inventory.give water.purifier 1 Give 1 water purifier
inventory.give bucket.water 1 Give 1 water bucket
Variable Description
inventory.give apple 5 Give 5 apples
inventory.give corn 5 Give 5 corns
inventory.give pumpkin 5 Give 5 pumpkins
inventory.give mushroom 10 Give 10 mushrooms
inventory.give chicken.cooked 5 Give 5 cooked chickens
inventory.give deermeat.cooked 5 Give 5 cooked deer meats
inventory.give bearmeat.cooked 5 Give 5 cooked bear meats
inventory.give fish.cooked 5 Give 5 cooked fish
inventory.give horsemeat.cooked 5 Give 5 cooked horse meats
Variable Description
inventory.give bone.club 1 Give 1 bone club
inventory.give snowball 1 Give 1 snowball
inventory.give knife.bone 1 Give 1 bone knife
Variable Description
inventory.give knife.butcher 1 Give 1 butcher knife
inventory.give salvaged.cleaver 1 Give 1 salvaged cleaver
Variable Description
inventory.give longsword 1 Give 1 longsword
inventory.give salvaged.sword 1 Give 1 salvaged sword
inventory.give knife 1 Give 1 knife
inventory.give knife 1 Give another knife
Variable Description
inventory.give mace 1 Give 1 mace
inventory.give pitchfork 1 Give 1 pitchfork
inventory.give machete 1 Give 1 machete
Variable Description
inventory.give spikes.floor 1 Give 1 floor spike trap
inventory.give autoturret 1 Give 1 autoturret
inventory.give flameturret 1 Give 1 flamethrower turret
inventory.give guntrap 1 Give 1 gun trap
inventory.give samsite 1 Give 1 SAM site
inventory.give trap.bear 1 Give 1 bear trap
inventory.give trap.landmine 1 Give 1 landmine trap
Variable Description
inventory.give grenade.f1 10 Give 10 F1 grenades

Flamethrower

[redigera | redigera wikitext]
Variable Description
inventory.give flamethrower 1 Give 1 flamethrower
inventory.give lowgradefuel 20 Give 20 low-grade fuel

Base Materials

[redigera | redigera wikitext]

Building Materials

[redigera | redigera wikitext]
Variable Description
inventory.give building.planner 1 Give 1 building planner
inventory.give box.wooden.large 6 Give 6 large wooden boxes
inventory.give shelves 2 Give 2 shelves
inventory.give sleepingbag 3 Give 3 sleeping bags
inventory.give cupboard.tool 1 Give 1 tool cupboard
inventory.give lock.key 1 Give 1 lock key
inventory.give door.hinged.wood Give 1 wooden hinged door
inventory.give lantern 1 Give 1 lantern
inventory.give lowgradefuel 10 Give 10 low-grade fuel
inventory.give scrap 1000 Give 1000 scrap
inventory.give wood 3000 Give 3000 wood
inventory.give stones 5000 Give 5000 stones
inventory.give metal.fragments 500 Give 500 metal fragments
inventory.give metal.refined 200 Give 200 refined metal
Variable Description
inventory.give workbench1 1 Give 1 workbench level 1
inventory.give workbench2 1 Give 1 workbench level 2
inventory.give workbench3 1 Give 1 workbench level 3
inventory.give scrap 500 Give 500 scrap
Variable Description
inventory.give furnace 1 Give 1 furnace
Variable Description
inventory.give planter.small 2 Give 2 small planters
inventory.give planter.large 2 Give 2 large planters
inventory.give inventory.give waterjug 2 Give 2 water jugs
inventory.give ceilinglight 1 Give 1 ceiling light
Variable Description
inventory.give fishingrod.handmade 1 Give 1 handmade fishing rod

Heavy Reinforcement

[redigera | redigera wikitext]
Variable Description
inventory.give door.hinged.toptier 1 Give 1 top-tier hinged door
inventory.give wall.frame.garagedoor 1 Give 1 garage door frame
inventory.give wall.window.bars.toptier 4 Give 4 top-tier window bars
inventory.give wall.window.bars.metal 4 Give 4 metal window bars

Miscellaneous

[redigera | redigera wikitext]
Variable Description
inventory.give metalpipe 10 Give 10 metal pipes
inventory.give metalblade 10 Give 10 metal blades

Conventional

[redigera | redigera wikitext]
Variable Description
inventory.give rug 2 Give 2 rugs
Variable Description
inventory.give skull_fire_pit 1 Give 1 skull fire pit
inventory.give skull.human 5 Give 5 human skulls
inventory.give scarecrow 2 Give 2 scarecrows
inventory.give coffin.storage 2 Give 2 coffin storages
inventory.give gravestone 5 Give 5 gravestones
inventory.give wall.graveyard.fence 20 Give 20 graveyard fence walls
Variable Description
inventory.give electric.battery.rechargable.small 2 Give small rechargeable electric battery
inventory.give electric.battery.rechargable.large 1 Give large rechargeable electric battery
inventory.give electric.blocker 1 Give electric blocker
inventory.give electric.cabletunnel 1 Give electric cable tunnel
inventory.give electric.counter 1 Give electric counter
inventory.give electric.doorcontroller 1 Give electric door controller
inventory.give electric.flasherlight 1 Give electric flasher light
inventory.give electric.generator.small 1 Give small electric generator
inventory.give electric.laserdetector 1 Give electric laser detector
inventory.give electrical.memorycell 4 Give electrical memory cell
inventory.give electric.orswitch 1 Give electric OR switch
inventory.give electric.pressurepad 1 Give electric pressure pad
inventory.give electric.rf.broadcaster 1 Give electric RF broadcaster
inventory.give electric.simplelight 1 Give simple electric light
inventory.give electric.solarpanel.large 4 Give large solar panels
inventory.give electric.splitter 1 Give electric splitter
inventory.give electric.switch 1 Give electric switch
inventory.give electric.timer 1 Give electric timer
inventory.give electric.xorswitch 1 Give electric XOR switch
inventory.give electrical.branch 1 Give electrical branch
inventory.give electrical.combiner 2 Give electrical combiner
inventory.give wiretool 1 Give wire tool
inventory.give fuse Give electric fuse
Variable Description
inventory.give keycard 1 Gets the green keycard
inventory.give keycard_blue 1 Gets the blue keycard
inventory.give keycard_red 1 Gets the red keycard
Variable Description
spawn scraptransporthelicopter spawn scraptransporthelicopter
spawn scraptransporthelicopter spawn scraptransporthelicopter
spawn minicopter spawn minicopter
Variable Description
spawn rowboat spawn rowboat
spawn rhib spawn rhib

A — Admin & AI Commands

[redigera | redigera wikitext]
FullName Description Default Type
adventcalendar.overrideadventcalendarday Override Advent calendar day. 0 Variable
adventcalendar.overrideadventcalendarmonth Override Advent calendar month. 0 Variable
ai.accuratevisiondistance AI accurate vision distance. TRUE Variable
ai.addignoreplayer Add a player (or command user) to the AI ignore list. Command
ai.aimedatangle Angle under which AI believes it is being aimed at. 10 Variable
ai.aizonestats AI zone statistics. Command
ai.allowdesigning Allows AI designing logic. TRUE Variable
ai.animal_ignore_food Animals ignore food sources. TRUE Variable
ai.brainstats AI brain statistics. Command
ai.clearignoredplayers Clears all players from AI ignore list. Command
ai.defaultinterpolationdelay Default AI interpolation delay. 0.1 Variable
ai.effectaiweapons Enable AI weapon effects. FALSE Variable
ai.frametime AI frame time. 5 Variable
ai.groups Enable AI grouping. TRUE Variable
ai.ignoreplayers AI ignores players. FALSE Variable
ai.killanimals Kill all animals. Command
ai.killscientists Kill all scientists. Command
ai.logissues Log AI issues. FALSE Variable
ai.move Enable AI movement. TRUE Variable
ai.nav_carve_height Height of navmesh carve volume. 2 Variable
ai.nav_carve_min_base_size Minimum base size for nav carve optimization. 2 Variable
ai.nav_carve_min_building_blocks_to_apply_optimization Minimum building blocks before optimization applies. 25 Variable
ai.nav_carve_size_multiplier Nav carve size multiplier. 4 Variable
ai.nav_carve_use_building_optimization Use building optimization for nav carving. FALSE Variable
ai.navthink Enable AI navigation thinking. TRUE Variable
ai.npc_alertness_drain_rate NPC alertness drain rate. 0.01 Variable
ai.npc_alertness_to_aim_modifier Alertness to aim modifier. 0.5 Variable
ai.npc_alertness_zero_detection_mod Zero alert detection modifier. 0.5 Variable
ai.npc_enable Enable NPC spawning. TRUE Variable
ai.npcswimming Enable NPC swimming. TRUE Variable

B — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
बै.build Internal build command (debug). Command
base.cleanup Cleans up decaying or invalid base entities. Command
base.decay Enable base decay. TRUE Variable
base.decaydelay Delay before decay starts. 600 Variable
base.decayduration Duration until full decay. 14400 Variable
base.decaytick Time between decay ticks. 600 Variable
base.repaircostfraction Fraction of resources required to repair. 1 Variable
base.repairtime Time required to repair structures. 5 Variable
beds.cooldown Cooldown between bed respawns. 300 Variable
beds.enabled Enable sleeping bags and beds. TRUE Variable
beds.public_cooldown Cooldown for public beds. 120 Variable
blueprintmanager.load Loads blueprint data. Command
blueprintmanager.save Saves blueprint data. Command
bradley.enabled Enable Bradley APC. TRUE Variable
bradley.lifetime Bradley lifetime in seconds. 3600 Variable
bradley.maxroamdistance Max roaming distance for Bradley. 250 Variable
bradley.respawndelayminutes Bradley respawn delay (minutes). 60 Variable
bradley.viewdistance Bradley targeting view distance. 350 Variable
build.autoupgrade Automatically upgrade placed building blocks. FALSE Variable
build.costmultiplier Building cost multiplier. 1 Variable
build.create Create a building entity. Command
build.destroy Destroy a building entity. Command
build.maxheight Maximum build height. 12 Variable
build.maxtrianglecount Max triangles per building. 300 Variable
building.canbypassstability Allow admins to bypass building stability. FALSE Variable
building.checkstability Enable building stability checks. TRUE Variable
building.decay Enable building decay. TRUE Variable
building.decayseconds Time before building decay. 3600 Variable
building.grade Default building grade. twig Variable
building.upkeep Enable tool cupboard upkeep. TRUE Variable

C — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
camlerp.debug Debug camera lerping. Command
cargo.debug Debug cargo ship behavior. Command
cargo.enabled Enable the cargo ship event. TRUE Variable
cargo.event_interval_minutes Minutes between cargo ship events. 240 Variable
cargo.max_npc_count Maximum NPCs on cargo ship. 12 Variable
cargo.minimum_population Minimum player population required for cargo. 0 Variable
cargo.npc_respawn_time NPC respawn time on cargo ship. 300 Variable
chat.enabled Enable in-game chat. TRUE Variable
chat.globalmute Mute global chat. FALSE Variable
chat.serverlog Log chat messages to server console. TRUE Variable
chat.teamchat Enable team chat. TRUE Variable
clan.create Create a clan. Command
clan.disband Disband a clan. Command
clan.invite Invite a player to a clan. Command
clan.kick Remove a player from a clan. Command
clear Clears the console output. Command
combat.entitydebug Debug combat entities. Command
combatlog.enabled Enable combat logging. TRUE Variable
combatlog.timeout Time before combat log expires. 300 Variable
commandlist Lists available console commands. Command
consoletoggle Toggle the in-game console. Command
console.clear Clears console history. Command
crafting.instant Enable instant crafting. FALSE Variable
crafting.timescale Crafting time multiplier. 1 Variable
craft.add Add a craftable item. Command
craft.remove Remove a craftable item. Command
curl Send HTTP request (internal). Command

D — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
decay.debug Debug decay calculations. Command
decay.upkeep Enable tool cupboard upkeep decay. TRUE Variable
decay.upkeep_grace_minutes Minutes before upkeep decay begins. 1440 Variable
decay.upkeep_period_minutes Minutes between upkeep decay ticks. 1440 Variable
debug.animals Toggle animal debug overlay. Command
debug.camera Toggle debug free camera. Command
debug.debugcamera Enable admin free-fly camera. Command
debug.disablecondition Disable item condition loss. FALSE Variable
debug.drawcolliders Draw physics colliders. Command
debug.drawnavmesh Draw AI navigation mesh. Command
debug.drawtriggers Draw trigger volumes. Command
debug.erroroverlay Show on-screen debug errors. FALSE Variable
debug.killall Kill all entities of a given type. Command
debug.npcstats Display NPC stats. Command
debug.profile Toggle performance profiling. Command
debug.raycast Debug raycasting. Command
debug.reflectionprobes Debug reflection probes. Command
debug.showtime Display server time info. Command
debug.sleepers Toggle sleeper debug view. Command
debug.spawn Spawn an entity for debugging. Command
deployables.allowpickup Allow deployables to be picked up. FALSE Variable
deployables.healthmultiplier Health multiplier for deployables. 1 Variable
doors.autoclose Enable automatic door closing. FALSE Variable
doors.autoclosetime Time before doors auto-close. 30 Variable
drops.enabled Enable loot drops. TRUE Variable
drops.items Enable item drops on death. TRUE Variable
drops.weapons Enable weapon drops on death. TRUE Variable

E — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
effects.debug Debug visual and sound effects. Command
effects.play Play a specified effect. Command
effects.stop Stop a specified effect. Command
entity.count Count entities of a specified type. Command
entity.delete Delete the entity currently looked at. Command
entity.deleteby Delete all entities owned by a specified player. Command
entity.find Find entities by name or ID. Command
entity.info Display information about the targeted entity. Command
entity.kill Kill the targeted entity. Command
entity.owner Show owner of the targeted entity. Command
entity.reloadloot Reload loot containers. Command
entity.save Force save entity state. Command
env.clouds Cloud coverage amount. 1 Variable
env.fog Fog intensity. 0 Variable
env.oceanlevel Ocean water level. 0 Variable
env.rain Rain intensity. 0 Variable
env.time Set world time of day. Command
env.wind Wind strength. 0 Variable
event.run Manually start a server event. Command
event.stop Stop the currently running event. Command
explosives.damage_multiplier Damage multiplier for explosives. 1 Variable
explosives.radius_multiplier Explosion radius multiplier. 1 Variable

F — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
fall.damage Enable fall damage. TRUE Variable
fall.damage_mult Fall damage multiplier. 1 Variable
fire.ballistics Enable fire projectile ballistics. TRUE Variable
fire.debug Debug fire spread and behavior. Command
fire.enabled Enable fire system. TRUE Variable
fire.spread Enable fire spreading. TRUE Variable
fire.spread_chance Chance for fire to spread. 0.3 Variable
fire.spread_radius Radius in which fire can spread. 3 Variable
fireworks.enabled Enable fireworks. TRUE Variable
flags.debug Debug server flags. Command
food.calories_loss Calorie loss rate. 1 Variable
food.water_loss Hydration loss rate. 1 Variable
fuel.lowgrade_consumption Low grade fuel consumption rate. 1 Variable
fuel.requirelowgrade Require low grade fuel for fuel-powered entities. TRUE Variable

G — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
gamemode.set Set the current game mode. Command
gamemode.type Current server game mode. vanilla Variable
global.adminfog Adjust fog level for admin view only. 0 Variable
global.admintime Override time of day for admin view. -1 Variable
global.adminrain Adjust rain level for admin view only. 0 Variable
global.chatmute Mute global chat. FALSE Variable
global.god Enable god mode (invulnerability). FALSE Variable
global.spectatorlimit Maximum number of spectators. 32 Variable
graphics.fov Field of view setting. 90 Variable
graphics.lodbias Level-of-detail bias. 1 Variable
groups.create Create a permission group. Command
groups.delete Delete a permission group. Command
groups.grant Grant a permission to a group. Command
groups.revoke Revoke a permission from a group. Command

H — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
harbor.enabled Enable harbor NPCs and loot. TRUE Variable
harbor.spawnrate Spawn rate of harbor NPCs. 1 Variable
health.enabled Enable player health system. TRUE Variable
health.regen Health regeneration rate. 1 Variable
heli.enabled Enable helicopter event. TRUE Variable
heli.lifetime Helicopter lifetime in seconds. 1800 Variable
heli.maxnpc Max NPCs spawned by helicopter. 12 Variable
heli.respawndelay Helicopter respawn delay in minutes. 60 Variable
hunger.enabled Enable hunger system. TRUE Variable
hunger.loss_rate Hunger loss rate per second. 0.1 Variable
hunger.show_ui Show hunger UI for players. TRUE Variable
hqm.enabled Enable high-quality metal nodes. TRUE Variable
hqm.spawnrate HQM spawn rate multiplier. 1 Variable

I — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
inventory.give Give a specific item to admin. Command
inventory.giveall Give a specific item to all online players. Command
inventory.giveto Give a specific item to a specified player. Command
inventory.remove Remove a specific item from a player’s inventory. Command
inventory.removeall Remove all items from a player’s inventory. Command
inventory.swap Swap items between two inventories. Command
item.add Add an item to the game database. Command
item.remove Remove an item from the game database. Command
itemdrops.enabled Enable item drops. TRUE Variable
itemdrops.global_multiplier Global multiplier for item drop quantities. 1 Variable
itemdrops.respawn_time Respawn time for dropped items. 600 Variable
itemmanager.load Load items from data files. Command
itemmanager.save Save items to data files. Command
itemskins.enabled Enable item skins. TRUE Variable
itemskins.preview Enable skin preview in inventory. TRUE Variable

J — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
junkpile.debug Debug junkpile behavior. Command
junkpile.enabled Enable junkpile spawns. TRUE Variable
junkpile.maxnpc Maximum NPCs per junkpile. 6 Variable
junkpile.respawndelay Junkpile respawn delay in seconds. 1800 Variable
jumps.enabled Enable jump pads or player jumps. TRUE Variable
jumps.height_multiplier Jump height multiplier. 1 Variable

K — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
kits.create Create a new admin kit. Command
kits.delete Delete an existing kit. Command
kits.give Give a kit to a player. Command
kits.list List all available kits. Command
keycards.enabled Enable keycard items. TRUE Variable
keycards.spawnrate Keycard spawn rate multiplier. 1 Variable
kill Kill a player or entity. Command
killall Kill all players or entities of a type. Command

L — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
layer.toggle Toggle visibility of a specific world layer (terrain, trees, etc.). Command
layers.debug Debug layer visibility. Command
loot.drop Force a loot drop at a position. Command
loot.enabled Enable loot spawning in the world. TRUE Variable
loot.global_multiplier Global multiplier for loot quantity. 1 Variable
loot.reset Reset loot containers to default. Command
level.gain Give experience or level points to a player. Command
level.set Set a player’s experience level. Command
local.admins List local admins on the server. Command

M — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
machines.enabled Enable server machines (e.g., workbenches, furnaces). TRUE Variable
machines.maintenance Require maintenance for machines. TRUE Variable
map.ban Ban a player by coordinates or region. Command
map.draw Draw map debug overlay. Command
map.load Load map data. Command
map.save Save map data. Command
mining.enabled Enable mining nodes (stone, metal, sulfur, etc.). TRUE Variable
mining.global_multiplier Global resource multiplier for mining. 1 Variable
multiplayer.maxplayers Maximum number of players on server. 100 Variable
multiplayer.tickrate Server tick rate (updates per second). 10 Variable

N — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
npc.enable Enable NPC spawning. TRUE Variable
npc.debug Debug NPC behavior. Command
npc.killall Kill all NPCs. Command
npc.spawn Spawn a specific NPC. Command
npc.respawndelay NPC respawn delay in seconds. 600 Variable
network.clienttimeout Time before client disconnects due to inactivity. 60 Variable
network.maxconnections Maximum concurrent network connections. 128 Variable
network.port Server listening port. 28015 Variable
notifications.enabled Enable player notifications. TRUE Variable
night.enabled Enable night cycle. TRUE Variable
night.start Night start time (hours). 18 Variable
night.duration Duration of night in hours. 10 Variable

O — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
ocean.level Set ocean water level. 0 Variable
ocean.tide Enable tidal movement. TRUE Variable
objects.debug Debug in-game objects. Command
objects.remove Remove a specific object. Command
offlineplayers.cleanup Remove offline players after a timeout. TRUE Variable
options.autobalance Enable auto balance for teams. FALSE Variable
options.maxclansize Maximum players per clan. 10 Variable
options.safemode Enable server safe mode. FALSE Variable

P — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
patrols.enabled Enable NPC patrols. TRUE Variable
patrols.spawnrate NPC patrol spawn rate multiplier. 1 Variable
permissions.add Add a permission to a player or group. Command
permissions.remove Remove a permission from a player or group. Command
permissions.list List permissions for a player or group. Command
players.admin Show list of admins. Command
players.kick Kick a player from the server. Command
players.ban Ban a player from the server. Command
players.list List all online players. Command
printpos Show coordinates of a player or admin. Command
physics.debug Debug physics calculations. Command

Q–R — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
quests.debug Debug quest system. Command
quests.reset Reset player quests. Command
queries.run Run a server query. Command
respawn Exit spectator mode and respawn at spawn point. Command
rcon.password Set RCON password for remote admin. Variable
rcon.port RCON server port. 28016 Variable
rcon.enabled Enable remote console access. TRUE Variable
raid.enabled Enable raid damage on structures. TRUE Variable
raid.cooldown Minimum time between raids (seconds). 3600 Variable
raid.log Log raid events to console. TRUE Variable
resources.spawnrate Global resource spawn rate. 1 Variable

S — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
server.save Force server save. Command
server.restart Restart the server. Command
server.shutdown Shutdown the server. Command
server.status Show server status. Command
sleep.enabled Enable player sleeping (sleeper system). TRUE Variable
sleep.timer Time until sleeping players can wake. 300 Variable
spectate Cycle through players for spectating. Command
spectate <SteamID> Spectate a specific player. Command
spray.enabled Enable spray painting on surfaces. TRUE Variable
skins.enabled Enable item skins. TRUE Variable
skins.preview Enable skin preview in inventory. TRUE Variable
smelt.speed Smelting speed multiplier. 1 Variable
storage.limit Max items per storage container. 100 Variable

T — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
teleport <SteamID> Teleport admin to a specific player. Command
teleport <SteamID1> <SteamID2> Teleport one player to another player. Command
teleport2autheditem <SteamID> Teleport admin to an entity authorized by a player. Command
teleport2marker Teleport admin to the next map marker. Command
teleport2owneditem <SteamID> Teleport admin to an entity owned by a player. Command
teleportpos <x,y,z> Teleport admin to specific coordinates. Command
team.add Add a player to a team. Command
team.remove Remove a player from a team. Command
teaminfo <SteamID> Show team info for a player. Command
time.set Set the server time of day. Command
time.scale Time speed multiplier. 1 Variable
tools.debug Debug admin tools. Command
turret.enabled Enable turrets. TRUE Variable
turret.damage Turret damage multiplier. 1 Variable

U — Commands & Variables

FullName Description Default Type
upkeep.enabled Enable tool cupboard upkeep system. TRUE Variable
upkeep.costmultiplier Multiplier for upkeep resource cost. 1 Variable
upkeep.decay Enable decay from upkeep. TRUE Variable
unlock.doors Unlock all doors in a given area. Command
units.spawn Spawn NPC units. Command
units.debug Debug unit behavior. Command

V — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
vehicles.enabled Enable vehicles on the server. TRUE Variable
vehicles.speed_multiplier Global vehicle speed multiplier. 1 Variable
vehicles.fuel_required Vehicles require fuel to operate. TRUE Variable
vision.distance Set player or NPC vision distance. 100 Variable
vision.nightmod Night vision modifier. 1 Variable
volume.global Global audio volume. 1 Variable
volume.music Music volume. 1 Variable
volume.sfx Sound effects volume. 1 Variable

W — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
wake.sleepers Wake all sleeping players. Command
weather.rain Set rain intensity. 0 Variable
weather.fog Set fog intensity. 0 Variable
weather.wind Set wind strength. 0 Variable
weapons.debug Debug weapon behavior. Command
weapons.recoil Weapon recoil multiplier. 1 Variable
workbench.enabled Enable workbenches. TRUE Variable
workbench.speed_multiplier Crafting speed multiplier at workbenches. 1 Variable

X–Z — Commands & Variables

[redigera | redigera wikitext]
FullName Description Default Type
x.debug Debug internal systems (rarely used). Command
z.debug Debug zombie/NPC AI (internal). Command
zombies.enabled Enable zombie spawns (scientists or wildlife NPCs). TRUE Variable
zombies.spawnrate Global zombie/NPC spawn rate. 1 Variable
zombies.respawndelay Delay before zombies respawn (seconds). 600 Variable
zlevels.enabled Enable z-level/height system for structures. TRUE Variable

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[2] [3] [4]

[5] [6] [7] Rcon [8]